/** * @file lv_vglite_buf.c * */ /** * MIT License * * Copyright 2023 NXP * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice (including the next paragraph) * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ /********************* * INCLUDES *********************/ #include "lv_vglite_buf.h" #if LV_USE_GPU_NXP_VG_LITE /********************* * DEFINES *********************/ #if LV_COLOR_DEPTH == 16 #define VG_LITE_PX_FMT VG_LITE_RGB565 #elif LV_COLOR_DEPTH == 32 #define VG_LITE_PX_FMT VG_LITE_BGRA8888 #else #error Only 16bit and 32bit color depth are supported. Set LV_COLOR_DEPTH to 16 or 32. #endif /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static inline void lv_vglite_set_dest_buf(const lv_color_t * buf, const lv_area_t * area, lv_coord_t stride); static inline void lv_vglite_set_buf_ptr(vg_lite_buffer_t * vgbuf, const lv_color_t * buf); /********************** * STATIC VARIABLES **********************/ static vg_lite_buffer_t dest_vgbuf; static vg_lite_buffer_t src_vgbuf; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ void lv_gpu_nxp_vglite_init_buf(const lv_color_t * buf, const lv_area_t * area, lv_coord_t stride) { lv_vglite_set_dest_buf(buf, area, stride); } vg_lite_buffer_t * lv_vglite_get_dest_buf(void) { return &dest_vgbuf; } vg_lite_buffer_t * lv_vglite_get_src_buf(void) { return &src_vgbuf; } void lv_vglite_set_dest_buf_ptr(const lv_color_t * buf) { lv_vglite_set_buf_ptr(&dest_vgbuf, buf); } void lv_vglite_set_src_buf_ptr(const lv_color_t * buf) { lv_vglite_set_buf_ptr(&src_vgbuf, buf); } void lv_vglite_set_src_buf(const lv_color_t * buf, const lv_area_t * area, lv_coord_t stride) { if(src_vgbuf.memory != (void *)buf) lv_vglite_set_buf(&src_vgbuf, buf, area, stride); } void lv_vglite_set_buf(vg_lite_buffer_t * vgbuf, const lv_color_t * buf, const lv_area_t * area, lv_coord_t stride) { vgbuf->format = VG_LITE_PX_FMT; vgbuf->tiled = VG_LITE_LINEAR; vgbuf->image_mode = VG_LITE_NORMAL_IMAGE_MODE; vgbuf->transparency_mode = VG_LITE_IMAGE_OPAQUE; vgbuf->width = (int32_t)lv_area_get_width(area); vgbuf->height = (int32_t)lv_area_get_height(area); vgbuf->stride = (int32_t)(stride) * sizeof(lv_color_t); lv_memset_00(&vgbuf->yuv, sizeof(vgbuf->yuv)); vgbuf->memory = (void *)buf; vgbuf->address = (uint32_t)vgbuf->memory; vgbuf->handle = NULL; } /********************** * STATIC FUNCTIONS **********************/ static inline void lv_vglite_set_dest_buf(const lv_color_t * buf, const lv_area_t * area, lv_coord_t stride) { lv_vglite_set_buf(&dest_vgbuf, buf, area, stride); } static inline void lv_vglite_set_buf_ptr(vg_lite_buffer_t * vgbuf, const lv_color_t * buf) { vgbuf->memory = (void *)buf; vgbuf->address = (uint32_t)vgbuf->memory; } #endif /*LV_USE_GPU_NXP_VG_LITE*/