1 /******************************************************************************
2 *
3 * Module Name: dswstate - Dispatcher parse tree walk management routines
4 *
5 *****************************************************************************/
6
7 /******************************************************************************
8 *
9 * 1. Copyright Notice
10 *
11 * Some or all of this work - Copyright (c) 1999 - 2023, Intel Corp.
12 * All rights reserved.
13 *
14 * 2. License
15 *
16 * 2.1. This is your license from Intel Corp. under its intellectual property
17 * rights. You may have additional license terms from the party that provided
18 * you this software, covering your right to use that party's intellectual
19 * property rights.
20 *
21 * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
22 * copy of the source code appearing in this file ("Covered Code") an
23 * irrevocable, perpetual, worldwide license under Intel's copyrights in the
24 * base code distributed originally by Intel ("Original Intel Code") to copy,
25 * make derivatives, distribute, use and display any portion of the Covered
26 * Code in any form, with the right to sublicense such rights; and
27 *
28 * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
29 * license (with the right to sublicense), under only those claims of Intel
30 * patents that are infringed by the Original Intel Code, to make, use, sell,
31 * offer to sell, and import the Covered Code and derivative works thereof
32 * solely to the minimum extent necessary to exercise the above copyright
33 * license, and in no event shall the patent license extend to any additions
34 * to or modifications of the Original Intel Code. No other license or right
35 * is granted directly or by implication, estoppel or otherwise;
36 *
37 * The above copyright and patent license is granted only if the following
38 * conditions are met:
39 *
40 * 3. Conditions
41 *
42 * 3.1. Redistribution of Source with Rights to Further Distribute Source.
43 * Redistribution of source code of any substantial portion of the Covered
44 * Code or modification with rights to further distribute source must include
45 * the above Copyright Notice, the above License, this list of Conditions,
46 * and the following Disclaimer and Export Compliance provision. In addition,
47 * Licensee must cause all Covered Code to which Licensee contributes to
48 * contain a file documenting the changes Licensee made to create that Covered
49 * Code and the date of any change. Licensee must include in that file the
50 * documentation of any changes made by any predecessor Licensee. Licensee
51 * must include a prominent statement that the modification is derived,
52 * directly or indirectly, from Original Intel Code.
53 *
54 * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
55 * Redistribution of source code of any substantial portion of the Covered
56 * Code or modification without rights to further distribute source must
57 * include the following Disclaimer and Export Compliance provision in the
58 * documentation and/or other materials provided with distribution. In
59 * addition, Licensee may not authorize further sublicense of source of any
60 * portion of the Covered Code, and must include terms to the effect that the
61 * license from Licensee to its licensee is limited to the intellectual
62 * property embodied in the software Licensee provides to its licensee, and
63 * not to intellectual property embodied in modifications its licensee may
64 * make.
65 *
66 * 3.3. Redistribution of Executable. Redistribution in executable form of any
67 * substantial portion of the Covered Code or modification must reproduce the
68 * above Copyright Notice, and the following Disclaimer and Export Compliance
69 * provision in the documentation and/or other materials provided with the
70 * distribution.
71 *
72 * 3.4. Intel retains all right, title, and interest in and to the Original
73 * Intel Code.
74 *
75 * 3.5. Neither the name Intel nor any other trademark owned or controlled by
76 * Intel shall be used in advertising or otherwise to promote the sale, use or
77 * other dealings in products derived from or relating to the Covered Code
78 * without prior written authorization from Intel.
79 *
80 * 4. Disclaimer and Export Compliance
81 *
82 * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
83 * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
84 * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
85 * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
86 * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
87 * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
88 * PARTICULAR PURPOSE.
89 *
90 * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
91 * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
92 * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
93 * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
94 * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
95 * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
96 * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
97 * LIMITED REMEDY.
