/** * @file lv_obj_pos.h * */ #ifndef LV_OBJ_POS_H #define LV_OBJ_POS_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../misc/lv_area.h" /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ struct _lv_obj_t; typedef void (*lv_layout_update_cb_t)(struct _lv_obj_t *, void * user_data); typedef struct { lv_layout_update_cb_t cb; void * user_data; } lv_layout_dsc_t; /********************** * GLOBAL PROTOTYPES **********************/ /** * Set the position of an object relative to the set alignment. * @param obj pointer to an object * @param x new x coordinate * @param y new y coordinate * @note With default alignment it's the distance from the top left corner * @note E.g. LV_ALIGN_CENTER alignment it's the offset from the center of the parent * @note The position is interpreted on the content area of the parent * @note The values can be set in pixel or in percentage of parent size with `lv_pct(v)` */ void lv_obj_set_pos(struct _lv_obj_t * obj, lv_coord_t x, lv_coord_t y); /** * Set the x coordinate of an object * @param obj pointer to an object * @param x new x coordinate * @note With default alignment it's the distance from the top left corner * @note E.g. LV_ALIGN_CENTER alignment it's the offset from the center of the parent * @note The position is interpreted on the content area of the parent * @note The values can be set in pixel or in percentage of parent size with `lv_pct(v)` */ void lv_obj_set_x(struct _lv_obj_t * obj, lv_coord_t x); /** * Set the y coordinate of an object * @param obj pointer to an object * @param y new y coordinate * @note With default alignment it's the distance from the top left corner * @note E.g. LV_ALIGN_CENTER alignment it's the offset from the center of the parent * @note The position is interpreted on the content area of the parent * @note The values can be set in pixel or in percentage of parent size with `lv_pct(v)` */ void lv_obj_set_y(struct _lv_obj_t * obj, lv_coord_t y); /** * Set the size of an object. * @param obj pointer to an object * @param w the new width * @param h the new height * @note possible values are: * pixel simple set the size accordingly * LV_SIZE_CONTENT set the size to involve all children in the given direction * LV_SIZE_PCT(x) to set size in percentage of the parent's content area size (the size without paddings). * x should be in [0..1000]% range */ void lv_obj_set_size(struct _lv_obj_t * obj, lv_coord_t w, lv_coord_t h); /** * Recalculate the size of the object * @param obj pointer to an object * @return true: the size has been changed */ bool lv_obj_refr_size(struct _lv_obj_t * obj); /** * Set the width of an object * @param obj pointer to an object * @param w the new width * @note possible values are: * pixel simple set the size accordingly * LV_SIZE_CONTENT set the size to involve all children in the given direction * lv_pct(x) to set size in percentage of the parent's content area size (the size without paddings). * x should be in [0..1000]% range */ void lv_obj_set_width(struct _lv_obj_t * obj, lv_coord_t w); /** * Set the height of an object * @param obj pointer to an object * @param h the new height * @note possible values are: * pixel simple set the size accordingly * LV_SIZE_CONTENT set the size to involve all children in the given direction * lv_pct(x) to set size in percentage of the parent's content area size (the size without paddings). * x should be in [0..1000]% range */ void lv_obj_set_height(struct _lv_obj_t * obj, lv_coord_t h); /** * Set the width reduced by the left and right padding and the border width. * @param obj pointer to an object * @param w the width without paddings in pixels */ void lv_obj_set_content_width(struct _lv_obj_t * obj, lv_coord_t w); /** * Set the height reduced by the top and bottom padding and the border width. * @param obj pointer to an object * @param h the height without paddings in pixels */ void lv_obj_set_content_height(struct _lv_obj_t * obj, lv_coord_t h); /** * Set a layout for an object * @param obj pointer to an object * @param layout pointer to a layout descriptor to set */ void lv_obj_set_layout(struct _lv_obj_t * obj, uint32_t layout); /** * Test whether the and object is positioned by a layout or not * @param obj pointer to an object to test * @return true: positioned by a layout; false: not positioned by a layout */ bool lv_obj_is_layout_positioned(const struct _lv_obj_t * obj); /** * Mark the object for layout update. * @param obj pointer to an object whose children needs to be updated */ void lv_obj_mark_layout_as_dirty(struct _lv_obj_t * obj); /** * Update the layout of an object. * @param obj pointer to an object whose children needs to be updated */ void lv_obj_update_layout(const struct _lv_obj_t * obj); /** * Register a new layout * @param cb the layout update callback * @param user_data custom data that will be passed to `cb` * @return the ID of the new layout */ uint32_t lv_layout_register(lv_layout_update_cb_t cb, void * user_data); /** * Change the alignment of an object. * @param obj pointer to an object to align * @param align type of alignment (see 'lv_align_t' enum) `LV_ALIGN_OUT_...