Searched defs:act_time (Results 1 – 4 of 4) sorted by relevance
88 uint32_t act_time = lv_tick_get(); in lv_tick_elaps() local
956 int32_t act_time = 0; in lv_label_refr_text() local991 int32_t act_time = 0; in lv_label_refr_text() local1056 int32_t act_time = anim_cur ? anim_cur->act_time : 0; in lv_label_refr_text() local1083 int32_t act_time = anim_cur ? anim_cur->act_time : 0; in lv_label_refr_text() local
139 const uint32_t act_time = progress * playtime / 0xFFFF; in lv_anim_timeline_set_progress() local
88 int32_t act_time; /**< Current time in animation. Set to negative to make delay.*/ member