98 *
99 * 4.3. Licensee shall not export, either directly or indirectly, any of this
100 * software or system incorporating such software without first obtaining any
101 * required license or other approval from the U. S. Department of Commerce or
102 * any other agency or department of the United States Government. In the
103 * event Licensee exports any such software from the United States or
104 * re-exports any such software from a foreign destination, Licensee shall
105 * ensure that the distribution and export/re-export of the software is in
106 * compliance with all laws, regulations, orders, or other restrictions of the
107 * U.S. Export Administration Regulations. Licensee agrees that neither it nor
108 * any of its subsidiaries will export/re-export any technical data, process,
109 * software, or service, directly or indirectly, to any country for which the
110 * United States government or any agency thereof requires an export license,
111 * other governmental approval, or letter of assurance, without first obtaining
112 * such license, approval or letter.
113 *
114 *****************************************************************************
115 *
116 * Alternatively, you may choose to be licensed under the terms of the
117 * following license:
118 *
119 * Redistribution and use in source and binary forms, with or without
120 * modification, are permitted provided that the following conditions
121 * are met:
122 * 1. Redistributions of source code must retain the above copyright
123 * notice, this list of conditions, and the following disclaimer,
124 * without modification.
125 * 2. Redistributions in binary form must reproduce at minimum a disclaimer
126 * substantially similar to the "NO WARRANTY" disclaimer below
127 * ("Disclaimer") and any redistribution must be conditioned upon
128 * including a substantially similar Disclaimer requirement for further
129 * binary redistribution.
130 * 3. Neither the names of the above-listed copyright holders nor the names
131 * of any contributors may be used to endorse or promote products derived
132 * from this software without specific prior written permission.
133 *
134 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
135 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
136 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
137 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
138 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
139 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
140 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
141 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
142 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
143 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
144 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
145 *
146 * Alternatively, you may choose to be licensed under the terms of the
147 * GNU General Public License ("GPL") version 2 as published by the Free
148 * Software Foundation.
149 *
150 *****************************************************************************/
151
152 #include "acpi.h"
153 #include "accommon.h"
154 #include "acparser.h"
155 #include "acdispat.h"
156 #include "acnamesp.h"
157
158 #define _COMPONENT ACPI_DISPATCHER
159 ACPI_MODULE_NAME ("dswstate")
160
161 /* Local prototypes */
162
163 static ACPI_STATUS
164 AcpiDsResultStackPush (
165 ACPI_WALK_STATE *WalkState);
166
167 static ACPI_STATUS
168 AcpiDsResultStackPop (
169 ACPI_WALK_STATE *WalkState);
170
171
172 /*******************************************************************************
173 *
174 * FUNCTION: AcpiDsResultPop
175 *
176 * PARAMETERS: Object - Where to return the popped object
177 * WalkState - Current Walk state
178 *
179 * RETURN: Status
180 *
181 * DESCRIPTION: Pop an object off the top of this walk's result stack
182 *
183 ******************************************************************************/
184
185 ACPI_STATUS
AcpiDsResultPop(ACPI_OPERAND_OBJECT ** Object,ACPI_WALK_STATE * WalkState)186 AcpiDsResultPop (
187 ACPI_OPERAND_OBJECT **Object,
188 ACPI_WALK_STATE *WalkState)
189 {