` can't be used. */ void lv_obj_set_align(struct _lv_obj_t * obj, lv_align_t align); /** * Change the alignment of an object and set new coordinates. * Equivalent to: * lv_obj_set_align(obj, align); * lv_obj_set_pos(obj, x_ofs, y_ofs); * @param obj pointer to an object to align * @param align type of alignment (see 'lv_align_t' enum) `LV_ALIGN_OUT_...` can't be used. * @param x_ofs x coordinate offset after alignment * @param y_ofs y coordinate offset after alignment */ void lv_obj_align(struct _lv_obj_t * obj, lv_align_t align, lv_coord_t x_ofs, lv_coord_t y_ofs); /** * Align an object to an other object. * @param obj pointer to an object to align * @param base pointer to an other object (if NULL `obj`s parent is used). 'obj' will be aligned to it. * @param align type of alignment (see 'lv_align_t' enum) * @param x_ofs x coordinate offset after alignment * @param y_ofs y coordinate offset after alignment * @note if the position or size of `base` changes `obj` needs to be aligned manually again */ void lv_obj_align_to(struct _lv_obj_t * obj, const struct _lv_obj_t * base, lv_align_t align, lv_coord_t x_ofs, lv_coord_t y_ofs); /** * Align an object to the center on its parent. * @param obj pointer to an object to align * @note if the parent size changes `obj` needs to be aligned manually again */ static inline void lv_obj_center(struct _lv_obj_t * obj) { lv_obj_align(obj, LV_ALIGN_CENTER, 0, 0); } /** * Copy the coordinates of an object to an area * @param obj pointer to an object * @param coords pointer to an area to store the coordinates */ void lv_obj_get_coords(const struct _lv_obj_t * obj, lv_area_t * coords); /** * Get the x coordinate of object. * @param obj pointer to an object * @return distance of `obj` from the left side of its parent plus the parent's left padding * @note The position of the object is recalculated only on the next redraw. To force coordinate recalculation * call `lv_obj_update_layout(obj)`. * @note Zero return value means the object is on the left padding of the parent, and not on the left edge. * @note Scrolling of the parent doesn't change the returned value. * @note The returned value is always the distance from the parent even if `obj` is positioned by a layout. */ lv_coord_t lv_obj_get_x(const struct _lv_obj_t * obj); /** * Get the x2 coordinate of object. * @param obj pointer to an object * @return distance of `obj` from the right side of its parent plus the parent's right padding * @note The position of the object is recalculated only on the next redraw. To force coordinate recalculation * call `lv_obj_update_layout(obj)`. * @note Zero return value means the object is on the right padding of the parent, and not on the right edge. * @note Scrolling of the parent doesn't change the returned value. * @note The returned value is always the distance from the parent even if `obj` is positioned by a layout. */ lv_coord_t lv_obj_get_x2(const struct _lv_obj_t * obj); /** * Get the y coordinate of object. * @param obj pointer to an object * @return distance of `obj` from the top side of its parent plus the parent's top padding * @note The position of the object is recalculated only on the next redraw. To force coordinate recalculation * call `lv_obj_update_layout(obj)`. * @note Zero return value means the object is on the top padding of the parent, and not on the top edge. * @note Scrolling of the parent doesn't change the returned value. * @note The returned value is always the distance from the parent even if `obj` is positioned by a layout. */ lv_coord_t lv_obj_get_y(const struct _lv_obj_t * obj); /** * Get the y2 coordinate of object. * @param obj pointer to an object * @return distance of `obj` from the bottom side of its parent plus the parent's bottom padding * @note The position of the object is recalculated only on the next redraw. To force coordinate recalculation * call `lv_obj_update_layout(obj)`. * @note Zero return value means the object is on the bottom padding of the parent, and not on the bottom edge. * @note Scrolling of the parent doesn't change the returned value. * @note The returned value is always the distance from the parent even if `obj` is positioned by a layout. */ lv_coord_t lv_obj_get_y2(const struct _lv_obj_t * obj); /** * Get the actually set x coordinate of object, i.e. the offset form the set alignment * @param obj pointer to an object * @return the set x coordinate */ lv_coord_t lv_obj_get_x_aligned(const struct _lv_obj_t * obj); /** * Get the actually set y coordinate of object, i.e. the offset form the set alignment * @param obj pointer to an object * @return the set y coordinate */ lv_coord_t lv_obj_get_y_aligned(const struct _lv_obj_t * obj); /** * Get the width of an object * @param obj pointer to an object * @note The position of the object is recalculated only on the next redraw. To force coordinate recalculation * call `lv_obj_update_layout(obj)`. * @return the width in pixels */ lv_coord_t lv_obj_get_width(const struct _lv_obj_t * obj); /** * Get the height of an object * @param obj pointer to an object * @note The position of the object is recalculated only on the next redraw. To force coordinate recalculation * call `lv_obj_update_layout(obj)`. * @return the height in pixels */ lv_coord_t lv_obj_get_height(const struct _lv_obj_t * obj); /** * Get the width reduced by the left and right padding and the border width. * @param obj pointer to an object * @note The position of the object is recalculated only on the next redraw. To force coordinate recalculation * call `lv_obj_update_layout(obj)`. * @return the width which still fits into its parent without causing overflow (making the parent scrollable) */ lv_coord_t lv_obj_get_content_width(const struct _lv_obj_t * obj); /** * Get the height reduced by the top and bottom padding and the border width. * @param obj pointer to an object * @note The position of the object is recalculated only on the next redraw. To force coordinate recalculation * call `lv_obj_update_layout(obj)`. * @return the height which still fits into the parent without causing overflow (making the parent scrollable) */ lv_coord_t lv_obj_get_content_height(const struct _lv_obj_t * obj); /** * Get the area reduced by the paddings and the border width. * @param obj pointer to an object * @note The position of the object is recalculated only on the next redraw. To force coordinate recalculation * call `lv_obj_update_layout(obj)`. * @param area the area which still fits into the parent without causing overflow (making the parent scrollable) */ void lv_obj_get_content_coords(const struct _lv_obj_t * obj, lv_area_t * area); /** * Get the width occupied by the "parts" of the widget. E.g. the width of all columns of a table. * @param obj pointer to an objects * @return the width of the virtually drawn content * @note This size independent from the real size of the widget. * It just tells how large the internal ("virtual") content is. */ lv_coord_t lv_obj_get_self_width(const struct _lv_obj_t * obj); /** * Get the height occupied by the "parts" of the widget. E.g. the height of all rows of a table. * @param obj pointer to an objects * @return the width of the virtually drawn content * @note This size independent from the real size of the widget. * It just tells how large the internal ("virtual") content is. */ lv_coord_t lv_obj_get_self_height(const struct _lv_obj_t * obj); /** * Handle if the size of the internal ("virtual") content of an object has changed. * @param obj pointer to an object * @return false: nothing happened; true: refresh happened */ bool lv_obj_refresh_self_size(struct _lv_obj_t * obj); void lv_obj_refr_pos(struct _lv_obj_t * obj); void lv_obj_move_to(struct _lv_obj_t * obj, lv_coord_t x, lv_coord_t y); void lv_obj_move_children_by(struct _lv_obj_t * obj, lv_coord_t x_diff, lv_coord_t y_diff, bool ignore_floating); /** * Mark an area of an object as invalid. * The area will be truncated to the object's area and marked for redraw. * @param obj pointer to an object * @param area the area to redraw */ void lv_obj_invalidate_area(const struct _lv_obj_t * obj, const lv_area_t * area); /** * Mark the object as invalid to redrawn its area * @param obj pointer to an object */ void lv_obj_invalidate(const struct _lv_obj_t * obj); /** * Tell whether an area of an object is visible (even partially) now or not * @param obj pointer to an object * @param area the are to check. The visible part of the area will be written back here. * @return true visible; false not visible (hidden, out of parent, on other screen, etc) */ bool lv_obj_area_is_visible(const struct _lv_obj_t * obj, lv_area_t * area); /** * Tell whether an object is visible (even partially) now or not * @param obj pointer to an object * @return true: visible; false not visible (hidden, out of parent, on other screen, etc) */ bool lv_obj_is_visible(const struct _lv_obj_t * obj); /** * Set the size of an extended clickable area * @param obj pointer to an object * @param size extended clickable area in all 4 directions [px] */ void lv_obj_set_ext_click_area(struct _lv_obj_t * obj, lv_coord_t size); /** * Get the an area where to object can be clicked. * It's the object's normal area plus the extended click area. * @param obj pointer to an object * @param area store the result area here */ void lv_obj_get_click_area(const struct _lv_obj_t * obj, lv_area_t * area); /** * Hit-test an object given a particular point in screen space. * @param obj object to hit-test * @param point screen-space point (absolute coordinate) * @return true: if the object is considered under the point */ bool lv_obj_hit_test(struct _lv_obj_t * obj, const lv_point_t * point); /** * Clamp a width between min and max width. If the min/max width is in percentage value use the ref_width * @param width width to clamp * @param min_width the minimal width * @param max_width the maximal width * @param ref_width the reference width used when min/max width is in percentage * @return the clamped width */ lv_coord_t lv_clamp_width(lv_coord_t width, lv_coord_t min_width, lv_coord_t max_width, lv_coord_t ref_width); /** * Clamp a height between min and max height. If the min/max height is in percentage value use the ref_height * @param height height to clamp * @param min_height the minimal height * @param max_height the maximal height * @param ref_height the reference height used when min/max height is in percentage * @return the clamped height */ lv_coord_t lv_clamp_height(lv_coord_t height, lv_coord_t min_height, lv_coord_t max_height, lv_coord_t ref_height); /********************** * MACROS **********************/ #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_OBJ_POS_H*/