1 /******************************************************************************
2  *
3  * Module Name: nsconvert - Object conversions for objects returned by
4  *                          predefined methods
5  *
6  *****************************************************************************/
7 
8 /******************************************************************************
9  *
10  * 1. Copyright Notice
11  *
12  * Some or all of this work - Copyright (c) 1999 - 2023, Intel Corp.
13  * All rights reserved.
14  *
15  * 2. License
16  *
17  * 2.1. This is your license from Intel Corp. under its intellectual property
18  * rights. You may have additional license terms from the party that provided
19  * you this software, covering your right to use that party's intellectual
20  * property rights.
21  *
22  * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
23  * copy of the source code appearing in this file ("Covered Code") an
24  * irrevocable, perpetual, worldwide license under Intel's copyrights in the
25  * base code distributed originally by Intel ("Original Intel Code") to copy,
26  * make derivatives, distribute, use and display any portion of the Covered
27  * Code in any form, with the right to sublicense such rights; and
28  *
29  * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
30  * license (with the right to sublicense), under only those claims of Intel
31  * patents that are infringed by the Original Intel Code, to make, use, sell,
32  * offer to sell, and import the Covered Code and derivative works thereof
33  * solely to the minimum extent necessary to exercise the above copyright
34  * license, and in no event shall the patent license extend to any additions
35  * to or modifications of the Original Intel Code. No other license or right
36  * is granted directly or by implication, estoppel or otherwise;
37  *
38  * The above copyright and patent license is granted only if the following
39  * conditions are met:
40  *
41  * 3. Conditions
42  *
43  * 3.1. Redistribution of Source with Rights to Further Distribute Source.
44  * Redistribution of source code of any substantial portion of the Covered
45  * Code or modification with rights to further distribute source must include
46  * the above Copyright Notice, the above License, this list of Conditions,
47  * and the following Disclaimer and Export Compliance provision. In addition,
48  * Licensee must cause all Covered Code to which Licensee contributes to
49  * contain a file documenting the changes Licensee made to create that Covered
50  * Code and the date of any change. Licensee must include in that file the
51  * documentation of any changes made by any predecessor Licensee. Licensee
52  * must include a prominent statement that the modification is derived,
53  * directly or indirectly, from Original Intel Code.
54  *
55  * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
56  * Redistribution of source code of any substantial portion of the Covered
57  * Code or modification without rights to further distribute source must
58  * include the following Disclaimer and Export Compliance provision in the
59  * documentation and/or other materials provided with distribution. In
60  * addition, Licensee may not authorize further sublicense of source of any
61  * portion of the Covered Code, and must include terms to the effect that the
62  * license from Licensee to its licensee is limited to the intellectual
63  * property embodied in the software Licensee provides to its licensee, and
64  * not to intellectual property embodied in modifications its licensee may
65  * make.
66  *
67  * 3.3. Redistribution of Executable. Redistribution in executable form of any
68  * substantial portion of the Covered Code or modification must reproduce the
69  * above Copyright Notice, and the following Disclaimer and Export Compliance
70  * provision in the documentation and/or other materials provided with the
71  * distribution.
72  *
73  * 3.4. Intel retains all right, title, and interest in and to the Original
74  * Intel Code.
75  *
76  * 3.5. Neither the name Intel nor any other trademark owned or controlled by
77  * Intel shall be used in advertising or otherwise to promote the sale, use or
78  * other dealings in products derived from or relating to the Covered Code
79  * without prior written authorization from Intel.
80  *
81  * 4. Disclaimer and Export Compliance
82  *
83  * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
84  * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
85  * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
86  * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
87  * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
88  * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
89  * PARTICULAR PURPOSE.
90  *
91  * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
92  * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
93  * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
94  * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
95  * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
96  * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
97  * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
98  * LIMITED REMEDY.
