/** * @file lv_sw.h * */ #ifndef LV_SWITCH_H #define LV_SWITCH_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../lv_conf_internal.h" #if LV_USE_SWITCH != 0 /*Testing of dependencies*/ #if LV_USE_SLIDER == 0 #error "lv_sw: lv_slider is required. Enable it in lv_conf.h (LV_USE_SLIDER 1)" #endif #include "../lv_core/lv_obj.h" #include "lv_bar.h" /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ /*Data of switch*/ typedef struct { lv_bar_ext_t bar; /*Ext. of ancestor*/ /*New data for this type */ lv_style_list_t style_knob; /*Style of the knob*/ } lv_switch_ext_t; /** * Switch parts. */ enum { LV_SWITCH_PART_BG = LV_BAR_PART_BG, /**< Switch background. */ LV_SWITCH_PART_INDIC = LV_BAR_PART_INDIC, /**< Switch fill area. */ LV_SWITCH_PART_KNOB = _LV_BAR_PART_VIRTUAL_LAST, /**< Switch knob. */ _LV_SWITCH_PART_VIRTUAL_LAST }; typedef uint8_t lv_switch_part_t; /********************** * GLOBAL PROTOTYPES **********************/ /** * Create a switch objects * @param par pointer to an object, it will be the parent of the new switch * @param copy pointer to a switch object, if not NULL then the new object will be copied from it * @return pointer to the created switch */ lv_obj_t * lv_switch_create(lv_obj_t * par, const lv_obj_t * copy); /*===================== * Setter functions *====================*/ /** * Turn ON the switch * @param sw pointer to a switch object * @param anim LV_ANIM_ON: set the value with an animation; LV_ANIM_OFF: change the value immediately */ void lv_switch_on(lv_obj_t * sw, lv_anim_enable_t anim); /** * Turn OFF the switch * @param sw pointer to a switch object * @param anim LV_ANIM_ON: set the value with an animation; LV_ANIM_OFF: change the value immediately */ void lv_switch_off(lv_obj_t * sw, lv_anim_enable_t anim); /** * Toggle the position of the switch * @param sw pointer to a switch object * @param anim LV_ANIM_ON: set the value with an animation; LV_ANIM_OFF: change the value immediately * @return resulting state of the switch. */ bool lv_switch_toggle(lv_obj_t * sw, lv_anim_enable_t anim); /** * Set the animation time of the switch * @param sw pointer to a switch object * @param anim_time animation time * @return style pointer to a style */ static inline void lv_switch_set_anim_time(lv_obj_t * sw, uint16_t anim_time) { lv_bar_set_anim_time(sw, anim_time); } /*===================== * Getter functions *====================*/ /** * Get the state of a switch * @param sw pointer to a switch object * @return false: OFF; true: ON */ static inline bool lv_switch_get_state(const lv_obj_t * sw) { return lv_bar_get_value(sw) == 1 ? true : false; } /** * Get the animation time of the switch * @param sw pointer to a switch object * @return style pointer to a style */ static inline uint16_t lv_switch_get_anim_time(const lv_obj_t * sw) { return lv_bar_get_anim_time(sw); } /********************** * MACROS **********************/ #endif /*LV_USE_SWITCH*/ #ifdef __cplusplus } /* extern "C" */ #endif #endif /*LV_SWITCH_H*/