190 UINT32 Index;
191 ACPI_GENERIC_STATE *State;
192 ACPI_STATUS Status;
193
194
195 ACPI_FUNCTION_NAME (DsResultPop);
196
197
198 State = WalkState->Results;
199
200 /* Incorrect state of result stack */
201
202 if (State && !WalkState->ResultCount)
203 {
204 ACPI_ERROR ((AE_INFO, "No results on result stack"));
205 return (AE_AML_INTERNAL);
206 }
207
208 if (!State && WalkState->ResultCount)
209 {
210 ACPI_ERROR ((AE_INFO, "No result state for result stack"));
211 return (AE_AML_INTERNAL);
212 }
213
214 /* Empty result stack */
215
216 if (!State)
217 {
218 ACPI_ERROR ((AE_INFO, "Result stack is empty! State=%p", WalkState));
219 return (AE_AML_NO_RETURN_VALUE);
220 }
221
222 /* Return object of the top element and clean that top element result stack */
223
224 WalkState->ResultCount--;
225 Index = (UINT32) WalkState->ResultCount % ACPI_RESULTS_FRAME_OBJ_NUM;
226
227 *Object = State->Results.ObjDesc [Index];
228 if (!*Object)
229 {
230 ACPI_ERROR ((AE_INFO, "No result objects on result stack, State=%p",
231 WalkState));
232 return (AE_AML_NO_RETURN_VALUE);
233 }
234
235 State->Results.ObjDesc [Index] = NULL;
236 if (Index == 0)
237 {
238 Status = AcpiDsResultStackPop (WalkState);
239 if (ACPI_FAILURE (Status))
240 {
241 return (Status);
242 }
243 }
244
245 ACPI_DEBUG_PRINT ((ACPI_DB_EXEC,
246 "Obj=%p [%s] Index=%X State=%p Num=%X\n", *Object,
247 AcpiUtGetObjectTypeName (*Object),
248 Index, WalkState, WalkState->ResultCount));
249
250 return (AE_OK);
251 }
252
253
254 /*******************************************************************************
255 *
256 * FUNCTION: AcpiDsResultPush
257 *
258 * PARAMETERS: Object - Where to return the popped object
259 * WalkState - Current Walk state
260 *
261 * RETURN: Status
262 *
263 * DESCRIPTION: Push an object onto the current result stack
264 *
265 ******************************************************************************/
266
267 ACPI_STATUS
AcpiDsResultPush(ACPI_OPERAND_OBJECT * Object,ACPI_WALK_STATE * WalkState)268 AcpiDsResultPush (
269 ACPI_OPERAND_OBJECT *Object,
270 ACPI_WALK_STATE *WalkState)
271 {
272 ACPI_GENERIC_STATE *State;
273 ACPI_STATUS Status;
274 UINT32 Index;
275
276
277 ACPI_FUNCTION_NAME (DsResultPush);
278
279
280 if (WalkState->ResultCount > WalkState->ResultSize)
281 {
282 ACPI_ERROR ((AE_INFO, "Result stack is full"));
283 return (AE_AML_INTERNAL);
284 }
285 else if (WalkState->ResultCount == WalkState->ResultSize)
286 {
287 /* Extend the result stack */
288
289 Status = AcpiDsResultStackPush (WalkState);
290 if (ACPI_FAILURE (Status))
291 {
292 ACPI_ERROR ((AE_INFO, "Failed to extend the result stack"));
293 return (Status);
294 }
295 }
296
297 if (!(WalkState->ResultCount < WalkState->ResultSize))
298 {
299 ACPI_ERROR ((AE_INFO, "No free elements in result stack"));
300 return (AE_AML_INTERNAL);
301 }
302
303 State = WalkState->Results;
304 if (!State)
305 {
306 ACPI_ERROR ((AE_INFO, "No result stack frame during push"));
307 return (AE_AML_INTERNAL);
308 }
309
310 if (!Object)
311 {
312 ACPI_ERROR ((AE_INFO,
313 "Null Object! State=%p Num=%u",
314 WalkState, WalkState->ResultCount));
315 return (AE_BAD_PARAMETER);
316 }
317
318 /* Assign the address of object to the top free element of result stack */
319
320 Index = (UINT32) WalkState->ResultCount % ACPI_RESULTS_FRAME_OBJ_NUM;
321 State->Results.ObjDesc [Index] = Object;
322 WalkState->ResultCount++;
323
324 ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Obj=%p [%s] State=%p Num=%X Cur=%X\n",
325 Object, AcpiUtGetObjectTypeName ((ACPI_OPERAND_OBJECT *) Object),
326 WalkState, WalkState->ResultCount, WalkState->CurrentResult));
327
328 return (AE_OK);
329 }
330
331
332 /*******************************************************************************
333 *
334 * FUNCTION: AcpiDsResultStackPush
335 *
336 * PARAMETERS: WalkState - Current Walk state
337 *
338 * RETURN: Status
339 *
340 * DESCRIPTION: Push an object onto the WalkState result stack
341 *
342 ******************************************************************************/
343
344 static ACPI_STATUS
AcpiDsResultStackPush(ACPI_WALK_STATE * WalkState)345 AcpiDsResultStackPush (
