1 /**
2 * @file lv_area.c
3 *
4 */
5
6 /*********************
7 * INCLUDES
8 *********************/
9 #include "../lv_conf_internal.h"
10
11 #include "lv_area.h"
12 #include "lv_math.h"
13
14 /*********************
15 * DEFINES
16 *********************/
17
18 /**********************
19 * TYPEDEFS
20 **********************/
21
22 /**********************
23 * STATIC PROTOTYPES
24 **********************/
25
26 static bool lv_point_within_circle(const lv_area_t * area, const lv_point_t * p);
27
28 /**********************
29 * STATIC VARIABLES
30 **********************/
31
32 /**********************
33 * MACROS
34 **********************/
35
36 /**********************
37 * GLOBAL FUNCTIONS
38 **********************/
39
40 /**
41 * Initialize an area
42 * @param area_p pointer to an area
43 * @param x1 left coordinate of the area
44 * @param y1 top coordinate of the area
45 * @param x2 right coordinate of the area
46 * @param y2 bottom coordinate of the area
47 */
lv_area_set(lv_area_t * area_p,lv_coord_t x1,lv_coord_t y1,lv_coord_t x2,lv_coord_t y2)48 void lv_area_set(lv_area_t * area_p, lv_coord_t x1, lv_coord_t y1, lv_coord_t x2, lv_coord_t y2)
49 {
50 area_p->x1 = x1;
51 area_p->y1 = y1;
52 area_p->x2 = x2;
53 area_p->y2 = y2;
54 }
55
56 /**
57 * Set the width of an area
58 * @param area_p pointer to an area
59 * @param w the new width of the area (w == 1 makes x1 == x2)
60 */
lv_area_set_width(lv_area_t * area_p,lv_coord_t w)61 void lv_area_set_width(lv_area_t * area_p, lv_coord_t w)
62 {
63 area_p->x2 = area_p->x1 + w - 1;
64 }
65
66 /**
67 * Set the height of an area
68 * @param area_p pointer to an area
69 * @param h the new height of the area (h == 1 makes y1 == y2)
70 */
lv_area_set_height(lv_area_t * area_p,lv_coord_t h)71 void lv_area_set_height(lv_area_t * area_p, lv_coord_t h)
72 {
73 area_p->y2 = area_p->y1 + h - 1;
74 }
75
76 /**
77 * Set the position of an area (width and height will be kept)
78 * @param area_p pointer to an area
79 * @param x the new x coordinate of the area
80 * @param y the new y coordinate of the area
81 */
_lv_area_set_pos(lv_area_t * area_p,lv_coord_t x,lv_coord_t y)82 void _lv_area_set_pos(lv_area_t * area_p, lv_coord_t x, lv_coord_t y)
83 {
84 lv_coord_t w = lv_area_get_width(area_p);
85 lv_coord_t h = lv_area_get_height(area_p);
86 area_p->x1 = x;
87 area_p->y1 = y;
88 lv_area_set_width(area_p, w);
89 lv_area_set_height(area_p, h);
90 }
91
92 /**
93 * Return with area of an area (x * y)
94 * @param area_p pointer to an area
95 * @return size of area
96 */
lv_area_get_size(const lv_area_t * area_p)97 uint32_t lv_area_get_size(const lv_area_t * area_p)
98 {
99 uint32_t size;
100
101 size = (uint32_t)(area_p->x2 - area_p->x1 + 1) * (area_p->y2 - area_p->y1 + 1);
102
103 return size;
104 }
105
lv_area_increase(lv_area_t * area,lv_coord_t w_extra,lv_coord_t h_extra)106 void lv_area_increase(lv_area_t * area, lv_coord_t w_extra, lv_coord_t h_extra)
107 {
108 area->x1 -= w_extra;
109 area->x2 += w_extra;
110 area->y1 -= h_extra;
111 area->y2 += h_extra;
112 }
113
lv_area_move(lv_area_t * area,lv_coord_t x_ofs,lv_coord_t y_ofs)114 void lv_area_move(lv_area_t * area, lv_coord_t x_ofs, lv_coord_t y_ofs)
115 {
116 area->x1 += x_ofs;
117 area->x2 += x_ofs;
118 area->y1 += y_ofs;
119 area->y2 += y_ofs;
120 }
121
122 /**
123 * Get the common parts of two areas
124 * @param res_p pointer to an area, the result will be stored here
125 * @param a1_p pointer to the first area
126 * @param a2_p pointer to the second area
127 * @return false: the two area has NO common parts, res_p is invalid
