1 /**
2  * @file lv_obj_scroll.h
3  *
4  */
5 
6 #ifndef LV_OBJ_SCROLL_H
7 #define LV_OBJ_SCROLL_H
8 
9 #ifdef __cplusplus
10 extern "C" {
11 #endif
12 
13 /*********************
14  *      INCLUDES
15  *********************/
16 #include "../misc/lv_area.h"
17 #include "../misc/lv_anim.h"
18 #include "../misc/lv_types.h"
19 
20 /*********************
21  *      DEFINES
22  *********************/
23 
24 /**********************
25  *      TYPEDEFS
26  **********************/
27 
28 /*Can't include lv_obj.h because it includes this header file*/
29 struct _lv_obj_t;
30 
31 /** Scrollbar modes: shows when should the scrollbars be visible*/
32 enum {
33     LV_SCROLLBAR_MODE_OFF,      /**< Never show scrollbars*/
34     LV_SCROLLBAR_MODE_ON,       /**< Always show scrollbars*/
35     LV_SCROLLBAR_MODE_ACTIVE,   /**< Show scroll bars when object is being scrolled*/
36     LV_SCROLLBAR_MODE_AUTO,     /**< Show scroll bars when the content is large enough to be scrolled*/
37 };
38 typedef uint8_t lv_scrollbar_mode_t;
39 
40 
41 /** Scroll span align options. Tells where to align the snappable children when scroll stops.*/
42 enum {
43     LV_SCROLL_SNAP_NONE,    /**< Do not align, leave where it is*/
44     LV_SCROLL_SNAP_START,   /**< Align to the left/top*/
45     LV_SCROLL_SNAP_END,     /**< Align to the right/bottom*/
46     LV_SCROLL_SNAP_CENTER   /**< Align to the center*/
47 };
48 typedef uint8_t lv_scroll_snap_t;
49 
50 /**********************
51  * GLOBAL PROTOTYPES
52  **********************/
53 
54 /*=====================
55  * Setter functions
56  *====================*/
57 
58 /**
59  * Set how the scrollbars should behave.
60  * @param obj       pointer to an object
61  * @param mode      LV_SCROLL_MODE_ON/OFF/AUTO/ACTIVE
62  */
63 void lv_obj_set_scrollbar_mode(struct _lv_obj_t * obj, lv_scrollbar_mode_t mode);
64 
65 /**
66  * Set the object in which directions can be scrolled
67  * @param obj       pointer to an object
68  * @param dir       the allow scroll directions. An element or OR-ed values of `lv_dir_t`
69  */
70 void lv_obj_set_scroll_dir(struct _lv_obj_t * obj, lv_dir_t dir);
71 
72 /**
73  * Set where to snap the children when scrolling ends horizontally
74  * @param obj       pointer to an object
75  * @param align     the snap align to set from `lv_scroll_snap_t`
76  */
77 void lv_obj_set_scroll_snap_x(struct _lv_obj_t * obj, lv_scroll_snap_t align);
78 
79 /**
80  * Set where to snap the children when scrolling ends vertically
81  * @param obj       pointer to an object
82  * @param align     the snap align to set from `lv_scroll_snap_t`
83  */
84 void lv_obj_set_scroll_snap_y(struct _lv_obj_t * obj, lv_scroll_snap_t align);
85 
86 /*=====================
87  * Getter functions
88  *====================*/
89 
90 /**
91  * Get the current scroll mode (when to hide the scrollbars)
92  * @param obj       pointer to an object
93  * @return          the current scroll mode from `lv_scrollbar_mode_t`
94  */
95 lv_scrollbar_mode_t lv_obj_get_scrollbar_mode(const struct _lv_obj_t * obj);
96 
97 /**
98  * Get the object in which directions can be scrolled
99  * @param obj       pointer to an object
100  * @param dir       the allow scroll directions. An element or OR-ed values of `lv_dir_t`
101  */
102 lv_dir_t lv_obj_get_scroll_dir(const struct _lv_obj_t * obj);
103 
104 /**
105  * Get where to snap the children when scrolling ends horizontally
106  * @param obj       pointer to an object
107  * @return          the current snap align from `lv_scroll_snap_t`
108  */
109 lv_scroll_snap_t lv_obj_get_scroll_snap_x(const struct _lv_obj_t * obj);
110 
111 /**
112  * Get where to snap the children when scrolling ends vertically
113  * @param  obj      pointer to an object
114  * @return          the current snap align from `lv_scroll_snap_t`
115  */
116 lv_scroll_snap_t lv_obj_get_scroll_snap_y(const struct _lv_obj_t * obj);
117 
118 /**
119  * Get current X scroll position.