346 ACPI_WALK_STATE *WalkState)
347 {
348 ACPI_GENERIC_STATE *State;
349
350
351 ACPI_FUNCTION_NAME (DsResultStackPush);
352
353
354 /* Check for stack overflow */
355
356 if (((UINT32) WalkState->ResultSize + ACPI_RESULTS_FRAME_OBJ_NUM) >
357 ACPI_RESULTS_OBJ_NUM_MAX)
358 {
359 ACPI_ERROR ((AE_INFO, "Result stack overflow: State=%p Num=%u",
360 WalkState, WalkState->ResultSize));
361 return (AE_STACK_OVERFLOW);
362 }
363
364 State = AcpiUtCreateGenericState ();
365 if (!State)
366 {
367 return (AE_NO_MEMORY);
368 }
369
370 State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_RESULT;
371 AcpiUtPushGenericState (&WalkState->Results, State);
372
373 /* Increase the length of the result stack by the length of frame */
374
375 WalkState->ResultSize += ACPI_RESULTS_FRAME_OBJ_NUM;
376
377 ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Results=%p State=%p\n",
378 State, WalkState));
379
380 return (AE_OK);
381 }
382
383
384 /*******************************************************************************
385 *
386 * FUNCTION: AcpiDsResultStackPop
387 *
388 * PARAMETERS: WalkState - Current Walk state
389 *
390 * RETURN: Status
391 *
392 * DESCRIPTION: Pop an object off of the WalkState result stack
393 *
394 ******************************************************************************/
395
396 static ACPI_STATUS
AcpiDsResultStackPop(ACPI_WALK_STATE * WalkState)397 AcpiDsResultStackPop (
398 ACPI_WALK_STATE *WalkState)
399 {
400 ACPI_GENERIC_STATE *State;
401
402
403 ACPI_FUNCTION_NAME (DsResultStackPop);
404
405
406 /* Check for stack underflow */
407
408 if (WalkState->Results == NULL)
409 {
410 ACPI_DEBUG_PRINT ((ACPI_DB_EXEC,
411 "Result stack underflow - State=%p\n", WalkState));
412 return (AE_AML_NO_OPERAND);
413 }
414
415 if (WalkState->ResultSize < ACPI_RESULTS_FRAME_OBJ_NUM)
416 {
417 ACPI_ERROR ((AE_INFO, "Insufficient result stack size"));
418 return (AE_AML_INTERNAL);
419 }
420
421 State = AcpiUtPopGenericState (&WalkState->Results);
422 AcpiUtDeleteGenericState (State);
423
424 /* Decrease the length of result stack by the length of frame */
425
426 WalkState->ResultSize -= ACPI_RESULTS_FRAME_OBJ_NUM;
427
428 ACPI_DEBUG_PRINT ((ACPI_DB_EXEC,
429 "Result=%p RemainingResults=%X State=%p\n",
430 State, WalkState->ResultCount, WalkState));
431
432 return (AE_OK);
433 }
434
435
436 /*******************************************************************************
437 *
438 * FUNCTION: AcpiDsObjStackPush
439 *
440 * PARAMETERS: Object - Object to push
441 * WalkState - Current Walk state
442 *
443 * RETURN: Status
444 *
445 * DESCRIPTION: Push an object onto this walk's object/operand stack
446 *
447 ******************************************************************************/
448
449 ACPI_STATUS
AcpiDsObjStackPush(void * Object,ACPI_WALK_STATE * WalkState)450 AcpiDsObjStackPush (
451 void *Object,
452 ACPI_WALK_STATE *WalkState)
453 {
454 ACPI_FUNCTION_NAME (DsObjStackPush);
455
456
457 /* Check for stack overflow */
458
459 if (WalkState->NumOperands >= ACPI_OBJ_NUM_OPERANDS)
460 {
461 ACPI_ERROR ((AE_INFO,
462 "Object stack overflow! Obj=%p State=%p #Ops=%u",
463 Object, WalkState, WalkState->NumOperands));
464 return (AE_STACK_OVERFLOW);
465 }
466
467 /* Put the object onto the stack */
468
469 WalkState->Operands [WalkState->OperandIndex] = Object;
470 WalkState->NumOperands++;
471
472 /* For the usual order of filling the operand stack */
473
474 WalkState->OperandIndex++;
475
476 ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Obj=%p [%s] State=%p #Ops=%X\n",
477 Object, AcpiUtGetObjectTypeName ((ACPI_OPERAND_OBJECT *) Object),
478 WalkState, WalkState->NumOperands));
479
480 return (AE_OK);
481 }
482
483
484 /*******************************************************************************
485 *
486 * FUNCTION: AcpiDsObjStackPop
487 *
488 * PARAMETERS: PopCount - Number of objects/entries to pop
489 * WalkState - Current Walk state
490 *
491 * RETURN: Status
492 *
493 * DESCRIPTION: Pop this walk's object stack. Objects on the stack are NOT
494 * deleted by this routine.
