/** * @file lv_win.h * */ #ifndef LV_WIN_H #define LV_WIN_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../lv_conf_internal.h" #if LV_USE_WIN != 0 /*Testing of dependencies*/ #if LV_USE_BTN == 0 #error "lv_win: lv_btn is required. Enable it in lv_conf.h (LV_USE_BTN 1) " #endif #if LV_USE_LABEL == 0 #error "lv_win: lv_label is required. Enable it in lv_conf.h (LV_USE_LABEL 1) " #endif #if LV_USE_IMG == 0 #error "lv_win: lv_img is required. Enable it in lv_conf.h (LV_USE_IMG 1) " #endif #if LV_USE_PAGE == 0 #error "lv_win: lv_page is required. Enable it in lv_conf.h (LV_USE_PAGE 1) " #endif #include "../lv_core/lv_obj.h" #include "lv_cont.h" #include "lv_btn.h" #include "lv_label.h" #include "lv_img.h" #include "lv_page.h" /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ /*Data of window*/ typedef struct { /*Ext. of ancestor*/ /*New data for this type */ lv_obj_t * page; /*Pointer to a page which holds the content*/ lv_obj_t * header; /*Pointer to the header container of the window*/ char * title_txt; /*Pointer to the title label of the window*/ lv_coord_t btn_w; /*Width of the control buttons*/ } lv_win_ext_t; /** Window parts. */ enum { LV_WIN_PART_BG = LV_OBJ_PART_MAIN, /**< Window object background style. */ _LV_WIN_PART_VIRTUAL_LAST, LV_WIN_PART_HEADER = _LV_OBJ_PART_REAL_LAST, /**< Window titlebar background style. */ LV_WIN_PART_CONTENT_SCROLLABLE, /**< Window content style. */ LV_WIN_PART_SCROLLBAR, /**< Window scrollbar style. */ _LV_WIN_PART_REAL_LAST }; /********************** * GLOBAL PROTOTYPES **********************/ /** * Create a window objects * @param par pointer to an object, it will be the parent of the new window * @param copy pointer to a window object, if not NULL then the new object will be copied from it * @return pointer to the created window */ lv_obj_t * lv_win_create(lv_obj_t * par, const lv_obj_t * copy); /** * Delete all children of the scrl object, without deleting scrl child. * @param win pointer to an object */ void lv_win_clean(lv_obj_t * win); /*====================== * Add/remove functions *=====================*/ /** * Add control button on the right side of the window header * @param win pointer to a window object * @param img_src an image source ('lv_img_t' variable, path to file or a symbol) * @return pointer to the created button object */ lv_obj_t * lv_win_add_btn_right(lv_obj_t * win, const void * img_src); /** * Add control button on the left side of the window header * @param win pointer to a window object * @param img_src an image source ('lv_img_t' variable, path to file or a symbol) * @return pointer to the created button object */ lv_obj_t * lv_win_add_btn_left(lv_obj_t * win, const void * img_src); /*===================== * Setter functions *====================*/ /** * Can be assigned to a window control button to close the window * @param btn pointer to the control button on the widows header * @param evet the event type */ void lv_win_close_event_cb(lv_obj_t * btn, lv_event_t event); /** * Set the title of a window * @param win pointer to a window object * @param title string of the new title */ void lv_win_set_title(lv_obj_t * win, const char * title); /** * Set the control button size of a window * @param win pointer to a window object * @return control button size */ void lv_win_set_header_height(lv_obj_t * win, lv_coord_t size); /** * Set the width of the control buttons on the header * @param win pointer to a window object * @param width width of the control button. 