128 */
_lv_area_intersect(lv_area_t * res_p,const lv_area_t * a1_p,const lv_area_t * a2_p)129 bool _lv_area_intersect(lv_area_t * res_p, const lv_area_t * a1_p, const lv_area_t * a2_p)
130 {
131 /*Get the smaller area from 'a1_p' and 'a2_p'*/
132 res_p->x1 = LV_MAX(a1_p->x1, a2_p->x1);
133 res_p->y1 = LV_MAX(a1_p->y1, a2_p->y1);
134 res_p->x2 = LV_MIN(a1_p->x2, a2_p->x2);
135 res_p->y2 = LV_MIN(a1_p->y2, a2_p->y2);
136
137 /*If x1 or y1 greater than x2 or y2 then the areas union is empty*/
138 bool union_ok = true;
139 if((res_p->x1 > res_p->x2) || (res_p->y1 > res_p->y2)) {
140 union_ok = false;
141 }
142
143 return union_ok;
144 }
145
146 /**
147 * Join two areas into a third which involves the other two
148 * @param res_p pointer to an area, the result will be stored here
149 * @param a1_p pointer to the first area
150 * @param a2_p pointer to the second area
151 */
_lv_area_join(lv_area_t * a_res_p,const lv_area_t * a1_p,const lv_area_t * a2_p)152 void _lv_area_join(lv_area_t * a_res_p, const lv_area_t * a1_p, const lv_area_t * a2_p)
153 {
154 a_res_p->x1 = LV_MIN(a1_p->x1, a2_p->x1);
155 a_res_p->y1 = LV_MIN(a1_p->y1, a2_p->y1);
156 a_res_p->x2 = LV_MAX(a1_p->x2, a2_p->x2);
157 a_res_p->y2 = LV_MAX(a1_p->y2, a2_p->y2);
158 }
159
160 /**
161 * Check if a point is on an area
162 * @param a_p pointer to an area
163 * @param p_p pointer to a point
164 * @param radius radius of area (e.g. for rounded rectangle)
165 * @return false:the point is out of the area
166 */
_lv_area_is_point_on(const lv_area_t * a_p,const lv_point_t * p_p,lv_coord_t radius)167 bool _lv_area_is_point_on(const lv_area_t * a_p, const lv_point_t * p_p, lv_coord_t radius)
168 {
169 /*First check the basic area*/
170 bool is_on_rect = false;
171 if((p_p->x >= a_p->x1 && p_p->x <= a_p->x2) && ((p_p->y >= a_p->y1 && p_p->y <= a_p->y2))) {
172 is_on_rect = true;
173 }
174 if(!is_on_rect)
175 return false;
176 /*Now handle potential rounded rectangles*/
177 if(radius <= 0) {
178 /*No radius, it is within the rectangle*/
179 return true;
180 }
181 lv_coord_t w = lv_area_get_width(a_p) / 2;
182 lv_coord_t h = lv_area_get_height(a_p) / 2;
183 lv_coord_t max_radius = LV_MIN(w, h);
184 if(radius > max_radius)
185 radius = max_radius;
186
187 /*Check if it's in one of the corners*/
188 lv_area_t corner_area;
189 /*Top left*/
190 corner_area.x1 = a_p->x1;
191 corner_area.x2 = a_p->x1 + radius;
192 corner_area.y1 = a_p->y1;
193 corner_area.y2 = a_p->y1 + radius;
194 if(_lv_area_is_point_on(&corner_area, p_p, 0)) {
195 corner_area.x2 += radius;
196 corner_area.y2 += radius;
197 return lv_point_within_circle(&corner_area, p_p);
198 }
199 /*Bottom left*/
200 corner_area.y1 = a_p->y2 - radius;
201 corner_area.y2 = a_p->y2;
202 if(_lv_area_is_point_on(&corner_area, p_p, 0)) {
203 corner_area.x2 += radius;
204 corner_area.y1 -= radius;
205 return lv_point_within_circle(&corner_area, p_p);
206 }
207 /*Bottom right*/
208 corner_area.x1 = a_p->x2 - radius;
209 corner_area.x2 = a_p->x2;
210 if(_lv_area_is_point_on(&corner_area, p_p, 0)) {
211 corner_area.x1 -= radius;
212 corner_area.y1 -= radius;
213 return lv_point_within_circle(&corner_area, p_p);
214 }
215 /*Top right*/
216 corner_area.y1 = a_p->y1;
217 corner_area.y2 = a_p->y1 + radius;
218 if(_lv_area_is_point_on(&corner_area, p_p, 0)) {
219 corner_area.x1 -= radius;
220 corner_area.y2 += radius;
221 return lv_point_within_circle(&corner_area, p_p);
222 }
223 /*Not within corners*/
224 return true;
225 }
226
227 /**
228 * Check if two area has common parts
229 * @param a1_p pointer to an area.
