LVGL application ################ This section provides information about the steps to follow to get a custom application using LVGL running on the board. Update RootFS ************* Depending on the application, it might be necessary to update the rootfs. Let's take as example the compilation of LVGL with DRM. The system must have ``libdrm`` installed. .. code-block:: bash cd output make menuconfig To search for a string pattern in the configuration, press ``/`` followed by the desired pattern. For example, search for ``libdrm``. You should find ``BR2_PACKAGE_LIBDRM`` set to **[=n]**. The Location field indicates where to find this option. By pressing the corresponding number key (9-0), you can navigate directly to the option. In the ``Search Results`` window, the ``Depends on`` section lists the required packages or options that need to be enabled (or disabled) to make the target package configurable. For any package you wish to add, these dependencies must be met; otherwise, the option will remain hidden. When the package configuration is completed, build the environment to add the packages (``make`` in **output** folder). To verify the library was installed, we can find it in the target sysroot: .. code-block:: bash find build/ -name "*libdrm*" You should see the include folder and the .so files. .. _generate_sdk: Generate SDK and set up environment *********************************** Generate an SDK that you can use to cross-compile the application for the target (RPi4). .. code-block:: bash make sdk A ``.tar.gz`` is generated in output/images. This is the SDK! To use it, extract it anywhere. .. code-block:: bash mkdir -p ~/sdk tar -xzf images/aarch64-buildroot-linux-gnu_sdk-buildroot.tar.gz -C ~/sdk cd .. To set up the environment .. code-block:: bash mkdir application && cd application touch setup-build-env.sh && chmod +x setup-build-env.sh The script ``setup-build-env.sh`` looks like this: .. code-block:: bash #!/bin/bash SDK_PATH="$HOME/sdk/aarch64-buildroot-linux-gnu_sdk-buildroot" export PATH="${SDK_PATH}/bin:${PATH}" export SYSROOT="${SDK_PATH}/aarch64-buildroot-linux-gnu/sysroot" export CROSS_COMPILE="aarch64-buildroot-linux-gnu-" export CC="${CROSS_COMPILE}gcc" export CXX="${CROSS_COMPILE}g++" export LD="${CROSS_COMPILE}ld" export AR="${CROSS_COMPILE}ar" export AS="${CROSS_COMPILE}as" export CFLAGS="--sysroot=${SYSROOT}" export LDFLAGS="--sysroot=${SYSROOT}" Build the application ********************* The environment is now set up, and we're ready to build an application using the ``lv_benchmark`` repository that is inspired from `lv_port_linux `_. Navigate back to the root of the project and clone the repository: .. code-block:: bash git clone --recurse-submodules https://github.com/EDGEMTech/lv_benchmark.git The application is configured to run on fbdev. You can either maintain the default configuration or modify it according to your preferences. Compile the application .. code-block:: bash cd lv_benchmark cmake -B build -S . -DCMAKE_C_COMPILER=${CROSS_COMPILE}gcc -DCMAKE_CXX_COMPILER=${CROSS_COMPILE}g++ -DCMAKE_SYSROOT=${SYSROOT} -DCMAKE_C_FLAGS="--sysroot=${SYSROOT}" -DCMAKE_CXX_FLAGS="--sysroot=${SYSROOT}" make -j $(nproc) -C build Verify that the output executable was compiled with the correct toolchain: .. code-block:: bash file bin/lvgl-app cd ../.. The output should contain these information: - ARM aarch64 - interpreter /lib/ld-linux-aarch64.so.1 Set a rootfs overlay ******************** In Buildroot, a rootfs overlay (or root filesystem overlay) is a mechanism that allows you to add custom files, directories, and configurations directly into the root filesystem of the target image during the build process. It is a way to extend or modify the content of the root filesystem without altering the base packages or recompiling everything. Create the rootfs overlay structure and include the executable of the built $application. .. code-block:: bash mkdir -p resources/board/rootfs_overlay/usr/bin cp application/lv_benchmark/bin/lvgl-app resources/board/rootfs_overlay/usr/bin/ Update the configuration. .. code-block:: bash cd output make menuconfig Find the rootfs overlay option ``System configuration > Root filesystem overlay directories`` and use the relative path to the rootfs overlay with your application (**../resources/board/rootfs_overlay**) and save the configuration. Now use ``make`` command to apply the rootfs overlay and confirm the sysroot was updated as expected. .. code-block:: bash find . -name lvgl-app :ref:`flash_the_image` and run the benchmark application on the board.