0: to make them square automatically. */ void lv_win_set_btn_width(lv_obj_t * win, lv_coord_t width); /** * Set the size of the content area. * @param win pointer to a window object * @param w width * @param h height (the window will be higher with the height of the header) */ void lv_win_set_content_size(lv_obj_t * win, lv_coord_t w, lv_coord_t h); /** * Set the layout of the window * @param win pointer to a window object * @param layout the layout from 'lv_layout_t' */ void lv_win_set_layout(lv_obj_t * win, lv_layout_t layout); /** * Set the scroll bar mode of a window * @param win pointer to a window object * @param sb_mode the new scroll bar mode from 'lv_scrollbar_mode_t' */ void lv_win_set_scrollbar_mode(lv_obj_t * win, lv_scrollbar_mode_t sb_mode); /** * Set focus animation duration on `lv_win_focus()` * @param win pointer to a window object * @param anim_time duration of animation [ms] */ void lv_win_set_anim_time(lv_obj_t * win, uint16_t anim_time); /** * Set drag status of a window. If set to 'true' window can be dragged like on a PC. * @param win pointer to a window object * @param en whether dragging is enabled */ void lv_win_set_drag(lv_obj_t * win, bool en); /*===================== * Getter functions *====================*/ /** * Get the title of a window * @param win pointer to a window object * @return title string of the window */ const char * lv_win_get_title(const lv_obj_t * win); /** * Get the content holder object of window (`lv_page`) to allow additional customization * @param win pointer to a window object * @return the Page object where the window's content is */ lv_obj_t * lv_win_get_content(const lv_obj_t * win); /** * Get the header height * @param win pointer to a window object * @return header height */ lv_coord_t lv_win_get_header_height(const lv_obj_t * win); /** * Get the width of the control buttons on the header * @param win pointer to a window object * @return width of the control button. 0: square. */ lv_coord_t lv_win_get_btn_width(lv_obj_t * win); /** * Get the pointer of a widow from one of its control button. * It is useful in the action of the control buttons where only button is known. * @param ctrl_btn pointer to a control button of a window * @return pointer to the window of 'ctrl_btn' */ lv_obj_t * lv_win_get_from_btn(const lv_obj_t * ctrl_btn); /** * Get the layout of a window * @param win pointer to a window object * @return the layout of the window (from 'lv_layout_t') */ lv_layout_t lv_win_get_layout(lv_obj_t * win); /** * Get the scroll bar mode of a window * @param win pointer to a window object * @return the scroll bar mode of the window (from 'lv_sb_mode_t') */ lv_scrollbar_mode_t lv_win_get_sb_mode(lv_obj_t * win); /** * Get focus animation duration * @param win pointer to a window object * @return duration of animation [ms] */ uint16_t lv_win_get_anim_time(const lv_obj_t * win); /** * Get width of the content area (page scrollable) of the window * @param win pointer to a window object * @return the width of the content area */ lv_coord_t lv_win_get_width(lv_obj_t * win); /** * Get drag status of a window. If set to 'true' window can be dragged like on a PC. * @param win pointer to a window object * @return whether window is draggable */ static inline bool lv_win_get_drag(const lv_obj_t * win) { return lv_obj_get_drag(win); } /*===================== * Other functions *====================*/ /** * Focus on an object. It ensures that the object will be visible in the window. * @param win pointer to a window object * @param obj pointer to an object to focus (must be in the window) * @param anim_en LV_ANIM_ON focus with an animation; LV_ANIM_OFF focus without animation */ void lv_win_focus(lv_obj_t * win, lv_obj_t * obj, lv_anim_enable_t anim_en); /** * Scroll the window horizontally * @param win pointer to a window object * @param dist the distance to scroll (< 0: scroll right; > 0 scroll left) */ static inline void lv_win_scroll_hor(lv_obj_t * win, lv_coord_t dist) { lv_win_ext_t * ext = (lv_win_ext_t *)lv_obj_get_ext_attr(win); lv_page_scroll_hor(ext->page, dist); } /** * Scroll the window vertically * @param win pointer to a window object * @param dist the distance to scroll (< 0: scroll down; > 0 scroll up) */ static inline void lv_win_scroll_ver(lv_obj_t * win, lv_coord_t dist) { lv_win_ext_t * ext = (lv_win_ext_t *)lv_obj_get_ext_attr(win); lv_page_scroll_ver(ext->page, dist); } /********************** * MACROS **********************/ #endif /*LV_USE_WIN*/ #ifdef __cplusplus } /* extern "C" */ #endif #endif /*LV_WIN_H*/