/** * \file * * \brief Component description for AC * * Copyright (c) 2018 Microchip Technology Inc. * * \asf_license_start * * \page License * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 (the "License"); you may * not use this file except in compliance with the License. * You may obtain a copy of the Licence at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an AS IS BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * \asf_license_stop * */ #ifndef _SAMC20_AC_COMPONENT_ #define _SAMC20_AC_COMPONENT_ /* ========================================================================== */ /** SOFTWARE API DEFINITION FOR AC */ /* ========================================================================== */ /** \addtogroup SAMC20_AC Analog Comparators */ /*@{*/ #define AC_U2245 #define REV_AC 0x111 /* -------- AC_CTRLA : (AC Offset: 0x00) (R/W 8) Control A -------- */ #if !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) typedef union { struct { uint8_t SWRST:1; /*!< bit: 0 Software Reset */ uint8_t ENABLE:1; /*!< bit: 1 Enable */ uint8_t :6; /*!< bit: 2.. 7 Reserved */ } bit; /*!< Structure used for bit access */ uint8_t reg; /*!< Type used for register access */ } AC_CTRLA_Type; #endif /* !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) */ #define AC_CTRLA_OFFSET 0x00 /**< \brief (AC_CTRLA offset) Control A */ #define AC_CTRLA_RESETVALUE _U_(0x00) /**< \brief (AC_CTRLA reset_value) Control A */ #define AC_CTRLA_SWRST_Pos 0 /**< \brief (AC_CTRLA) Software Reset */ #define AC_CTRLA_SWRST (_U_(0x1) << AC_CTRLA_SWRST_Pos) #define AC_CTRLA_ENABLE_Pos 1 /**< \brief (AC_CTRLA) Enable */ #define AC_CTRLA_ENABLE (_U_(0x1) << AC_CTRLA_ENABLE_Pos) #define AC_CTRLA_MASK _U_(0x03) /**< \brief (AC_CTRLA) MASK Register */ /* -------- AC_CTRLB : (AC Offset: 0x01) ( /W 8) Control B -------- */ #if !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) typedef union { struct { uint8_t START0:1; /*!< bit: 0 Comparator 0 Start Comparison */ uint8_t START1:1; /*!< bit: 1 Comparator 1 Start Comparison */ uint8_t START2:1; /*!< bit: 2 Comparator 2 Start Comparison */ uint8_t START3:1; /*!< bit: 3 Comparator 3 Start Comparison */ uint8_t :4; /*!< bit: 4.. 7 Reserved */ } bit; /*!< Structure used for bit access */ struct { uint8_t START:4; /*!< bit: 0.. 3 Comparator x Start Comparison */ uint8_t :4; /*!< bit: 4.. 7 Reserved */ } vec; /*!< Structure used for vec access */ uint8_t reg; /*!< Type used for register access */ } AC_CTRLB_Type; #endif /* !