/** * @file lv_draw_vglite_triangle.c * */ /** * Copyright 2023-2024 NXP * * SPDX-License-Identifier: MIT */ /********************* * INCLUDES *********************/ #include "lv_draw_vglite.h" #if LV_USE_DRAW_VGLITE #include "lv_vglite_buf.h" #include "lv_vglite_path.h" #include "lv_vglite_utils.h" #include "../../../stdlib/lv_string.h" /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ /** * Draw triangle shape with effects (opacity, gradient) * * @param[in] coords Coordinates of the triangle (relative to dest buff) * @param[in] clip_area Clipping area with relative coordinates to dest buff * @param[in] dsc Description of the triangle * */ static void _vglite_draw_triangle(const lv_area_t * coords, const lv_area_t * clip_area, const lv_draw_triangle_dsc_t * dsc); /********************** * STATIC VARIABLES **********************/ /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ void lv_draw_vglite_triangle(lv_draw_unit_t * draw_unit, const lv_draw_triangle_dsc_t * dsc) { if(dsc->bg_opa <= (lv_opa_t)LV_OPA_MIN) return; lv_layer_t * layer = draw_unit->target_layer; lv_area_t clip_area; lv_area_copy(&clip_area, draw_unit->clip_area); lv_area_move(&clip_area, -layer->buf_area.x1, -layer->buf_area.y1); lv_area_t coords; coords.x1 = (int32_t)LV_MIN3(dsc->p[0].x, dsc->p[1].x, dsc->p[2].x); coords.y1 = (int32_t)LV_MIN3(dsc->p[0].y, dsc->p[1].y, dsc->p[2].y); coords.x2 = (int32_t)LV_MAX3(dsc->p[0].x, dsc->p[1].x, dsc->p[2].x); coords.y2 = (int32_t)LV_MAX3(dsc->p[0].y, dsc->p[1].y, dsc->p[2].y); lv_area_move(&coords, -layer->buf_area.x1, -layer->buf_area.y1); lv_area_t clipped_coords; if(!lv_area_intersect(&clipped_coords, &coords, &clip_area)) return; /* Fully clipped, nothing to do */ _vglite_draw_triangle(&coords, &clip_area, dsc); } /********************** * STATIC FUNCTIONS **********************/ static void _vglite_draw_triangle(const lv_area_t * coords, const lv_area_t * clip_area, const lv_draw_triangle_dsc_t * dsc) { vg_lite_buffer_t * vgbuf = vglite_get_dest_buf(); lv_area_t tri_area; tri_area.x1 = (int32_t)LV_MIN3(dsc->p[0].x, dsc->p[1].x, dsc->p[2].x); tri_area.y1 = (int32_t)LV_MIN3(dsc->p[0].y, dsc->p[1].y, dsc->p[2].y); tri_area.x2 = (int32_t)LV_MAX3(dsc->p[0].x, dsc->p[1].x, dsc->p[2].x); tri_area.y2 = (int32_t)LV_MAX3(dsc->p[0].y, dsc->p[1].y, dsc->p[2].y); uint32_t width = lv_area_get_width(&tri_area); uint32_t height = lv_area_get_height(&tri_area); /* Init path */ int32_t triangle_path[] = { /*VG line path*/ VLC_OP_MOVE, dsc->p[0].x, dsc->p[0].y, VLC_OP_LINE, dsc->p[1].x, dsc->p[1].y, VLC_OP_LINE, dsc->p[2].x, dsc->p[2].y, VLC_OP_LINE, dsc->p[0].x, dsc->p[0].y, VLC_OP_END }; vg_lite_path_t path; VGLITE_CHECK_ERROR(vg_lite_init_path(&path, VG_LITE_S32, VG_LITE_HIGH, sizeof(triangle_path), triangle_path, (vg_lite_float_t)clip_area->x1, (vg_lite_float_t)clip_area->y1, ((vg_lite_float_t)clip_area->x2) + 1.0f, ((vg_lite_float_t)clip_area->y2) + 1.0f)); /* Init Color */ lv_color32_t col32 = lv_color_to_32(dsc->bg_color, dsc->bg_opa); vg_lite_color_t vgcol = vglite_get_color(col32, false); vg_lite_linear_gradient_t gradient; bool has_gradient = (dsc->bg_grad.dir != (lv_grad_dir_t)LV_GRAD_DIR_NONE); /* Init Gradient*/ if(has_gradient) { vg_lite_matrix_t * grad_matrix; vg_lite_uint32_t colors[LV_GRADIENT_MAX_STOPS]; vg_lite_uint32_t stops[LV_GRADIENT_MAX_STOPS]; lv_color32_t col32[LV_GRADIENT_MAX_STOPS]; /* Gradient Setup */ vg_lite_uint32_t cnt = LV_MAX(dsc->bg_grad.stops_count, LV_GRADIENT_MAX_STOPS); lv_opa_t bg_opa; for(uint8_t i = 0; i < cnt; i++) { stops[i] = dsc->bg_grad.stops[i].frac; bg_opa = LV_OPA_MIX2(dsc->bg_grad.stops[i].opa, dsc->bg_opa); col32[i] = lv_color_to_32(dsc->bg_grad.stops[i].color, bg_opa); colors[i] = vglite_get_color(col32[i], true); } lv_memzero(&gradient, sizeof(vg_lite_linear_gradient_t)); VGLITE_CHECK_ERROR(vg_lite_init_grad(&gradient)); VGLITE_CHECK_ERROR(vg_lite_set_grad(&gradient, cnt, colors, stops)); VGLITE_CHECK_ERROR(vg_lite_update_grad(&gradient)); grad_matrix = vg_lite_get_grad_matrix(&gradient); vg_lite_identity(grad_matrix); vg_lite_translate((float)coords->x1, (float)coords->y1, grad_matrix); if(dsc->bg_grad.dir == (lv_grad_dir_t)LV_GRAD_DIR_VER) { vg_lite_scale(1.0f, (float)height / 256.0f, grad_matrix); vg_lite_rotate(90.0f, grad_matrix); } else { /*LV_GRAD_DIR_HOR*/ vg_lite_scale((float)width / 256.0f, 1.0f, grad_matrix); } VGLITE_CHECK_ERROR(vg_lite_draw_gradient(vgbuf, &path, VG_LITE_FILL_EVEN_ODD, NULL, &gradient, VG_LITE_BLEND_SRC_OVER)); } else { VGLITE_CHECK_ERROR(vg_lite_draw(vgbuf, &path, VG_LITE_FILL_EVEN_ODD, NULL, VG_LITE_BLEND_SRC_OVER, vgcol)); } vglite_run(); VGLITE_CHECK_ERROR(vg_lite_clear_path(&path)); if(has_gradient) VGLITE_CHECK_ERROR(vg_lite_clear_grad(&gradient)); } #endif /*LV_USE_DRAW_VGLITE*/