230 * @param a2_p pointer to an other area
231 * @return false: a1_p and a2_p has no common parts
232 */
_lv_area_is_on(const lv_area_t * a1_p,const lv_area_t * a2_p)233 bool _lv_area_is_on(const lv_area_t * a1_p, const lv_area_t * a2_p)
234 {
235 if((a1_p->x1 <= a2_p->x2) && (a1_p->x2 >= a2_p->x1) && (a1_p->y1 <= a2_p->y2) && (a1_p->y2 >= a2_p->y1)) {
236 return true;
237 }
238 else {
239 return false;
240 }
241 }
242
243 /**
244 * Check if an area is fully on an other
245 * @param ain_p pointer to an area which could be in 'aholder_p'
246 * @param aholder_p pointer to an area which could involve 'ain_p'
247 * @param radius radius of `aholder_p` (e.g. for rounded rectangle)
248 * @return true: `ain_p` is fully inside `aholder_p`
249 */
_lv_area_is_in(const lv_area_t * ain_p,const lv_area_t * aholder_p,lv_coord_t radius)250 bool _lv_area_is_in(const lv_area_t * ain_p, const lv_area_t * aholder_p, lv_coord_t radius)
251 {
252 bool is_in = false;
253
254 if(ain_p->x1 >= aholder_p->x1 && ain_p->y1 >= aholder_p->y1 && ain_p->x2 <= aholder_p->x2 &&
255 ain_p->y2 <= aholder_p->y2) {
256 is_in = true;
257 }
258
259 if(!is_in) return false;
260 if(radius == 0) return true;
261
262 /*Check if the corner points are inside the radius or not*/
263 lv_point_t p;
264
265 p.x = ain_p->x1;
266 p.y = ain_p->y1;
267 if(_lv_area_is_point_on(aholder_p, &p, radius) == false) return false;
268
269 p.x = ain_p->x2;
270 p.y = ain_p->y1;
271 if(_lv_area_is_point_on(aholder_p, &p, radius) == false) return false;
272
273 p.x = ain_p->x1;
274 p.y = ain_p->y2;
275 if(_lv_area_is_point_on(aholder_p, &p, radius) == false) return false;
276
277 p.x = ain_p->x2;
278 p.y = ain_p->y2;
279 if(_lv_area_is_point_on(aholder_p, &p, radius) == false) return false;
280
281 return true;
282 }
283
284 /**
285 * Check if an area is fully out of an other
286 * @param aout_p pointer to an area which could be in 'aholder_p'
287 * @param aholder_p pointer to an area which could involve 'ain_p'
288 * @param radius radius of `aholder_p` (e.g. for rounded rectangle)
289 * @return true: `aout_p` is fully outside `aholder_p`
290 */
_lv_area_is_out(const lv_area_t * aout_p,const lv_area_t * aholder_p,lv_coord_t radius)291 bool _lv_area_is_out(const lv_area_t * aout_p, const lv_area_t * aholder_p, lv_coord_t radius)
292 {
293 if(aout_p->x2 < aholder_p->x1 || aout_p->y2 < aholder_p->y1 || aout_p->x1 > aholder_p->x2 ||
294 aout_p->y1 > aholder_p->y2) {
295 return true;
296 }
297
298 if(radius == 0) return false;
299
300 /*Check if the corner points are outside the radius or not*/
301 lv_point_t p;
302
303 p.x = aout_p->x1;
304 p.y = aout_p->y1;
305 if(_lv_area_is_point_on(aholder_p, &p, radius)) return false;
306
307 p.x = aout_p->x2;
308 p.y = aout_p->y1;
309 if(_lv_area_is_point_on(aholder_p, &p, radius)) return false;
310
311 p.x = aout_p->x1;
312 p.y = aout_p->y2;
313 if(_lv_area_is_point_on(aholder_p, &p, radius)) return false;
314
315 p.x = aout_p->x2;
316 p.y = aout_p->y2;
317 if(_lv_area_is_point_on(aholder_p, &p, radius)) return false;
318
319 return true;
320 }
321
_lv_area_is_equal(const lv_area_t * a,const lv_area_t * b)322 bool _lv_area_is_equal(const lv_area_t * a, const lv_area_t * b)