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) */ #define AC_CTRLB_OFFSET 0x01 /**< \brief (AC_CTRLB offset) Control B */ #define AC_CTRLB_RESETVALUE _U_(0x00) /**< \brief (AC_CTRLB reset_value) Control B */ #define AC_CTRLB_START0_Pos 0 /**< \brief (AC_CTRLB) Comparator 0 Start Comparison */ #define AC_CTRLB_START0 (_U_(1) << AC_CTRLB_START0_Pos) #define AC_CTRLB_START1_Pos 1 /**< \brief (AC_CTRLB) Comparator 1 Start Comparison */ #define AC_CTRLB_START1 (_U_(1) << AC_CTRLB_START1_Pos) #define AC_CTRLB_START2_Pos 2 /**< \brief (AC_CTRLB) Comparator 2 Start Comparison */ #define AC_CTRLB_START2 (_U_(1) << AC_CTRLB_START2_Pos) #define AC_CTRLB_START3_Pos 3 /**< \brief (AC_CTRLB) Comparator 3 Start Comparison */ #define AC_CTRLB_START3 (_U_(1) << AC_CTRLB_START3_Pos) #define AC_CTRLB_START_Pos 0 /**< \brief (AC_CTRLB) Comparator x Start Comparison */ #define AC_CTRLB_START_Msk (_U_(0xF) << AC_CTRLB_START_Pos) #define AC_CTRLB_START(value) (AC_CTRLB_START_Msk & ((value) << AC_CTRLB_START_Pos)) #define AC_CTRLB_MASK _U_(0x0F) /**< \brief (AC_CTRLB) MASK Register */ /* -------- AC_EVCTRL : (AC Offset: 0x02) (R/W 16) Event Control -------- */ #if !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) typedef union { struct { uint16_t COMPEO0:1; /*!< bit: 0 Comparator 0 Event Output Enable */ uint16_t COMPEO1:1; /*!< bit: 1 Comparator 1 Event Output Enable */ uint16_t COMPEO2:1; /*!< bit: 2 Comparator 2 Event Output Enable */ uint16_t COMPEO3:1; /*!< bit: 3 Comparator 3 Event Output Enable */ uint16_t WINEO0:1; /*!< bit: 4 Window 0 Event Output Enable */ uint16_t WINEO1:1; /*!< bit: 5 Window 1 Event Output Enable */ uint16_t :2; /*!< bit: 6.. 7 Reserved */ uint16_t COMPEI0:1; /*!< bit: 8 Comparator 0 Event Input Enable */ uint16_t COMPEI1:1; /*!< bit: 9 Comparator 1 Event Input Enable */ uint16_t COMPEI2:1; /*!< bit: 10 Comparator 2 Event Input Enable */ uint16_t COMPEI3:1; /*!< bit: 11 Comparator 3 Event Input Enable */ uint16_t INVEI0:1; /*!< bit: 12 Comparator 0 Input Event Invert Enable */ uint16_t INVEI1:1; /*!< bit: 13 Comparator 1 Input Event Invert Enable */ uint16_t INVEI2:1; /*!< bit: 14 Comparator 2 Input Event Invert Enable */ uint16_t INVEI3:1; /*!< bit: 15 Comparator 3 Input Event Invert Enable */ } bit; /*!< Structure used for bit access */ struct { uint16_t COMPEO:4; /*!< bit: 0.. 3 Comparator x Event Output Enable */ uint16_t WINEO:2; /*!< bit: 4.. 5 Window x Event Output Enable */ uint16_t :2; /*!< bit: 6.. 7 Reserved */ uint16_t COMPEI:4; /*!< bit: 8..11 Comparator x Event Input Enable */ uint16_t INVEI:4; /*!< bit: 12..15 Comparator x Input Event Invert Enable */ } vec; /*!< Structure used for vec access */ uint16_t reg; /*!< Type used for register access */ } AC_EVCTRL_Type; #endif /* !