99  *
100  * 4.3. Licensee shall not export, either directly or indirectly, any of this
101  * software or system incorporating such software without first obtaining any
102  * required license or other approval from the U. S. Department of Commerce or
103  * any other agency or department of the United States Government. In the
104  * event Licensee exports any such software from the United States or
105  * re-exports any such software from a foreign destination, Licensee shall
106  * ensure that the distribution and export/re-export of the software is in
107  * compliance with all laws, regulations, orders, or other restrictions of the
108  * U.S. Export Administration Regulations. Licensee agrees that neither it nor
109  * any of its subsidiaries will export/re-export any technical data, process,
110  * software, or service, directly or indirectly, to any country for which the
111  * United States government or any agency thereof requires an export license,
112  * other governmental approval, or letter of assurance, without first obtaining
113  * such license, approval or letter.
114  *
115  *****************************************************************************
116  *
117  * Alternatively, you may choose to be licensed under the terms of the
118  * following license:
119  *
120  * Redistribution and use in source and binary forms, with or without
121  * modification, are permitted provided that the following conditions
122  * are met:
123  * 1. Redistributions of source code must retain the above copyright
124  *    notice, this list of conditions, and the following disclaimer,
125  *    without modification.
126  * 2. Redistributions in binary form must reproduce at minimum a disclaimer
127  *    substantially similar to the "NO WARRANTY" disclaimer below
128  *    ("Disclaimer") and any redistribution must be conditioned upon
129  *    including a substantially similar Disclaimer requirement for further
130  *    binary redistribution.
131  * 3. Neither the names of the above-listed copyright holders nor the names
132  *    of any contributors may be used to endorse or promote products derived
133  *    from this software without specific prior written permission.
134  *
135  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
136  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
137  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
138  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
139  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
140  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
141  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
142  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
143  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
144  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
145  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
146  *
147  * Alternatively, you may choose to be licensed under the terms of the
148  * GNU General Public License ("GPL") version 2 as published by the Free
149  * Software Foundation.
150  *
151  *****************************************************************************/
152 
153 #include "acpi.h"
154 #include "accommon.h"
155 #include "acnamesp.h"
156 #include "acinterp.h"
157 #include "acpredef.h"
158 #include "amlresrc.h"
159 
160 #define _COMPONENT          ACPI_NAMESPACE
161         ACPI_MODULE_NAME    ("nsconvert")
162 
163 
164 /*******************************************************************************
165  *
166  * FUNCTION:    AcpiNsConvertToInteger
167  *
168  * PARAMETERS:  OriginalObject      - Object to be converted
169  *              ReturnObject        - Where the new converted object is returned
170  *
171  * RETURN:      Status. AE_OK if conversion was successful.
172  *
173  * DESCRIPTION: Attempt to convert a String/Buffer object to an Integer.
174  *
175  ******************************************************************************/
176 
177 ACPI_STATUS
AcpiNsConvertToInteger(ACPI_OPERAND_OBJECT * OriginalObject,ACPI_OPERAND_OBJECT ** ReturnObject)178 AcpiNsConvertToInteger (
179     ACPI_OPERAND_OBJECT     *OriginalObject,
180     ACPI_OPERAND_OBJECT     **ReturnObject)
181 {
182     ACPI_OPERAND_OBJECT     *NewObject;
183     ACPI_STATUS             Status;
184     UINT64                  Value = 0;
185     UINT32                  i;
186 
187 
188     switch (OriginalObject->Common.Type)
189     {
190     case ACPI_TYPE_STRING:
191 
192         /* String-to-Integer conversion */
193 
194         Status = AcpiUtStrtoul64 (OriginalObject->String.Pointer, &Value);
195         if (ACPI_FAILURE (Status))
196         {
197             return (Status);
198         }
199         break;
200 
201     case ACPI_TYPE_BUFFER:
202 
203         /* Buffer-to-Integer conversion. Max buffer size is 64 bits. */
204 
205         if (OriginalObject->Buffer.Length > 8)
206         {
207             return (AE_AML_OPERAND_TYPE);
208         }
209 
210         /* Extract each buffer byte to create the integer */
211 
212         for (i = 0; i < OriginalObject->Buffer.Length; i++)
213         {
214             Value |= ((UINT64)
215                 OriginalObject->Buffer.Pointer[i] << (i * 8));
216         }
217         break;
218 
219     default:
220 
221         return (AE_AML_OPERAND_TYPE);
222     }
223 
224     NewObject = AcpiUtCreateIntegerObject (Value);
225     if (!NewObject)
226     {
227         return (AE_NO_MEMORY);
228     }
229 
230     *ReturnObject = NewObject;
231     return (AE_OK);
232 }
233 
234 
235 /*******************************************************************************
236  *
237  * FUNCTION:    AcpiNsConvertToString
238  *
239  * PARAMETERS:  OriginalObject      - Object to be converted
240  *              ReturnObject        - Where the new converted object is returned
241  *
242  * RETURN:      Status. AE_OK if conversion was successful.
