/******************************************************************* * * @file lv_wayland.h - Public functions of the LVGL Wayland client * * Based on the original file from the repository. * * Porting to LVGL 9.1 * 2024 EDGEMTech Ltd. * * See LICENCE.txt for details * * Author(s): EDGEMTech Ltd, Erik Tagirov (erik.tagirov@edgemtech.ch) * ******************************************************************/ #ifndef LV_WAYLAND_H #define LV_WAYLAND_H #ifndef _WIN32 #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../../display/lv_display.h" #include "../../indev/lv_indev.h" #include "../../indev/lv_indev_gesture.h" #if LV_USE_WAYLAND /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ typedef bool (*lv_wayland_display_close_f_t)(lv_display_t * disp); /********************** * GLOBAL PROTOTYPES **********************/ /** * Retrieves the file descriptor of the wayland socket */ int lv_wayland_get_fd(void); /** * Creates a window * @param hor_res The width of the window in pixels * @param ver_res The height of the window in pixels * @param title The title of the window * @param close_cb The callback that will be execute when the user closes the window * @return The LVGL display associated to the window */ lv_display_t * lv_wayland_window_create(uint32_t hor_res, uint32_t ver_res, char * title, lv_wayland_display_close_f_t close_cb); /** * Closes the window programmatically * @param disp Reference to the LVGL display associated to the window */ void lv_wayland_window_close(lv_display_t * disp); /** * Check if the window is open * @param disp Reference to the LVGL display associated to the window * @return true: The window is open */ bool lv_wayland_window_is_open(lv_display_t * disp); /** * Sets the fullscreen state of the window * @param disp Reference to the LVGL display associated to the window * @param fullscreen If true the window enters fullscreen */ void lv_wayland_window_set_fullscreen(lv_display_t * disp, bool fullscreen); /** * Sets the maximized state of the window * @param disp Reference to the LVGL display associated to the window * @param fullscreen If true the window is maximized */ void lv_wayland_window_set_maximized(lv_display_t * disp, bool maximize); /** * Obtains the input device of the mouse pointer * @note It is used to create an input group on application start * @param disp Reference to the LVGL display associated to the window * @return The input device */ lv_indev_t * lv_wayland_get_pointer(lv_display_t * disp); /** * Obtains the input device of the encoder * @note It is used to create an input group on application start * @param disp Reference to the LVGL display associated to the window * @return The input device */ lv_indev_t * lv_wayland_get_pointeraxis(lv_display_t * disp); /** * Obtains the input device of the keyboard * @note It is used to create an input group on application start * @param disp Reference to the LVGL display associated to the window * @return The input device */ lv_indev_t * lv_wayland_get_keyboard(lv_display_t * disp); /** * Obtains the input device of the touch screen * @note It is used to create an input group on application start * @param disp Reference to the LVGL display associated to the window * @return The input device */ lv_indev_t * lv_wayland_get_touchscreen(lv_display_t * disp); /** * Wrapper around lv_timer_handler * @note Must be called in the application run loop instead of the * regular lv_timer_handler provided by LVGL * @return true: if the cycle was completed, false if the application * went to sleep because the last frame wasn't completed */ bool lv_wayland_timer_handler(void); /********************** * MACROS **********************/ #endif /* LV_USE_WAYLAND */ #ifdef __cplusplus } /* extern "C" */ #endif #endif /* _WIN32 */ #endif /* WAYLAND_H */