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) */ #define AC_EVCTRL_OFFSET 0x02 /**< \brief (AC_EVCTRL offset) Event Control */ #define AC_EVCTRL_RESETVALUE _U_(0x0000) /**< \brief (AC_EVCTRL reset_value) Event Control */ #define AC_EVCTRL_COMPEO0_Pos 0 /**< \brief (AC_EVCTRL) Comparator 0 Event Output Enable */ #define AC_EVCTRL_COMPEO0 (_U_(1) << AC_EVCTRL_COMPEO0_Pos) #define AC_EVCTRL_COMPEO1_Pos 1 /**< \brief (AC_EVCTRL) Comparator 1 Event Output Enable */ #define AC_EVCTRL_COMPEO1 (_U_(1) << AC_EVCTRL_COMPEO1_Pos) #define AC_EVCTRL_COMPEO2_Pos 2 /**< \brief (AC_EVCTRL) Comparator 2 Event Output Enable */ #define AC_EVCTRL_COMPEO2 (_U_(1) << AC_EVCTRL_COMPEO2_Pos) #define AC_EVCTRL_COMPEO3_Pos 3 /**< \brief (AC_EVCTRL) Comparator 3 Event Output Enable */ #define AC_EVCTRL_COMPEO3 (_U_(1) << AC_EVCTRL_COMPEO3_Pos) #define AC_EVCTRL_COMPEO_Pos 0 /**< \brief (AC_EVCTRL) Comparator x Event Output Enable */ #define AC_EVCTRL_COMPEO_Msk (_U_(0xF) << AC_EVCTRL_COMPEO_Pos) #define AC_EVCTRL_COMPEO(value) (AC_EVCTRL_COMPEO_Msk & ((value) << AC_EVCTRL_COMPEO_Pos)) #define AC_EVCTRL_WINEO0_Pos 4 /**< \brief (AC_EVCTRL) Window 0 Event Output Enable */ #define AC_EVCTRL_WINEO0 (_U_(1) << AC_EVCTRL_WINEO0_Pos) #define AC_EVCTRL_WINEO1_Pos 5 /**< \brief (AC_EVCTRL) Window 1 Event Output Enable */ #define AC_EVCTRL_WINEO1 (_U_(1) << AC_EVCTRL_WINEO1_Pos) #define AC_EVCTRL_WINEO_Pos 4 /**< \brief (AC_EVCTRL) Window x Event Output Enable */ #define AC_EVCTRL_WINEO_Msk (_U_(0x3) << AC_EVCTRL_WINEO_Pos) #define AC_EVCTRL_WINEO(value) (AC_EVCTRL_WINEO_Msk & ((value) << AC_EVCTRL_WINEO_Pos)) #define AC_EVCTRL_COMPEI0_Pos 8 /**< \brief (AC_EVCTRL) Comparator 0 Event Input Enable */ #define AC_EVCTRL_COMPEI0 (_U_(1) << AC_EVCTRL_COMPEI0_Pos) #define AC_EVCTRL_COMPEI1_Pos 9 /**< \brief (AC_EVCTRL) Comparator 1 Event Input Enable */ #define AC_EVCTRL_COMPEI1 (_U_(1) << AC_EVCTRL_COMPEI1_Pos) #define AC_EVCTRL_COMPEI2_Pos 10 /**< \brief (AC_EVCTRL) Comparator 2 Event Input Enable */ #define AC_EVCTRL_COMPEI2 (_U_(1) << AC_EVCTRL_COMPEI2_Pos) #define AC_EVCTRL_COMPEI3_Pos 11 /**< \brief (AC_EVCTRL) Comparator 3 Event Input Enable */ #define AC_EVCTRL_COMPEI3 (_U_(1) << AC_EVCTRL_COMPEI3_Pos) #define AC_EVCTRL_COMPEI_Pos 8 /**< \brief (AC_EVCTRL) Comparator x Event Input Enable */ #define AC_EVCTRL_COMPEI_Msk (_U_(0xF) << AC_EVCTRL_COMPEI_Pos) #define AC_EVCTRL_COMPEI(value) (AC_EVCTRL_COMPEI_Msk & ((value) << AC_EVCTRL_COMPEI_Pos)) #define AC_EVCTRL_INVEI0_Pos 12 /**< \brief (AC_EVCTRL) Comparator 0 Input Event Invert Enable */ #define AC_EVCTRL_INVEI0 (_U_(1) << AC_EVCTRL_INVEI0_Pos) #define AC_EVCTRL_INVEI1_Pos 13 /**< \brief (AC_EVCTRL) Comparator 1 Input Event Invert