243  *
244  * DESCRIPTION: Attempt to convert a Integer/Buffer object to a String.
245  *
246  ******************************************************************************/
247 
248 ACPI_STATUS
AcpiNsConvertToString(ACPI_OPERAND_OBJECT * OriginalObject,ACPI_OPERAND_OBJECT ** ReturnObject)249 AcpiNsConvertToString (
250     ACPI_OPERAND_OBJECT     *OriginalObject,
251     ACPI_OPERAND_OBJECT     **ReturnObject)
252 {
253     ACPI_OPERAND_OBJECT     *NewObject;
254     ACPI_SIZE               Length;
255     ACPI_STATUS             Status;
256 
257 
258     switch (OriginalObject->Common.Type)
259     {
260     case ACPI_TYPE_INTEGER:
261         /*
262          * Integer-to-String conversion. Commonly, convert
263          * an integer of value 0 to a NULL string. The last element of
264          * _BIF and _BIX packages occasionally need this fix.
265          */
266         if (OriginalObject->Integer.Value == 0)
267         {
268             /* Allocate a new NULL string object */
269 
270             NewObject = AcpiUtCreateStringObject (0);
271             if (!NewObject)
272             {
273                 return (AE_NO_MEMORY);
274             }
275         }
276         else
277         {
278             Status = AcpiExConvertToString (OriginalObject,
279                 &NewObject, ACPI_IMPLICIT_CONVERT_HEX);
280             if (ACPI_FAILURE (Status))
281             {
282                 return (Status);
283             }
284         }
285         break;
286 
287     case ACPI_TYPE_BUFFER:
288         /*
289          * Buffer-to-String conversion. Use a ToString
290          * conversion, no transform performed on the buffer data. The best
291          * example of this is the _BIF method, where the string data from
292          * the battery is often (incorrectly) returned as buffer object(s).
293          */
294         Length = 0;
295         while ((Length < OriginalObject->Buffer.Length) &&
296                 (OriginalObject->Buffer.Pointer[Length]))
297         {
298             Length++;
299         }
300 
301         /* Allocate a new string object */
302 
303         NewObject = AcpiUtCreateStringObject (Length);
304         if (!NewObject)
305         {
306             return (AE_NO_MEMORY);
307         }
308 
309         /*
310          * Copy the raw buffer data with no transform. String is already NULL
311          * terminated at Length+1.
312          */
313         memcpy (NewObject->String.Pointer,
314             OriginalObject->Buffer.Pointer, Length);
315         break;
316 
317     default:
318 
319         return (AE_AML_OPERAND_TYPE);
320     }
321 
322     *ReturnObject = NewObject;
323     return (AE_OK);
324 }
325 
326 
327 /*******************************************************************************
328  *
329  * FUNCTION:    AcpiNsConvertToBuffer
330  *
331  * PARAMETERS:  OriginalObject      - Object to be converted
332  *              ReturnObject        - Where the new converted object is returned
333  *
334  * RETURN:      Status. AE_OK if conversion was successful.
335  *
336  * DESCRIPTION: Attempt to convert a Integer/String/Package object to a Buffer.
