Home
last modified time | relevance | path

Searched defs:bx (Results 1 – 9 of 9) sorted by relevance

/lvgl-latest/tests/src/test_cases/
Dtest_math.c27 float ax, bx, cx, ay, by, cy; in lv_cubic_bezier_f() local
/lvgl-latest/src/misc/
Dlv_math.c128 int32_t ax, bx, cx, ay, by, cy; in lv_cubic_bezier() local
/lvgl-latest/src/libs/thorvg/
DtvgMath.cpp331 auto bx = ctrl1.x * it + ctrl2.x * t; in at() local
DtvgShape.cpp197 auto bx = end.x; in appendArc() local
DtvgSwRaster.cpp1838 auto bx = std::min(w, x + BLOCK) - x; in rasterXYFlip() local
/lvgl-latest/src/draw/nxp/vglite/
Dlv_draw_vglite_arc.c385 float bx = _lerp((float)fullarc.p1x, (float)fullarc.p2x, t); in _get_arc_control_points() local
/lvgl-latest/src/draw/vg_lite/
Dlv_vg_lite_path.c565 float bx = end_x; in lv_vg_lite_path_append_arc() local
/lvgl-latest/src/draw/
Dlv_draw_vector.c428 float bx = end_x; in lv_vector_path_append_arc() local
/lvgl-latest/src/libs/tiny_ttf/
Dstb_truetype_htcw.h5041 float bx = x0 - 2 * x1 + x2, by = y0 - 2 * y1 + y2; local
5103 float bx = x0 - 2 * x1 + x2, by = y0 - 2 * y1 + y2; local