Enable */ #define AC_EVCTRL_INVEI1 (_U_(1) << AC_EVCTRL_INVEI1_Pos) #define AC_EVCTRL_INVEI2_Pos 14 /**< \brief (AC_EVCTRL) Comparator 2 Input Event Invert Enable */ #define AC_EVCTRL_INVEI2 (_U_(1) << AC_EVCTRL_INVEI2_Pos) #define AC_EVCTRL_INVEI3_Pos 15 /**< \brief (AC_EVCTRL) Comparator 3 Input Event Invert Enable */ #define AC_EVCTRL_INVEI3 (_U_(1) << AC_EVCTRL_INVEI3_Pos) #define AC_EVCTRL_INVEI_Pos 12 /**< \brief (AC_EVCTRL) Comparator x Input Event Invert Enable */ #define AC_EVCTRL_INVEI_Msk (_U_(0xF) << AC_EVCTRL_INVEI_Pos) #define AC_EVCTRL_INVEI(value) (AC_EVCTRL_INVEI_Msk & ((value) << AC_EVCTRL_INVEI_Pos)) #define AC_EVCTRL_MASK _U_(0xFF3F) /**< \brief (AC_EVCTRL) MASK Register */ /* -------- AC_INTENCLR : (AC Offset: 0x04) (R/W 8) Interrupt Enable Clear -------- */ #if !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) typedef union { struct { uint8_t COMP0:1; /*!< bit: 0 Comparator 0 Interrupt Enable */ uint8_t COMP1:1; /*!< bit: 1 Comparator 1 Interrupt Enable */ uint8_t COMP2:1; /*!< bit: 2 Comparator 2 Interrupt Enable */ uint8_t COMP3:1; /*!< bit: 3 Comparator 3 Interrupt Enable */ uint8_t WIN0:1; /*!< bit: 4 Window 0 Interrupt Enable */ uint8_t WIN1:1; /*!< bit: 5 Window 1 Interrupt Enable */ uint8_t :2; /*!< bit: 6.. 7 Reserved */ } bit; /*!< Structure used for bit access */ struct { uint8_t COMP:4; /*!< bit: 0.. 3 Comparator x Interrupt Enable */ uint8_t WIN:2; /*!< bit: 4.. 5 Window x Interrupt Enable */ uint8_t :2; /*!< bit: 6.. 7 Reserved */ } vec; /*!< Structure used for vec access */ uint8_t reg; /*!< Type used for register access */ } AC_INTENCLR_Type; #endif /* !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) */ #define AC_INTENCLR_OFFSET 0x04 /**< \brief (AC_INTENCLR offset) Interrupt Enable Clear */ #define AC_INTENCLR_RESETVALUE _U_(0x00) /**< \brief (AC_INTENCLR reset_value) Interrupt Enable Clear */ #define AC_INTENCLR_COMP0_Pos 0 /**< \brief (AC_INTENCLR) Comparator 0 Interrupt Enable */ #define AC_INTENCLR_COMP0 (_U_(1) << AC_INTENCLR_COMP0_Pos) #define AC_INTENCLR_COMP1_Pos 1 /**< \brief (AC_INTENCLR) Comparator 1 Interrupt Enable */ #define AC_INTENCLR_COMP1 (_U_(1) << AC_INTENCLR_COMP1_Pos) #define AC_INTENCLR_COMP2_Pos 2 /**< \brief (AC_INTENCLR) Comparator 2 Interrupt Enable */ #define AC_INTENCLR_COMP2 (_U_(1) << AC_INTENCLR_COMP2_Pos) #define AC_INTENCLR_COMP3_Pos 3 /**< \brief (AC_INTENCLR) Comparator 3 Interrupt Enable */ #define AC_INTENCLR_COMP3 (_U_(1) << AC_INTENCLR_COMP3_Pos) #define AC_INTENCLR_COMP_Pos 0 /**< \brief (AC_INTENCLR) Comparator x Interrupt Enable */ #define AC_INTENCLR_COMP_Msk (_U_(0xF) << AC_INTENCLR_COMP_Pos) #define