#if LV_BUILD_TEST #include "../lvgl.h" #include "unity/unity.h" void test_obj_tree_1(void); void test_obj_tree_2(void); void test_obj_tree_1(void) { TEST_ASSERT_EQUAL(lv_obj_get_child_cnt(lv_scr_act()), 0); } void test_obj_tree_2(void) { lv_obj_create(lv_scr_act()); lv_obj_t * o2 = lv_obj_create(lv_scr_act()); lv_obj_create(lv_scr_act()); TEST_ASSERT_EQUAL(lv_obj_get_child_cnt(lv_scr_act()), 3); lv_obj_del(o2); TEST_ASSERT_EQUAL(lv_obj_get_child_cnt(lv_scr_act()), 2); lv_obj_clean(lv_scr_act()); TEST_ASSERT_EQUAL(lv_obj_get_child_cnt(lv_scr_act()), 0); lv_color_t c1 = lv_color_hex(0x444444); lv_color_t c2 = lv_color_hex3(0x444); TEST_ASSERT_EQUAL_COLOR(c1, c2); lv_obj_remove_style_all(lv_scr_act()); lv_obj_set_style_bg_color(lv_scr_act(), lv_color_hex(0x112233), 0); lv_obj_set_style_bg_opa(lv_scr_act(), LV_OPA_COVER, 0); //TEST_ASSERT_EQUAL_SCREENSHOT("scr1.png") } #endif