337  *
338  ******************************************************************************/
339 
340 ACPI_STATUS
AcpiNsConvertToBuffer(ACPI_OPERAND_OBJECT * OriginalObject,ACPI_OPERAND_OBJECT ** ReturnObject)341 AcpiNsConvertToBuffer (
342     ACPI_OPERAND_OBJECT     *OriginalObject,
343     ACPI_OPERAND_OBJECT     **ReturnObject)
344 {
345     ACPI_OPERAND_OBJECT     *NewObject;
346     ACPI_STATUS             Status;
347     ACPI_OPERAND_OBJECT     **Elements;
348     UINT32                  *DwordBuffer;
349     UINT32                  Count;
350     UINT32                  i;
351 
352 
353     switch (OriginalObject->Common.Type)
354     {
355     case ACPI_TYPE_INTEGER:
356         /*
357          * Integer-to-Buffer conversion.
358          * Convert the Integer to a packed-byte buffer. _MAT and other
359          * objects need this sometimes, if a read has been performed on a
360          * Field object that is less than or equal to the global integer
361          * size (32 or 64 bits).
362          */
363         Status = AcpiExConvertToBuffer (OriginalObject, &NewObject);
364         if (ACPI_FAILURE (Status))
365         {
366             return (Status);
367         }
368         break;
369 
370     case ACPI_TYPE_STRING:
371 
372         /* String-to-Buffer conversion. Simple data copy */
373 
374         NewObject = AcpiUtCreateBufferObject
375             (OriginalObject->String.Length);
376         if (!NewObject)
377         {
378             return (AE_NO_MEMORY);
379         }
380 
381         memcpy (NewObject->Buffer.Pointer,
382             OriginalObject->String.Pointer, OriginalObject->String.Length);
383         break;
384 
385     case ACPI_TYPE_PACKAGE:
386         /*
387          * This case is often seen for predefined names that must return a
388          * Buffer object with multiple DWORD integers within. For example,
389          * _FDE and _GTM. The Package can be converted to a Buffer.
390          */
391 
392         /* All elements of the Package must be integers */
393 
394         Elements = OriginalObject->Package.Elements;
395         Count = OriginalObject->Package.Count;
396 
397         for (i = 0; i < Count; i++)
398         {
399             if ((!*Elements) ||
400                 ((*Elements)->Common.Type != ACPI_TYPE_INTEGER))
401             {
402                 return (AE_AML_OPERAND_TYPE);
403             }
404             Elements++;
405         }
406 
407         /* Create the new buffer object to replace the Package */
408 
409         NewObject = AcpiUtCreateBufferObject (ACPI_MUL_4 (Count));
410         if (!NewObject)
411         {
412             return (AE_NO_MEMORY);
413         }
414 
415         /* Copy the package elements (integers) to the buffer as DWORDs */
416 
417         Elements = OriginalObject->Package.Elements;
418         DwordBuffer = ACPI_CAST_PTR (UINT32, NewObject->Buffer.Pointer);
419 
420         for (i = 0; i < Count; i++)
421         {
422             *DwordBuffer = (UINT32) (*Elements)->Integer.Value;
423             DwordBuffer++;
424             Elements++;
425         }
426         break;
427 
428     default:
429 
430         return (AE_AML_OPERAND_TYPE);
431     }
432 
433     *ReturnObject = NewObject;
434     return (AE_OK);
435 }
436 
437 
438 /*******************************************************************************
439  *
440  * FUNCTION:    AcpiNsConvertToUnicode
441  *
442  * PARAMETERS:  Scope               - Namespace node for the method/object
443  *              OriginalObject      - ASCII String Object to be converted
444  *              ReturnObject        - Where the new converted object is returned
445  *
446  * RETURN:      Status. AE_OK if conversion was successful.
447  *
448  * DESCRIPTION: Attempt to convert a String object to a Unicode string Buffer.