AC_INTENCLR_COMP(value) (AC_INTENCLR_COMP_Msk & ((value) << AC_INTENCLR_COMP_Pos)) #define AC_INTENCLR_WIN0_Pos 4 /**< \brief (AC_INTENCLR) Window 0 Interrupt Enable */ #define AC_INTENCLR_WIN0 (_U_(1) << AC_INTENCLR_WIN0_Pos) #define AC_INTENCLR_WIN1_Pos 5 /**< \brief (AC_INTENCLR) Window 1 Interrupt Enable */ #define AC_INTENCLR_WIN1 (_U_(1) << AC_INTENCLR_WIN1_Pos) #define AC_INTENCLR_WIN_Pos 4 /**< \brief (AC_INTENCLR) Window x Interrupt Enable */ #define AC_INTENCLR_WIN_Msk (_U_(0x3) << AC_INTENCLR_WIN_Pos) #define AC_INTENCLR_WIN(value) (AC_INTENCLR_WIN_Msk & ((value) << AC_INTENCLR_WIN_Pos)) #define AC_INTENCLR_MASK _U_(0x3F) /**< \brief (AC_INTENCLR) MASK Register */ /* -------- AC_INTENSET : (AC Offset: 0x05) (R/W 8) Interrupt Enable Set -------- */ #if !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) typedef union { struct { uint8_t COMP0:1; /*!< bit: 0 Comparator 0 Interrupt Enable */ uint8_t COMP1:1; /*!< bit: 1 Comparator 1 Interrupt Enable */ uint8_t COMP2:1; /*!< bit: 2 Comparator 2 Interrupt Enable */ uint8_t COMP3:1; /*!< bit: 3 Comparator 3 Interrupt Enable */ uint8_t WIN0:1; /*!< bit: 4 Window 0 Interrupt Enable */ uint8_t WIN1:1; /*!< bit: 5 Window 1 Interrupt Enable */ uint8_t :2; /*!< bit: 6.. 7 Reserved */ } bit; /*!< Structure used for bit access */ struct { uint8_t COMP:4; /*!< bit: 0.. 3 Comparator x Interrupt Enable */ uint8_t WIN:2; /*!< bit: 4.. 5 Window x Interrupt Enable */ uint8_t :2; /*!< bit: 6.. 7 Reserved */ } vec; /*!< Structure used for vec access */ uint8_t reg; /*!< Type used for register access */ } AC_INTENSET_Type; #endif /* !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) */ #define AC_INTENSET_OFFSET 0x05 /**< \brief (AC_INTENSET offset) Interrupt Enable Set */ #define AC_INTENSET_RESETVALUE _U_(0x00) /**< \brief (AC_INTENSET reset_value) Interrupt Enable Set */ #define AC_INTENSET_COMP0_Pos 0 /**< \brief (AC_INTENSET) Comparator 0 Interrupt Enable */ #define AC_INTENSET_COMP0 (_U_(1) << AC_INTENSET_COMP0_Pos) #define AC_INTENSET_COMP1_Pos 1 /**< \brief (AC_INTENSET) Comparator 1 Interrupt Enable */ #define AC_INTENSET_COMP1 (_U_(1) << AC_INTENSET_COMP1_Pos) #define AC_INTENSET_COMP2_Pos 2 /**< \brief (AC_INTENSET) Comparator 2 Interrupt Enable */ #define AC_INTENSET_COMP2 (_U_(1) << AC_INTENSET_COMP2_Pos) #define AC_INTENSET_COMP3_Pos 3 /**< \brief (AC_INTENSET) Comparator 3 Interrupt Enable */ #define AC_INTENSET_COMP3 (_U_(1) << AC_INTENSET_COMP3_Pos) #define AC_INTENSET_COMP_Pos 0 /**< \brief (AC_INTENSET) Comparator x Interrupt Enable */ #define AC_INTENSET_COMP_Msk (_U_(0xF) << AC_INTENSET_COMP_Pos) #define AC_INTENSET_COMP(value) (AC_INTENSET_COMP_Msk & ((value) << AC_INTENSET_COMP_Pos)) #define AC_INTENSET_WIN0_Pos 4 /**< \brief (AC_INTENSET) Window 0 Interrupt Enable */ #define AC_INTENSET_WIN0 (_U_(1) << AC_INTENSET_WIN0_Pos) #define AC_INTENSET_WIN1_Pos 5 /**< \brief (AC_INTENSET) Window 1 Interrupt Enable */ #define AC_INTENSET_WIN1 (_U_(1) << AC_INTENSET_WIN1_Pos) #define AC_INTENSET_WIN_Pos 4 /**< \brief (AC_INTENSET) Window x Interrupt Enable */ #define AC_INTENSET_WIN_Msk (_U_(0x3) << AC_INTENSET_WIN_Pos) #define AC_INTENSET_WIN(value) (AC_INTENSET_WIN_Msk & ((value) << AC_INTENSET_WIN_Pos)) #define AC_INTENSET_MASK _U_(0x3F) /**< \brief (AC_INTENSET) MASK Register */ /* -------- AC_INTFLAG : (AC Offset: 0x06) (R/W 8) Interrupt Flag Status and Clear -------- */ #if !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) typedef union { // __I to avoid read-modify-write on write-to-clear register struct { __I uint8_t COMP0:1; /*!< bit: 0 Comparator 0 */ __I uint8_t COMP1:1; /*!< bit: 1 Comparator 1 */ __I uint8_t COMP2:1; /*!< bit: 2 Comparator 2 */ __I uint8_t COMP3:1; /*!< bit: 3 Comparator 3 */ __I uint8_t WIN0:1; /*!< bit: 4 Window 0 */ __I uint8_t WIN1:1; /*!< bit: 5 Window 1 */ __I uint8_t :2; /*!< bit: 6.. 7 Reserved */ } bit; /*!< Structure used for bit access */ struct { __I uint8_t COMP:4; /*!< bit: 0.. 3 Comparator x */ __I uint8_t WIN:2; /*!< bit: 4.. 5 Window x */ __I uint8_t :2; /*!< bit: 6.. 7 Reserved */ } vec; /*!< Structure used for vec access */ uint8_t reg; /*!< Type used for register access */ } AC_INTFLAG_Type; #endif /* !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) */ #define AC_INTFLAG_OFFSET 0x06 /**< \brief (AC_INTFLAG offset) Interrupt Flag Status and Clear */ #define AC_INTFLAG_RESETVALUE _U_(0x00) /**< \brief (AC_INTFLAG reset_value) Interrupt Flag Status and Clear */ #define AC_INTFLAG_COMP0_Pos 0 /**< \brief (AC_INTFLAG) Comparator 0 */ #define AC_INTFLAG_COMP0 (_U_(1) << AC_INTFLAG_COMP0_Pos) #define AC_INTFLAG_COMP1_Pos 1 /**< \brief (AC_INTFLAG) Comparator 1 */ #define AC_INTFLAG_COMP1 (_U_(1) << AC_INTFLAG_COMP1_Pos) #define AC_INTFLAG_COMP2_Pos 2 /**< \brief (AC_INTFLAG) Comparator 2 */ #define AC_INTFLAG_COMP2 (_U_(1) << AC_INTFLAG_COMP2_Pos) #define AC_INTFLAG_COMP3_Pos 3 /**< \brief (AC_INTFLAG) Comparator 3 */ #define AC_INTFLAG_COMP3 (_U_(1) << AC_INTFLAG_COMP3_Pos) #define AC_INTFLAG_COMP_Pos 0 /**< \brief (AC_INTFLAG) Comparator x */ #define AC_INTFLAG_COMP_Msk (_U_(0xF) << AC_INTFLAG_COMP_Pos) #define AC_INTFLAG_COMP(value) (AC_INTFLAG_COMP_Msk & ((value) << AC_INTFLAG_COMP_Pos)) #define AC_INTFLAG_WIN0_Pos 4 /**< \brief (AC_INTFLAG) Window 0 */ #define AC_INTFLAG_WIN0 (_U_(1) << AC_INTFLAG_WIN0_Pos) #define AC_INTFLAG_WIN1_Pos 5 /**< \brief (AC_INTFLAG) Window 1 */ #define AC_INTFLAG_WIN1 (_U_(1) << AC_INTFLAG_WIN1_Pos) #define AC_INTFLAG_WIN_Pos 4 /**< \brief (AC_INTFLAG) Window x */ #define AC_INTFLAG_WIN_Msk (_U_(0x3) << AC_INTFLAG_WIN_Pos) #define AC_INTFLAG_WIN(value) (AC_INTFLAG_WIN_Msk & ((value) << AC_INTFLAG_WIN_Pos)) #define AC_INTFLAG_MASK _U_(0x3F) /**< \brief (AC_INTFLAG) MASK Register */ /* -------- AC_STATUSA : (AC Offset: 0x07) (R/ 8) Status A -------- */ #if !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) typedef union { struct { uint8_t STATE0:1; /*!< bit: 0 Comparator 0 Current State */ uint8_t STATE1:1; /*!< bit: 1 Comparator 1 Current State */ uint8_t STATE2:1; /*!< bit: 2 Comparator 2 Current State */ uint8_t STATE3:1; /*!< bit: 3 Comparator 3 Current State */ uint8_t WSTATE0:2; /*!< bit: 4.. 5 Window 0 Current State */ uint8_t WSTATE1:2; /*!< bit: 6.. 7 Window 1 Current State */ } bit; /*!< Structure used for bit access */ struct { uint8_t STATE:4; /*!< bit: 0.. 3 Comparator x Current State */ uint8_t :4; /*!< bit: 4.. 7 Reserved */ } vec; /*!< Structure used for vec access */ uint8_t reg; /*!< Type used for register access */ } AC_STATUSA_Type; #endif /* !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) */ #define AC_STATUSA_OFFSET 0x07 /**< \brief (AC_STATUSA offset) Status A */ #define AC_STATUSA_RESETVALUE _U_(0x00) /**< \brief (AC_STATUSA reset_value) Status A */ #define AC_STATUSA_STATE0_Pos 0 /**< \brief (AC_STATUSA) Comparator 0 Current State */ #define AC_STATUSA_STATE0 (_U_(1) << AC_STATUSA_STATE0_Pos) #define AC_STATUSA_STATE1_Pos 1 /**< \brief (AC_STATUSA) Comparator 1 Current State */ #define AC_STATUSA_STATE1 (_U_(1) << AC_STATUSA_STATE1_Pos) #define AC_STATUSA_STATE2_Pos 2 /**< \brief (AC_STATUSA) Comparator 2 Current State */ #define AC_STATUSA_STATE2 (_U_(1) << AC_STATUSA_STATE2_Pos) #define AC_STATUSA_STATE3_Pos 3 /**< \brief (AC_STATUSA) Comparator 3 Current State */ #define AC_STATUSA_STATE3 (_U_(1) << AC_STATUSA_STATE3_Pos) #define AC_STATUSA_STATE_Pos 0 /**< \brief (AC_STATUSA) Comparator x Current State */ #define AC_STATUSA_STATE_Msk (_U_(0xF) << AC_STATUSA_STATE_Pos) #define AC_STATUSA_STATE(value) (AC_STATUSA_STATE_Msk & ((value) << AC_STATUSA_STATE_Pos)) #define AC_STATUSA_WSTATE0_Pos 4 /**< \brief (AC_STATUSA) Window 0 Current State */ #define AC_STATUSA_WSTATE0_Msk (_U_(0x3) << AC_STATUSA_WSTATE0_Pos) #define AC_STATUSA_WSTATE0(value) (AC_STATUSA_WSTATE0_Msk & ((value) << AC_STATUSA_WSTATE0_Pos)) #define AC_STATUSA_WSTATE0_ABOVE_Val _U_(0x0) /**< \brief (AC_STATUSA) Signal is above window */ #define