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Searched defs:at (Results 1 – 4 of 4) sorted by relevance

/lvgl-latest/src/misc/
Dlv_anim_timeline.c61 lv_anim_timeline_t * at = lv_malloc_zeroed(sizeof(lv_anim_timeline_t)); in lv_anim_timeline_create() local
66 void lv_anim_timeline_delete(lv_anim_timeline_t * at) in lv_anim_timeline_delete()
76 void lv_anim_timeline_add(lv_anim_timeline_t * at, uint32_t start_time, const lv_anim_t * a) in lv_anim_timeline_add()
89 uint32_t lv_anim_timeline_start(lv_anim_timeline_t * at) in lv_anim_timeline_start()
120 void lv_anim_timeline_pause(lv_anim_timeline_t * at) in lv_anim_timeline_pause()
127 void lv_anim_timeline_set_reverse(lv_anim_timeline_t * at, bool reverse) in lv_anim_timeline_set_reverse()
133 void lv_anim_timeline_set_repeat_count(lv_anim_timeline_t * at, uint32_t cnt) in lv_anim_timeline_set_repeat_count()
139 void lv_anim_timeline_set_repeat_delay(lv_anim_timeline_t * at, uint32_t delay) in lv_anim_timeline_set_repeat_delay()
145 void lv_anim_timeline_set_progress(lv_anim_timeline_t * at, uint16_t progress) in lv_anim_timeline_set_progress()
154 uint32_t lv_anim_timeline_get_playtime(lv_anim_timeline_t * at) in lv_anim_timeline_get_playtime()
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/lvgl-latest/src/libs/thorvg/
DtvgMath.cpp70 float _bezAt(const Bezier& bz, float at, float length, LengthFunc lineLengthFunc) in _bezAt()
234 void Line::split(float at, Line& left, Line& right) const in split()
269 void Bezier::split(float at, Bezier& left, Bezier& right) const in split()
313 float Bezier::at(float at, float length) const in at() argument
319 float Bezier::atApprox(float at, float length) const in atApprox()
325 Point Bezier::at(float t) const in at() function in tvg::Bezier
DtvgSvgPath.cpp114 float at; in _pathAppendArcTo() local
/lvgl-latest/tests/src/test_cases/
Dtest_svg_anim.c28 lv_svg_attr_type_t at = (LV_ARRAY_GET(&anim_node->attrs, 0, lv_svg_attr_t))->value.ival; in testAnimate() local
57 lv_svg_attr_type_t at = (LV_ARRAY_GET(&anim_node->attrs, 0, lv_svg_attr_t))->value.ival; in testSet() local
208 lv_svg_attr_type_t at = (LV_ARRAY_GET(&anim_node1->attrs, 0, lv_svg_attr_t))->value.ival; in testAnimateTransform() local
250 lv_svg_attr_type_t at = (LV_ARRAY_GET(&anim_node->attrs, 0, lv_svg_attr_t))->value.ival; in testAnimateColor() local