495 *
496 ******************************************************************************/
497
498 ACPI_STATUS
AcpiDsObjStackPop(UINT32 PopCount,ACPI_WALK_STATE * WalkState)499 AcpiDsObjStackPop (
500 UINT32 PopCount,
501 ACPI_WALK_STATE *WalkState)
502 {
503 UINT32 i;
504
505
506 ACPI_FUNCTION_NAME (DsObjStackPop);
507
508
509 for (i = 0; i < PopCount; i++)
510 {
511 /* Check for stack underflow */
512
513 if (WalkState->NumOperands == 0)
514 {
515 ACPI_ERROR ((AE_INFO,
516 "Object stack underflow! Count=%X State=%p #Ops=%u",
517 PopCount, WalkState, WalkState->NumOperands));
518 return (AE_STACK_UNDERFLOW);
519 }
520
521 /* Just set the stack entry to null */
522
523 WalkState->NumOperands--;
524 WalkState->Operands [WalkState->NumOperands] = NULL;
525 }
526
527 ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Count=%X State=%p #Ops=%u\n",
528 PopCount, WalkState, WalkState->NumOperands));
529
530 return (AE_OK);
531 }
532
533
534 /*******************************************************************************
535 *
536 * FUNCTION: AcpiDsObjStackPopAndDelete
537 *
538 * PARAMETERS: PopCount - Number of objects/entries to pop
539 * WalkState - Current Walk state
540 *
541 * RETURN: Status
542 *
543 * DESCRIPTION: Pop this walk's object stack and delete each object that is
544 * popped off.
545 *
546 ******************************************************************************/
547
548 void
AcpiDsObjStackPopAndDelete(UINT32 PopCount,ACPI_WALK_STATE * WalkState)549 AcpiDsObjStackPopAndDelete (
550 UINT32 PopCount,
551 ACPI_WALK_STATE *WalkState)
552 {
553 INT32 i;
554 ACPI_OPERAND_OBJECT *ObjDesc;
555
556
557 ACPI_FUNCTION_NAME (DsObjStackPopAndDelete);
558
559
560 if (PopCount == 0)
561 {
562 return;
563 }
564
565 for (i = (INT32) PopCount - 1; i >= 0; i--)
566 {
567 if (WalkState->NumOperands == 0)
568 {
569 return;
570 }
571
572 /* Pop the stack and delete an object if present in this stack entry */
573
574 WalkState->NumOperands--;
575 ObjDesc = WalkState->Operands [i];
576 if (ObjDesc)
577 {
578 AcpiUtRemoveReference (WalkState->Operands [i]);
579 WalkState->Operands [i] = NULL;
580 }
581 }
582
583 ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Count=%X State=%p #Ops=%X\n",
584 PopCount, WalkState, WalkState->NumOperands));
585 }
586
587
588 /*******************************************************************************
589 *
590 * FUNCTION: AcpiDsGetCurrentWalkState
591 *
592 * PARAMETERS: Thread - Get current active state for this Thread
593 *
594 * RETURN: Pointer to the current walk state
595 *
596 * DESCRIPTION: Get the walk state that is at the head of the list (the "current"
597 * walk state.)
