/****************************************************************************** * * Copyright 2022 Google LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at: * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ******************************************************************************/ #if __ARM_NEON && __ARM_ARCH_ISA_A64 && \ !defined(TEST_ARM) || defined(TEST_NEON) #ifndef TEST_NEON #include #endif /* TEST_NEON */ /** * FFT 5 Points * The number of interleaved transform `n` assumed to be even */ #ifndef fft_5 LC3_HOT static inline void neon_fft_5( const struct lc3_complex *x, struct lc3_complex *y, int n) { static const union { float f[2]; uint64_t u64; } __cos1 = { { 0.3090169944, 0.3090169944 } }, __cos2 = { { -0.8090169944, -0.8090169944 } }, __sin1 = { { 0.9510565163, -0.9510565163 } }, __sin2 = { { 0.5877852523, -0.5877852523 } }; float32x2_t sin1 = vcreate_f32(__sin1.u64); float32x2_t sin2 = vcreate_f32(__sin2.u64); float32x2_t cos1 = vcreate_f32(__cos1.u64); float32x2_t cos2 = vcreate_f32(__cos2.u64); float32x4_t sin1q = vcombine_f32(sin1, sin1); float32x4_t sin2q = vcombine_f32(sin2, sin2); float32x4_t cos1q = vcombine_f32(cos1, cos1); float32x4_t cos2q = vcombine_f32(cos2, cos2); for (int i = 0; i < n; i += 2, x += 2, y += 10) { float32x4_t y0, y1, y2, y3, y4; float32x4_t x0 = vld1q_f32( (float *)(x + 0*n) ); float32x4_t x1 = vld1q_f32( (float *)(x + 1*n) ); float32x4_t x2 = vld1q_f32( (float *)(x + 2*n) ); float32x4_t x3 = vld1q_f32( (float *)(x + 3*n) ); float32x4_t x4 = vld1q_f32( (float *)(x + 4*n) ); float32x4_t s14 = vaddq_f32(x1, x4); float32x4_t s23 = vaddq_f32(x2, x3); float32x4_t d14 = vrev64q_f32( vsubq_f32(x1, x4) ); float32x4_t d23 = vrev64q_f32( vsubq_f32(x2, x3) ); y0 = vaddq_f32( x0, vaddq_f32(s14, s23) ); y4 = vfmaq_f32( x0, s14, cos1q ); y4 = vfmaq_f32( y4, s23, cos2q ); y1 = vfmaq_f32( y4, d14, sin1q ); y1 = vfmaq_f32( y1, d23, sin2q ); y4 = vfmsq_f32( y4, d14, sin1q ); y4 = vfmsq_f32( y4, d23, sin2q ); y3 = vfmaq_f32( x0, s14, cos2q ); y3 = vfmaq_f32( y3, s23, cos1q ); y2 = vfmaq_f32( y3, d14, sin2q ); y2 = vfmsq_f32( y2, d23, sin1q ); y3 = vfmsq_f32( y3, d14, sin2q ); y3 = vfmaq_f32( y3, d23, sin1q ); vst1_f32( (float *)(y + 0), vget_low_f32(y0) ); vst1_f32( (float *)(y + 1), vget_low_f32(y1) ); vst1_f32( (float *)(y + 2), vget_low_f32(y2) ); vst1_f32( (float *)(y + 3), vget_low_f32(y3) ); vst1_f32( (float *)(y + 4), vget_low_f32(y4) ); vst1_f32( (float *)(y + 5), vget_high_f32(y0) ); vst1_f32( (float *)(y + 6), vget_high_f32(y1) ); vst1_f32( (float *)(y + 7), vget_high_f32(y2) ); vst1_f32( (float *)(y + 8), vget_high_f32(y3) ); vst1_f32( (float *)(y + 9), vget_high_f32(y4) ); } } #ifndef