323 {
324 return a->x1 == b->x1 && a->x2 == b->x2 && a->y1 == b->y1 && a->y2 == b->y2;
325 }
326
327 /**
328 * Align an area to an other
329 * @param base an are where the other will be aligned
330 * @param to_align the area to align
331 * @param align `LV_ALIGN_...`
332 * @param res x/y coordinates where `to_align` align area should be placed
333 */
lv_area_align(const lv_area_t * base,lv_area_t * to_align,lv_align_t align,lv_coord_t ofs_x,lv_coord_t ofs_y)334 void lv_area_align(const lv_area_t * base, lv_area_t * to_align, lv_align_t align, lv_coord_t ofs_x, lv_coord_t ofs_y)
335 {
336
337 lv_coord_t x;
338 lv_coord_t y;
339 switch(align) {
340 case LV_ALIGN_CENTER:
341 x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2;
342 y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2;
343 break;
344
345 case LV_ALIGN_TOP_LEFT:
346 x = 0;
347 y = 0;
348 break;
349 case LV_ALIGN_TOP_MID:
350 x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2;
351 y = 0;
352 break;
353
354 case LV_ALIGN_TOP_RIGHT:
355 x = lv_area_get_width(base) - lv_area_get_width(to_align);
356 y = 0;
357 break;
358
359 case LV_ALIGN_BOTTOM_LEFT:
360 x = 0;
361 y = lv_area_get_height(base) - lv_area_get_height(to_align);
362 break;
363 case LV_ALIGN_BOTTOM_MID:
364 x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2;
365 y = lv_area_get_height(base) - lv_area_get_height(to_align);
366 break;
367
368 case LV_ALIGN_BOTTOM_RIGHT:
369 x = lv_area_get_width(base) - lv_area_get_width(to_align);
370 y = lv_area_get_height(base) - lv_area_get_height(to_align);
371 break;
372
373 case LV_ALIGN_LEFT_MID:
374 x = 0;
375 y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2;
376 break;
377
378 case LV_ALIGN_RIGHT_MID:
379 x = lv_area_get_width(base) - lv_area_get_width(to_align);
380 y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2;
381 break;
382
383 case LV_ALIGN_OUT_TOP_LEFT:
384 x = 0;
385 y = -lv_area_get_height(to_align);
386 break;
387
388 case LV_ALIGN_OUT_TOP_MID:
389 x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2;
390 y = -lv_area_get_height(to_align);
391 break;
392
393 case LV_ALIGN_OUT_TOP_RIGHT:
394 x = lv_area_get_width(base) - lv_area_get_width(to_align);
395 y = -lv_area_get_height(to_align);
396 break;
397
398 case LV_ALIGN_OUT_BOTTOM_LEFT:
399 x = 0;
400 y = lv_area_get_height(base);
401 break;
402
403 case LV_ALIGN_OUT_BOTTOM_MID:
404 x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2;
405 y = lv_area_get_height(base);
406 break;
407
408 case LV_ALIGN_OUT_BOTTOM_RIGHT:
409 x = lv_area_get_width(base) - lv_area_get_width(to_align);
410 y = lv_area_get_height(base);
411 break;
412
413 case LV_ALIGN_OUT_LEFT_TOP:
414 x = -lv_area_get_width(to_align);
415 y = 0;
416 break;
417
418 case LV_ALIGN_OUT_LEFT_MID:
419 x = -lv_area_get_width(to_align);
420 y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2;
421 break;
422
423 case LV_ALIGN_OUT_LEFT_BOTTOM:
424 x = -lv_area_get_width(to_align);
425 y = lv_area_get_height(base) - lv_area_get_height(to_align);
426 break;
427
428 case LV_ALIGN_OUT_RIGHT_TOP:
429 x = lv_area_get_width(base);
