/* * Copyright (c) 2017, Texas Instruments Incorporated * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of Texas Instruments Incorporated nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * ======== QueueP.h ======== */ typedef struct _QueueP_Elem { struct _QueueP_Elem *volatile next; struct _QueueP_Elem *volatile prev; } QueueP_Elem; typedef struct _QueueP_Obj { QueueP_Elem elem; } QueueP_Obj; typedef QueueP_Obj *QueueP_Handle; void QueueP_init(QueueP_Obj *obj); uintptr_t QueueP_head(QueueP_Obj *obj); uintptr_t QueueP_next(QueueP_Elem *qelem); uintptr_t QueueP_prev(QueueP_Elem *qelem); uintptr_t QueueP_get(QueueP_Obj *obj); void QueueP_put(QueueP_Obj *obj, QueueP_Elem *elem); void QueueP_remove(QueueP_Elem *qelem) ; bool QueueP_empty(QueueP_Obj *obj);