TEST_NEON #define fft_5 neon_fft_5 #endif #endif /* fft_5 */ /** * FFT Butterfly 3 Points */ #ifndef fft_bf3 LC3_HOT static inline void neon_fft_bf3( const struct lc3_fft_bf3_twiddles *twiddles, const struct lc3_complex *x, struct lc3_complex *y, int n) { int n3 = twiddles->n3; const struct lc3_complex (*w0_ptr)[2] = twiddles->t; const struct lc3_complex (*w1_ptr)[2] = w0_ptr + n3; const struct lc3_complex (*w2_ptr)[2] = w1_ptr + n3; const struct lc3_complex *x0_ptr = x; const struct lc3_complex *x1_ptr = x0_ptr + n*n3; const struct lc3_complex *x2_ptr = x1_ptr + n*n3; struct lc3_complex *y0_ptr = y; struct lc3_complex *y1_ptr = y0_ptr + n3; struct lc3_complex *y2_ptr = y1_ptr + n3; for (int j, i = 0; i < n; i++, y0_ptr += 3*n3, y1_ptr += 3*n3, y2_ptr += 3*n3) { /* --- Process by pair --- */ for (j = 0; j < (n3 >> 1); j++, x0_ptr += 2, x1_ptr += 2, x2_ptr += 2) { float32x4_t x0 = vld1q_f32( (float *)x0_ptr ); float32x4_t x1 = vld1q_f32( (float *)x1_ptr ); float32x4_t x2 = vld1q_f32( (float *)x2_ptr ); float32x4_t x1r = vtrn1q_f32( vrev64q_f32(vnegq_f32(x1)), x1 ); float32x4_t x2r = vtrn1q_f32( vrev64q_f32(vnegq_f32(x2)), x2 ); float32x4x2_t wn; float32x4_t yn; wn = vld2q_f32( (float *)(w0_ptr + 2*j) ); yn = vfmaq_f32( x0, x1 , vtrn1q_f32(wn.val[0], wn.val[0]) ); yn = vfmaq_f32( yn, x1r, vtrn1q_f32(wn.val[1], wn.val[1]) ); yn = vfmaq_f32( yn, x2 , vtrn2q_f32(wn.val[0], wn.val[0]) ); yn = vfmaq_f32( yn, x2r, vtrn2q_f32(wn.val[1], wn.val[1]) ); vst1q_f32( (float *)(y0_ptr + 2*j), yn ); wn = vld2q_f32( (float *)(w1_ptr + 2*j) ); yn = vfmaq_f32( x0, x1 , vtrn1q_f32(wn.val[0], wn.val[0]) ); yn = vfmaq_f32( yn, x1r, vtrn1q_f32(wn.val[1], wn.val[1]) ); yn = vfmaq_f32( yn, x2 , vtrn2q_f32(wn.val[0], wn.val[0]) ); yn = vfmaq_f32( yn, x2r, vtrn2q_f32(wn.val[1], wn.val[1]) ); vst1q_f32( (float *)(y1_ptr + 2*j), yn ); wn = vld2q_f32( (float *)(w2_ptr + 2*j) ); yn = vfmaq_f32( x0, x1 , vtrn1q_f32(wn.val[0], wn.val[0]) ); yn = vfmaq_f32( yn, x1r, vtrn1q_f32(wn.val[1], wn.val[1]) ); yn = vfmaq_f32( yn, x2 , vtrn2q_f32(wn.val[0], wn.val[0]) ); yn = vfmaq_f32( yn, x2r, vtrn2q_f32(wn.val[1], wn.val[1]) ); vst1q_f32( (float *)(y2_ptr + 2*j), yn ); } /* --- Last iteration --- */ if (n3 & 1) { float32x2x2_t wn; float32x2_t yn; float32x2_t x0 = vld1_f32( (float *)(x0_ptr++) ); float32x2_t x1 = vld1_f32( (float *)(x1_ptr++) ); float32x2_t x2 = vld1_f32( (float *)(x2_ptr++) ); float32x2_t x1r = vtrn1_f32( vrev64_f32(vneg_f32(x1)), x1 ); float32x2_t x2r = vtrn1_f32( vrev64_f32(vneg_f32(x2)), x2 ); wn = vld2_f32( (float *)(w0_ptr + 2*j) ); yn = vfma_f32( x0, x1 , vtrn1_f32(wn.val[0], wn.val[0]) ); yn = vfma_f32( yn, x1r, vtrn1_f32(wn.val[1], wn.val[1]) ); yn = vfma_f32( yn, x2 , vtrn2_f32(wn.val[0], wn.val[0]) ); yn = vfma_f32( yn, x2r, vtrn2_f32(wn.val[1], wn.val[1]) ); vst1_f32( (float *)(y0_ptr + 2*j), yn ); wn = vld2_f32( (float *)(w1_ptr + 2*j) ); yn = vfma_f32( x0, x1 , vtrn1_f32(wn.val[0], wn.val[0]) ); yn = vfma_f32( yn, x1r, vtrn1_f32(wn.val[1], wn.val[1]) ); yn = vfma_f32( yn, x2 , vtrn2_f32(wn.val[0], wn.val[0]) ); yn = vfma_f32( yn, x2r, vtrn2_f32(wn.val[1], wn.val[1]) ); vst1_f32( (float *)(y1_ptr + 2*j), yn ); wn = vld2_f32( (float *)(w2_ptr + 2*j) ); yn = vfma_f32( x0, x1 , vtrn1_f32(wn.val[0], wn.val[0]) ); yn = vfma_f32( yn, x1r, vtrn1_f32(wn.val[1], wn.val[1]) ); yn = vfma_f32( yn, x2 , vtrn2_f32(wn.val[0], wn.val[0]) ); yn = vfma_f32( yn, x2r, vtrn2_f32(wn.val[1], wn.val[1]) ); vst1_f32( (float *)(y2_ptr + 2*j), yn ); } } } #ifndef TEST_NEON #define fft_bf3 neon_fft_bf3 #endif #endif /* fft_bf3 */ /** * FFT Butterfly 2 Points */ #ifndef fft_bf2 LC3_HOT static inline void neon_fft_bf2( const struct lc3_fft_bf2_twiddles *twiddles, const struct lc3_complex *x, struct lc3_complex *y, int n) { int n2 = twiddles->n2; const struct lc3_complex *w_ptr = twiddles->t; const struct lc3_complex *x0_ptr = x; const struct lc3_complex *x1_ptr = x0_ptr + n*n2; struct lc3_complex *y0_ptr = y; struct lc3_complex *y1_ptr = y0_ptr + n2; for (int j, i = 0; i < n; i++, y0_ptr += 2*n2, y1_ptr += 2*n2) { /* --- Process by pair --- */ for (j = 0; j < (n2 >> 1); j++, x0_ptr += 2, x1_ptr += 2) { float32x4_t x0 = vld1q_f32( (float *)x0_ptr ); float32x4_t x1 = vld1q_f32( (float *)x1_ptr ); float32x4_t y0, y1; float32x4_t x1r = vtrn1q_f32( vrev64q_f32(vnegq_f32(x1)), x1 ); float32x4_t w = vld1q_f32( (float *)(w_ptr + 2*j) ); float32x4_t w_re = vtrn1q_f32(w, w); float32x4_t w_im = vtrn2q_f32(w, w); y0 = vfmaq_f32( x0, x1 , w_re ); y0 = vfmaq_f32( y0, x1r, w_im ); vst1q_f32( (float *)(y0_ptr + 2*j), y0 ); y1 = vfmsq_f32( x0, x1 , w_re ); y1 = vfmsq_f32( y1, x1r, w_im ); vst1q_f32( (float *)(y1_ptr + 2*j), y1 ); } /* --- Last iteration --- */ if (n2 & 1) { float32x2_t x0 = vld1_f32( (float *)(x0_ptr++) ); float32x2_t x1 = vld1_f32( (float *)(x1_ptr++) ); float32x2_t y0, y1; float32x2_t x1r = vtrn1_f32( vrev64_f32(vneg_f32(x1)), x1 ); float32x2_t w = vld1_f32( (float *)(w_ptr + 2*j) ); float32x2_t w_re = vtrn1_f32(w, w); float32x2_t w_im = vtrn2_f32(w, w); y0 = vfma_f32( x0, x1 , w_re ); y0 = vfma_f32( y0, x1r, w_im ); vst1_f32( (float *)(y0_ptr + 2*j), y0 ); y1 = vfms_f32( x0, x1 , w_re ); y1 = vfms_f32( y1, x1r, w_im ); vst1_f32( (float *)(y1_ptr + 2*j), y1 ); } } } #ifndef TEST_NEON #define fft_bf2 neon_fft_bf2 #endif #endif /* fft_bf2 */ #endif /* __ARM_NEON && __ARM_ARCH_ISA_A64 */