598 *
599 ******************************************************************************/
600
601 ACPI_WALK_STATE *
AcpiDsGetCurrentWalkState(ACPI_THREAD_STATE * Thread)602 AcpiDsGetCurrentWalkState (
603 ACPI_THREAD_STATE *Thread)
604 {
605 ACPI_FUNCTION_NAME (DsGetCurrentWalkState);
606
607
608 if (!Thread)
609 {
610 return (NULL);
611 }
612
613 ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "Current WalkState %p\n",
614 Thread->WalkStateList));
615
616 return (Thread->WalkStateList);
617 }
618
619
620 /*******************************************************************************
621 *
622 * FUNCTION: AcpiDsPushWalkState
623 *
624 * PARAMETERS: WalkState - State to push
625 * Thread - Thread state object
626 *
627 * RETURN: None
628 *
629 * DESCRIPTION: Place the Thread state at the head of the state list
630 *
631 ******************************************************************************/
632
633 void
AcpiDsPushWalkState(ACPI_WALK_STATE * WalkState,ACPI_THREAD_STATE * Thread)634 AcpiDsPushWalkState (
635 ACPI_WALK_STATE *WalkState,
636 ACPI_THREAD_STATE *Thread)
637 {
638 ACPI_FUNCTION_TRACE (DsPushWalkState);
639
640
641 WalkState->Next = Thread->WalkStateList;
642 Thread->WalkStateList = WalkState;
643
644 return_VOID;
645 }
646
647
648 /*******************************************************************************
649 *
650 * FUNCTION: AcpiDsPopWalkState
651 *
652 * PARAMETERS: Thread - Current thread state
653 *
654 * RETURN: A WalkState object popped from the thread's stack
655 *
656 * DESCRIPTION: Remove and return the walkstate object that is at the head of
657 * the walk stack for the given walk list. NULL indicates that
658 * the list is empty.
659 *
660 ******************************************************************************/
661
662 ACPI_WALK_STATE *
AcpiDsPopWalkState(ACPI_THREAD_STATE * Thread)663 AcpiDsPopWalkState (
664 ACPI_THREAD_STATE *Thread)
665 {
666 ACPI_WALK_STATE *WalkState;
667
668
669 ACPI_FUNCTION_TRACE (DsPopWalkState);
670
671
672 WalkState = Thread->WalkStateList;
673
674 if (WalkState)
675 {
676 /* Next walk state becomes the current walk state */
677
678 Thread->WalkStateList = WalkState->Next;
679
680 /*
681 * Don't clear the NEXT field, this serves as an indicator
682 * that there is a parent WALK STATE
683 * Do Not: WalkState->Next = NULL;
684 */
685 }
686
687 return_PTR (WalkState);
688 }
689
690
691 /*******************************************************************************
692 *
693 * FUNCTION: AcpiDsCreateWalkState
694 *
695 * PARAMETERS: OwnerId - ID for object creation
696 * Origin - Starting point for this walk
697 * MethodDesc - Method object
698 * Thread - Current thread state
699 *
700 * RETURN: Pointer to the new walk state.
701 *
702 * DESCRIPTION: Allocate and initialize a new walk state. The current walk
703 * state is set to this new state.