120  * @param obj       pointer to an object
121  * @return          the current scroll position from the left edge.
122  *                  If the object is not scrolled return 0
123  *                  If scrolled return > 0
124  *                  If scrolled in (elastic scroll) return < 0
125  */
126 lv_coord_t lv_obj_get_scroll_x(const struct _lv_obj_t * obj);
127 
128 /**
129  * Get current Y scroll position.
130  * @param obj       pointer to an object
131  * @return          the current scroll position from the top edge.
132  *                  If the object is not scrolled return 0
133  *                  If scrolled return > 0
134  *                  If scrolled inside return < 0
135  */
136 lv_coord_t lv_obj_get_scroll_y(const struct _lv_obj_t * obj);
137 
138 /**
139  * Return the height of the area above the object.
140  * That is the number of pixels the object can be scrolled down.
141  * Normally positive but can be negative when scrolled inside.
142  * @param obj       pointer to an object
143  * @return          the scrollable area above the object in pixels
144  */
145 lv_coord_t lv_obj_get_scroll_top(struct _lv_obj_t * obj);
146 
147 /**
148  * Return the height of the area below the object.
149  * That is the number of pixels the object can be scrolled down.
150  * Normally positive but can be negative when scrolled inside.
151  * @param obj       pointer to an object
152  * @return          the scrollable area below the object in pixels
153  */
154 lv_coord_t lv_obj_get_scroll_bottom(struct _lv_obj_t * obj);
155 
156 /**
157  * Return the width of the area on the left the object.
158  * That is the number of pixels the object can be scrolled down.
159  * Normally positive but can be negative when scrolled inside.
160  * @param obj       pointer to an object
161  * @return          the scrollable area on the left the object in pixels
162  */
163 lv_coord_t lv_obj_get_scroll_left(struct _lv_obj_t * obj);
164 
165 /**
166  * Return the width of the area on the right the object.
167  * That is the number of pixels the object can be scrolled down.
168  * Normally positive but can be negative when scrolled inside.
169  * @param obj       pointer to an object
170  * @return          the scrollable area on the right the object in pixels
171  */
172 lv_coord_t lv_obj_get_scroll_right(struct _lv_obj_t * obj);
173 
174 /**
175  * Get the X and Y coordinates where the scrolling will end for this object if a scrolling animation is in progress.
176  * If no scrolling animation, give the current `x` or `y` scroll position.
177  * @param obj       pointer to an object
178  * @param end       pointer to store the result
179  */
180 void lv_obj_get_scroll_end(struct _lv_obj_t  * obj, lv_point_t * end);
181 
182 /*=====================
183  * Other functions
184  *====================*/
185 
186 /**
187  * Scroll by a given amount of pixels
188  * @param obj       pointer to an object to scroll
189  * @param dx         pixels to scroll horizontally
190  * @param dy         pixels to scroll vertically
191  * @param anim_en   LV_ANIM_ON: scroll with animation; LV_ANIM_OFF: scroll immediately
192  * @note            > 0 value means scroll right/bottom (show the more content on the right/bottom)
193  * @note            e.g. dy = -20 means scroll down 20 px
194  */
195 void lv_obj_scroll_by(struct _lv_obj_t * obj, lv_coord_t x, lv_coord_t y, lv_anim_enable_t anim_en);
196 
197 /**
198  * Scroll by a given amount of pixels.
199  * `dx` and `dy` will be limited internally to allow scrolling only on the content area.
200  * @param obj       pointer to an object to scroll
201  * @param dx        pixels to scroll horizontally
202  * @param dy        pixels to scroll vertically
203  * @param anim_en   LV_ANIM_ON: scroll with animation; LV_ANIM_OFF: scroll immediately
204  * @note            e.g. dy = -20 means scroll down 20 px
205  */
206 void lv_obj_scroll_by_bounded(struct _lv_obj_t * obj, lv_coord_t dx, lv_coord_t dy, lv_anim_enable_t anim_en);
207 
208 /**
209  * Scroll to a given coordinate on an object.
210  * `x` and `y` will be limited internally to allow scrolling only on the content area.