430 y = 0;
431 break;
432
433 case LV_ALIGN_OUT_RIGHT_MID:
434 x = lv_area_get_width(base);
435 y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2;
436 break;
437
438 case LV_ALIGN_OUT_RIGHT_BOTTOM:
439 x = lv_area_get_width(base);
440 y = lv_area_get_height(base) - lv_area_get_height(to_align);
441 break;
442 default:
443 x = 0;
444 y = 0;
445 break;
446 }
447
448 x += base->x1;
449 y += base->y1;
450
451 lv_coord_t w = lv_area_get_width(to_align);
452 lv_coord_t h = lv_area_get_height(to_align);
453 to_align->x1 = x + ofs_x;
454 to_align->y1 = y + ofs_y;
455 to_align->x2 = to_align->x1 + w - 1;
456 to_align->y2 = to_align->y1 + h - 1;
457 }
458
459 #define _LV_TRANSFORM_TRIGO_SHIFT 10
lv_point_transform(lv_point_t * p,int32_t angle,int32_t zoom,const lv_point_t * pivot)460 void lv_point_transform(lv_point_t * p, int32_t angle, int32_t zoom, const lv_point_t * pivot)
461 {
462 if(angle == 0 && zoom == 256) {
463 return;
464 }
465
466 p->x -= pivot->x;
467 p->y -= pivot->y;
468
469 if(angle == 0) {
470 p->x = (((int32_t)(p->x) * zoom) >> 8) + pivot->x;
471 p->y = (((int32_t)(p->y) * zoom) >> 8) + pivot->y;
472 return;
473 }
474
475 static int32_t angle_prev = INT32_MIN;
476 static int32_t sinma;
477 static int32_t cosma;
478 if(angle_prev != angle) {
479 int32_t angle_limited = angle;
480 if(angle_limited > 3600) angle_limited -= 3600;
481 if(angle_limited < 0) angle_limited += 3600;
482
483 int32_t angle_low = angle_limited / 10;
484 int32_t angle_high = angle_low + 1;
485 int32_t angle_rem = angle_limited - (angle_low * 10);
486
487 int32_t s1 = lv_trigo_sin(angle_low);
488 int32_t s2 = lv_trigo_sin(angle_high);
489
490 int32_t c1 = lv_trigo_sin(angle_low + 90);
491 int32_t c2 = lv_trigo_sin(angle_high + 90);
492
493 sinma = (s1 * (10 - angle_rem) + s2 * angle_rem) / 10;
494 cosma = (c1 * (10 - angle_rem) + c2 * angle_rem) / 10;
495 sinma = sinma >> (LV_TRIGO_SHIFT - _LV_TRANSFORM_TRIGO_SHIFT);
496 cosma = cosma >> (LV_TRIGO_SHIFT - _LV_TRANSFORM_TRIGO_SHIFT);
497 angle_prev = angle;
498 }
499 int32_t x = p->x;
500 int32_t y = p->y;
501 if(zoom == 256) {
502 p->x = ((cosma * x - sinma * y) >> _LV_TRANSFORM_TRIGO_SHIFT) + pivot->x;
503 p->y = ((sinma * x + cosma * y) >> _LV_TRANSFORM_TRIGO_SHIFT) + pivot->y;
504 }
505 else {
506 p->x = (((cosma * x - sinma * y) * zoom) >> (_LV_TRANSFORM_TRIGO_SHIFT + 8)) + pivot->x;
507 p->y = (((sinma * x + cosma * y) * zoom) >> (_LV_TRANSFORM_TRIGO_SHIFT + 8)) + pivot->y;
508 }
509 }
510
511
512 /**********************
513 * STATIC FUNCTIONS
514 **********************/
515
lv_point_within_circle(const lv_area_t * area,const lv_point_t * p)516 static bool lv_point_within_circle(const lv_area_t * area, const lv_point_t * p)
517 {
518 lv_coord_t r = (area->x2 - area->x1) / 2;
519
520 /*Circle center*/
521 lv_coord_t cx = area->x1 + r;
522 lv_coord_t cy = area->y1 + r;
523
524 /*Simplify the code by moving everything to (0, 0)*/
525 lv_coord_t px = p->x - cx;
526 lv_coord_t py = p->y - cy;
527
528 uint32_t r_sqrd = r * r;
529 uint32_t dist = (px * px) + (py * py);
530
531 if(dist <= r_sqrd)
532 return true;
533 else
534 return false;
535 }
536