704 *
705 ******************************************************************************/
706
707 ACPI_WALK_STATE *
AcpiDsCreateWalkState(ACPI_OWNER_ID OwnerId,ACPI_PARSE_OBJECT * Origin,ACPI_OPERAND_OBJECT * MethodDesc,ACPI_THREAD_STATE * Thread)708 AcpiDsCreateWalkState (
709 ACPI_OWNER_ID OwnerId,
710 ACPI_PARSE_OBJECT *Origin,
711 ACPI_OPERAND_OBJECT *MethodDesc,
712 ACPI_THREAD_STATE *Thread)
713 {
714 ACPI_WALK_STATE *WalkState;
715
716
717 ACPI_FUNCTION_TRACE (DsCreateWalkState);
718
719
720 WalkState = ACPI_ALLOCATE_ZEROED (sizeof (ACPI_WALK_STATE));
721 if (!WalkState)
722 {
723 return_PTR (NULL);
724 }
725
726 WalkState->DescriptorType = ACPI_DESC_TYPE_WALK;
727 WalkState->MethodDesc = MethodDesc;
728 WalkState->OwnerId = OwnerId;
729 WalkState->Origin = Origin;
730 WalkState->Thread = Thread;
731
732 WalkState->ParserState.StartOp = Origin;
733
734 /* Init the method args/local */
735
736 #ifndef ACPI_CONSTANT_EVAL_ONLY
737 AcpiDsMethodDataInit (WalkState);
738 #endif
739
740 /* Put the new state at the head of the walk list */
741
742 if (Thread)
743 {
744 AcpiDsPushWalkState (WalkState, Thread);
745 }
746
747 return_PTR (WalkState);
748 }
749
750
751 /*******************************************************************************
752 *
753 * FUNCTION: AcpiDsInitAmlWalk
754 *
755 * PARAMETERS: WalkState - New state to be initialized
756 * Op - Current parse op
757 * MethodNode - Control method NS node, if any
758 * AmlStart - Start of AML
759 * AmlLength - Length of AML
760 * Info - Method info block (params, etc.)
761 * PassNumber - 1, 2, or 3
762 *
763 * RETURN: Status
764 *
765 * DESCRIPTION: Initialize a walk state for a pass 1 or 2 parse tree walk
766 *
767 ******************************************************************************/
768
769 ACPI_STATUS
AcpiDsInitAmlWalk(ACPI_WALK_STATE * WalkState,ACPI_PARSE_OBJECT * Op,ACPI_NAMESPACE_NODE * MethodNode,UINT8 * AmlStart,UINT32 AmlLength,ACPI_EVALUATE_INFO * Info,UINT8 PassNumber)770 AcpiDsInitAmlWalk (
771 ACPI_WALK_STATE *WalkState,
772 ACPI_PARSE_OBJECT *Op,
773 ACPI_NAMESPACE_NODE *MethodNode,
774 UINT8 *AmlStart,
775 UINT32 AmlLength,
776 ACPI_EVALUATE_INFO *Info,
777 UINT8 PassNumber)
778 {
779 ACPI_STATUS Status;
780 ACPI_PARSE_STATE *ParserState = &WalkState->ParserState;
781 ACPI_PARSE_OBJECT *ExtraOp;
782
783
784 ACPI_FUNCTION_TRACE (DsInitAmlWalk);
785
786
787 WalkState->ParserState.Aml =
788 WalkState->ParserState.AmlStart =
789 WalkState->ParserState.AmlEnd =
790 WalkState->ParserState.PkgEnd = AmlStart;
791 /* Avoid undefined behavior: applying zero offset to null pointer */
792 if (AmlLength != 0) {
793 WalkState->ParserState.AmlEnd += AmlLength;
794 WalkState->ParserState.PkgEnd += AmlLength;
795 }
796
797 /* The NextOp of the NextWalk will be the beginning of the method */
798
799 WalkState->NextOp = NULL;
800 WalkState->PassNumber = PassNumber;
801
802 if (Info)
803 {
804 WalkState->Params = Info->Parameters;
805 WalkState->CallerReturnDesc = &Info->ReturnObject;
806 }
807
808 Status = AcpiPsInitScope (&WalkState->ParserState, Op);
809 if (ACPI_FAILURE (Status))
810 {
811 return_ACPI_STATUS (Status);
812 }
813
814 if (MethodNode)
815 {
816 WalkState->ParserState.StartNode = MethodNode;
817 WalkState->WalkType = ACPI_WALK_METHOD;
818 WalkState->MethodNode = MethodNode;
819 WalkState->MethodDesc = AcpiNsGetAttachedObject (MethodNode);
820
821 /* Push start scope on scope stack and make it current */
822
823 Status = AcpiDsScopeStackPush (
824 MethodNode, ACPI_TYPE_METHOD, WalkState);
825 if (ACPI_FAILURE (Status))
826 {
827 return_ACPI_STATUS (Status);
828 }
829
830 /* Init the method arguments */
831
832 Status = AcpiDsMethodDataInitArgs (WalkState->Params,
833 ACPI_METHOD_NUM_ARGS, WalkState);
834 if (ACPI_FAILURE (Status))
835 {
836 return_ACPI_STATUS (Status);
837 }
838 }
839 else
840 {
841 /*
842 * Setup the current scope.