211  * @param obj       pointer to an object to scroll
212  * @param x         pixels to scroll horizontally
213  * @param y         pixels to scroll vertically
214  * @param anim_en   LV_ANIM_ON: scroll with animation; LV_ANIM_OFF: scroll immediately
215  */
216 void lv_obj_scroll_to(struct _lv_obj_t * obj, lv_coord_t x, lv_coord_t y, lv_anim_enable_t anim_en);
217 
218 /**
219  * Scroll to a given X coordinate on an object.
220  * `x` will be limited internally to allow scrolling only on the content area.
221  * @param obj       pointer to an object to scroll
222  * @param x         pixels to scroll horizontally
223  * @param anim_en   LV_ANIM_ON: scroll with animation; LV_ANIM_OFF: scroll immediately
224  */
225 void lv_obj_scroll_to_x(struct _lv_obj_t * obj, lv_coord_t x, lv_anim_enable_t anim_en);
226 
227 /**
228  * Scroll to a given Y coordinate on an object
229  * `y` will be limited internally to allow scrolling only on the content area.
230  * @param obj       pointer to an object to scroll
231  * @param y         pixels to scroll vertically
232  * @param anim_en   LV_ANIM_ON: scroll with animation; LV_ANIM_OFF: scroll immediately
233  */
234 void lv_obj_scroll_to_y(struct _lv_obj_t * obj, lv_coord_t y, lv_anim_enable_t anim_en);
235 
236 /**
237  * Scroll to an object until it becomes visible on its parent
238  * @param obj       pointer to an object to scroll into view
239  * @param anim_en   LV_ANIM_ON: scroll with animation; LV_ANIM_OFF: scroll immediately
240  */
241 void lv_obj_scroll_to_view(struct _lv_obj_t * obj, lv_anim_enable_t anim_en);
242 
243 /**
244  * Scroll to an object until it becomes visible on its parent.
245  * Do the same on the parent's parent, and so on.
246  * Therefore the object will be scrolled into view even it has nested scrollable parents
247  * @param obj       pointer to an object to scroll into view
248  * @param anim_en   LV_ANIM_ON: scroll with animation; LV_ANIM_OFF: scroll immediately
249  */
250 void lv_obj_scroll_to_view_recursive(struct _lv_obj_t * obj, lv_anim_enable_t anim_en);
251 
252 
253 /**
254  * Low level function to scroll by given x and y coordinates.
255  * `LV_EVENT_SCROLL` is sent.
256  * @param obj       pointer to an object to scroll
257  * @param x         pixels to scroll horizontally
258  * @param y         pixels to scroll vertically
259  * @return          `LV_RES_INV`: to object was deleted in `LV_EVENT_SCROLL`;
260  *                  `LV_RES_OK`: if the object is still valid
261  */
262 lv_res_t _lv_obj_scroll_by_raw(struct _lv_obj_t * obj, lv_coord_t x, lv_coord_t y);
263 
264 /**
265  * Tell whether an object is being scrolled or not at this moment
266  * @param obj   pointer to an object
267  * @return      true: `obj` is being scrolled
268  */
269 bool lv_obj_is_scrolling(const struct _lv_obj_t * obj);
270 
271 /**
272  * Check the children of `obj` and scroll `obj` to fulfill the scroll_snap settings
273  * @param obj       an object whose children needs to checked and snapped
274  * @param anim_en   LV_ANIM_ON/OFF
275  */
276 void lv_obj_update_snap(struct _lv_obj_t * obj, lv_anim_enable_t anim_en);
277 
278 /**
279  * Get the area of the scrollbars
280  * @param obj   pointer to an object
281  * @param hor   pointer to store the area of the horizontal scrollbar
282  * @param ver   pointer to store the area of the vertical  scrollbar
283  */
284 void lv_obj_get_scrollbar_area(struct _lv_obj_t * obj, lv_area_t * hor, lv_area_t * ver);
285 
286 /**
287  * Invalidate the area of the scrollbars
288  * @param obj       pointer to an object
289  */
290 void lv_obj_scrollbar_invalidate(struct _lv_obj_t * obj);
291 
292 /**
293  * Checks if the content is scrolled "in" and adjusts it to a normal position.
294  * @param obj       pointer to an object
295  * @param anim_en   LV_ANIM_ON/OFF
296  */
297 void lv_obj_readjust_scroll(struct _lv_obj_t * obj, lv_anim_enable_t anim_en);
298 
299 /**********************
300  *      MACROS
301  **********************/
302 
303 #ifdef __cplusplus
304 } /*extern "C"*/
305 #endif
306 
307 #endif /*LV_OBJ_SCROLL_H*/
308