449  *
450  ******************************************************************************/
451 
452 ACPI_STATUS
AcpiNsConvertToUnicode(ACPI_NAMESPACE_NODE * Scope,ACPI_OPERAND_OBJECT * OriginalObject,ACPI_OPERAND_OBJECT ** ReturnObject)453 AcpiNsConvertToUnicode (
454     ACPI_NAMESPACE_NODE     *Scope,
455     ACPI_OPERAND_OBJECT     *OriginalObject,
456     ACPI_OPERAND_OBJECT     **ReturnObject)
457 {
458     ACPI_OPERAND_OBJECT     *NewObject;
459     char                    *AsciiString;
460     UINT16                  *UnicodeBuffer;
461     UINT32                  UnicodeLength;
462     UINT32                  i;
463 
464 
465     if (!OriginalObject)
466     {
467         return (AE_OK);
468     }
469 
470     /* If a Buffer was returned, it must be at least two bytes long */
471 
472     if (OriginalObject->Common.Type == ACPI_TYPE_BUFFER)
473     {
474         if (OriginalObject->Buffer.Length < 2)
475         {
476             return (AE_AML_OPERAND_VALUE);
477         }
478 
479         *ReturnObject = NULL;
480         return (AE_OK);
481     }
482 
483     /*
484      * The original object is an ASCII string. Convert this string to
485      * a unicode buffer.
486      */
487     AsciiString = OriginalObject->String.Pointer;
488     UnicodeLength = (OriginalObject->String.Length * 2) + 2;
489 
490     /* Create a new buffer object for the Unicode data */
491 
492     NewObject = AcpiUtCreateBufferObject (UnicodeLength);
493     if (!NewObject)
494     {
495         return (AE_NO_MEMORY);
496     }
497 
498     UnicodeBuffer = ACPI_CAST_PTR (UINT16, NewObject->Buffer.Pointer);
499 
500     /* Convert ASCII to Unicode */
501 
502     for (i = 0; i < OriginalObject->String.Length; i++)
503     {
504         UnicodeBuffer[i] = (UINT16) AsciiString[i];
505     }
506 
507     *ReturnObject = NewObject;
508     return (AE_OK);
509 }
510 
511 
512 /*******************************************************************************
513  *
514  * FUNCTION:    AcpiNsConvertToResource
515  *
516  * PARAMETERS:  Scope               - Namespace node for the method/object
517  *              OriginalObject      - Object to be converted
518  *              ReturnObject        - Where the new converted object is returned
519  *
520  * RETURN:      Status. AE_OK if conversion was successful
521  *
522  * DESCRIPTION: Attempt to convert a Integer object to a ResourceTemplate
523  *              Buffer.
524  *
525  ******************************************************************************/
526 
527 ACPI_STATUS
AcpiNsConvertToResource(ACPI_NAMESPACE_NODE * Scope,ACPI_OPERAND_OBJECT * OriginalObject,ACPI_OPERAND_OBJECT ** ReturnObject)528 AcpiNsConvertToResource (
529     ACPI_NAMESPACE_NODE     *Scope,
530     ACPI_OPERAND_OBJECT     *OriginalObject,
531     ACPI_OPERAND_OBJECT     **ReturnObject)
532 {
533     ACPI_OPERAND_OBJECT     *NewObject;
534     UINT8                   *Buffer;
535 
536 
537     /*
538      * We can fix the following cases for an expected resource template:
539      * 1. No return value (interpreter slack mode is disabled)
540      * 2. A "Return (Zero)" statement
541      * 3. A "Return empty buffer" statement
542      *
543      * We will return a buffer containing a single EndTag
544      * resource descriptor.