843 * Find a Named Op that has a namespace node associated with it.
844 * search upwards from this Op. Current scope is the first
845 * Op with a namespace node.
846 */
847 ExtraOp = ParserState->StartOp;
848 while (ExtraOp && !ExtraOp->Common.Node)
849 {
850 ExtraOp = ExtraOp->Common.Parent;
851 }
852
853 if (!ExtraOp)
854 {
855 ParserState->StartNode = NULL;
856 }
857 else
858 {
859 ParserState->StartNode = ExtraOp->Common.Node;
860 }
861
862 if (ParserState->StartNode)
863 {
864 /* Push start scope on scope stack and make it current */
865
866 Status = AcpiDsScopeStackPush (ParserState->StartNode,
867 ParserState->StartNode->Type, WalkState);
868 if (ACPI_FAILURE (Status))
869 {
870 return_ACPI_STATUS (Status);
871 }
872 }
873 }
874
875 Status = AcpiDsInitCallbacks (WalkState, PassNumber);
876 return_ACPI_STATUS (Status);
877 }
878
879
880 /*******************************************************************************
881 *
882 * FUNCTION: AcpiDsDeleteWalkState
883 *
884 * PARAMETERS: WalkState - State to delete
885 *
886 * RETURN: Status
887 *
888 * DESCRIPTION: Delete a walk state including all internal data structures
889 *
890 ******************************************************************************/
891
892 void
AcpiDsDeleteWalkState(ACPI_WALK_STATE * WalkState)893 AcpiDsDeleteWalkState (
894 ACPI_WALK_STATE *WalkState)
895 {
896 ACPI_GENERIC_STATE *State;
897
898
899 ACPI_FUNCTION_TRACE_PTR (DsDeleteWalkState, WalkState);
900
901
902 if (!WalkState)
903 {
904 return_VOID;
905 }
906
907 if (WalkState->DescriptorType != ACPI_DESC_TYPE_WALK)
908 {
909 ACPI_ERROR ((AE_INFO, "%p is not a valid walk state",
910 WalkState));
911 return_VOID;
912 }
913
914 /* There should not be any open scopes */
915
916 if (WalkState->ParserState.Scope)
917 {
918 ACPI_ERROR ((AE_INFO, "%p walk still has a scope list",
919 WalkState));
920 AcpiPsCleanupScope (&WalkState->ParserState);
921 }
922
923 /* Always must free any linked control states */
924
925 while (WalkState->ControlState)
926 {
927 State = WalkState->ControlState;
928 WalkState->ControlState = State->Common.Next;
929
930 AcpiUtDeleteGenericState (State);
931 }
932
933 /* Always must free any linked parse states */
934
935 while (WalkState->ScopeInfo)
936 {
937 State = WalkState->ScopeInfo;
938 WalkState->ScopeInfo = State->Common.Next;
939
940 AcpiUtDeleteGenericState (State);
941 }
942
943 /* Always must free any stacked result states */
944
945 while (WalkState->Results)
946 {
947 State = WalkState->Results;
948 WalkState->Results = State->Common.Next;
949
950 AcpiUtDeleteGenericState (State);
951 }
952
953 ACPI_FREE (WalkState);
954 return_VOID;
955 }
956