545      */
546     if (OriginalObject)
547     {
548         switch (OriginalObject->Common.Type)
549         {
550         case ACPI_TYPE_INTEGER:
551 
552             /* We can only repair an Integer==0 */
553 
554             if (OriginalObject->Integer.Value)
555             {
556                 return (AE_AML_OPERAND_TYPE);
557             }
558             break;
559 
560         case ACPI_TYPE_BUFFER:
561 
562             if (OriginalObject->Buffer.Length)
563             {
564                 /* Additional checks can be added in the future */
565 
566                 *ReturnObject = NULL;
567                 return (AE_OK);
568             }
569             break;
570 
571         case ACPI_TYPE_STRING:
572         default:
573 
574             return (AE_AML_OPERAND_TYPE);
575         }
576     }
577 
578     /* Create the new buffer object for the resource descriptor */
579 
580     NewObject = AcpiUtCreateBufferObject (2);
581     if (!NewObject)
582     {
583         return (AE_NO_MEMORY);
584     }
585 
586     Buffer = ACPI_CAST_PTR (UINT8, NewObject->Buffer.Pointer);
587 
588     /* Initialize the Buffer with a single EndTag descriptor */
589 
590     Buffer[0] = (ACPI_RESOURCE_NAME_END_TAG | ASL_RDESC_END_TAG_SIZE);
591     Buffer[1] = 0x00;
592 
593     *ReturnObject = NewObject;
594     return (AE_OK);
595 }
596 
597 
598 /*******************************************************************************
599  *
600  * FUNCTION:    AcpiNsConvertToReference
601  *
602  * PARAMETERS:  Scope               - Namespace node for the method/object
603  *              OriginalObject      - Object to be converted
604  *              ReturnObject        - Where the new converted object is returned
605  *
606  * RETURN:      Status. AE_OK if conversion was successful
607  *
608  * DESCRIPTION: Attempt to convert a Integer object to a ObjectReference.
609  *              Buffer.
610  *
611  ******************************************************************************/
612 
613 ACPI_STATUS
AcpiNsConvertToReference(ACPI_NAMESPACE_NODE * Scope,ACPI_OPERAND_OBJECT * OriginalObject,ACPI_OPERAND_OBJECT ** ReturnObject)614 AcpiNsConvertToReference (
615     ACPI_NAMESPACE_NODE     *Scope,
616     ACPI_OPERAND_OBJECT     *OriginalObject,
617     ACPI_OPERAND_OBJECT     **ReturnObject)
618 {
619     ACPI_OPERAND_OBJECT     *NewObject = NULL;
620     ACPI_STATUS             Status;
621     ACPI_NAMESPACE_NODE     *Node;
622     ACPI_GENERIC_STATE      ScopeInfo;
623     char                    *Name;
624 
625 
626     ACPI_FUNCTION_NAME (NsConvertToReference);
627 
628 
629     /* Convert path into internal presentation */
630 
631     Status = AcpiNsInternalizeName (OriginalObject->String.Pointer, &Name);
632     if (ACPI_FAILURE (Status))
633     {
634         return_ACPI_STATUS (Status);
635     }
636 
637     /* Find the namespace node */
638 
639     ScopeInfo.Scope.Node = ACPI_CAST_PTR (ACPI_NAMESPACE_NODE, Scope);
640     Status = AcpiNsLookup (&ScopeInfo, Name,
641         ACPI_TYPE_ANY, ACPI_IMODE_EXECUTE,
642         ACPI_NS_SEARCH_PARENT | ACPI_NS_DONT_OPEN_SCOPE, NULL, &Node);
643     if (ACPI_FAILURE (Status))
644     {
645         /* Check if we are resolving a named reference within a package */
646 
647         ACPI_ERROR_NAMESPACE (&ScopeInfo,
648             OriginalObject->String.Pointer, Status);
649         goto ErrorExit;
650     }
651 
652     /* Create and init a new internal ACPI object */
653 
654     NewObject = AcpiUtCreateInternalObject (ACPI_TYPE_LOCAL_REFERENCE);
655     if (!NewObject)
656     {
657         Status = AE_NO_MEMORY;
658         goto ErrorExit;
659     }
660     NewObject->Reference.Node = Node;
661     NewObject->Reference.Object = Node->Object;
662     NewObject->Reference.Class = ACPI_REFCLASS_NAME;
663 
664     /*
665      * Increase reference of the object if needed (the object is likely a
666      * null for device nodes).
667      */
668     AcpiUtAddReference (Node->Object);
669 
670 ErrorExit:
671     ACPI_FREE (Name);
672     *ReturnObject = NewObject;
673     return (Status);
674 }
675