AC_STATUSA_WSTATE0_INSIDE_Val _U_(0x1) /**< \brief (AC_STATUSA) Signal is inside window */ #define AC_STATUSA_WSTATE0_BELOW_Val _U_(0x2) /**< \brief (AC_STATUSA) Signal is below window */ #define AC_STATUSA_WSTATE0_ABOVE (AC_STATUSA_WSTATE0_ABOVE_Val << AC_STATUSA_WSTATE0_Pos) #define AC_STATUSA_WSTATE0_INSIDE (AC_STATUSA_WSTATE0_INSIDE_Val << AC_STATUSA_WSTATE0_Pos) #define AC_STATUSA_WSTATE0_BELOW (AC_STATUSA_WSTATE0_BELOW_Val << AC_STATUSA_WSTATE0_Pos) #define AC_STATUSA_WSTATE1_Pos 6 /**< \brief (AC_STATUSA) Window 1 Current State */ #define AC_STATUSA_WSTATE1_Msk (_U_(0x3) << AC_STATUSA_WSTATE1_Pos) #define AC_STATUSA_WSTATE1(value) (AC_STATUSA_WSTATE1_Msk & ((value) << AC_STATUSA_WSTATE1_Pos)) #define AC_STATUSA_WSTATE1_ABOVE_Val _U_(0x0) /**< \brief (AC_STATUSA) Signal is above window */ #define AC_STATUSA_WSTATE1_INSIDE_Val _U_(0x1) /**< \brief (AC_STATUSA) Signal is inside window */ #define AC_STATUSA_WSTATE1_BELOW_Val _U_(0x2) /**< \brief (AC_STATUSA) Signal is below window */ #define AC_STATUSA_WSTATE1_ABOVE (AC_STATUSA_WSTATE1_ABOVE_Val << AC_STATUSA_WSTATE1_Pos) #define AC_STATUSA_WSTATE1_INSIDE (AC_STATUSA_WSTATE1_INSIDE_Val << AC_STATUSA_WSTATE1_Pos) #define AC_STATUSA_WSTATE1_BELOW (AC_STATUSA_WSTATE1_BELOW_Val << AC_STATUSA_WSTATE1_Pos) #define AC_STATUSA_MASK _U_(0xFF) /**< \brief (AC_STATUSA) MASK Register */ /* -------- AC_STATUSB : (AC Offset: 0x08) (R/ 8) Status B -------- */ #if !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) typedef union { struct { uint8_t READY0:1; /*!< bit: 0 Comparator 0 Ready */ uint8_t READY1:1; /*!< bit: 1 Comparator 1 Ready */ uint8_t READY2:1; /*!< bit: 2 Comparator 2 Ready */ uint8_t READY3:1; /*!< bit: 3 Comparator 3 Ready */ uint8_t :4; /*!< bit: 4.. 7 Reserved */ } bit; /*!< Structure used for bit access */ struct { uint8_t READY:4; /*!< bit: 0.. 3 Comparator x Ready */ uint8_t :4; /*!< bit: 4.. 7 Reserved */ } vec; /*!< Structure used for vec access */ uint8_t reg; /*!< Type used for register access */ } AC_STATUSB_Type; #endif /* !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) */ #define AC_STATUSB_OFFSET 0x08 /**< \brief (AC_STATUSB offset) Status B */ #define AC_STATUSB_RESETVALUE _U_(0x00) /**< \brief (AC_STATUSB reset_value) Status B */ #define AC_STATUSB_READY0_Pos 0 /**< \brief (AC_STATUSB) Comparator 0 Ready */ #define AC_STATUSB_READY0 (_U_(1) << AC_STATUSB_READY0_Pos) #define AC_STATUSB_READY1_Pos 1 /**< \brief (AC_STATUSB) Comparator 1 Ready */ #define AC_STATUSB_READY1 (_U_(1) << AC_STATUSB_READY1_Pos) #define AC_STATUSB_READY2_Pos 2 /**< \brief (AC_STATUSB) Comparator 2 Ready */ #define AC_STATUSB_READY2 (_U_(1) << AC_STATUSB_READY2_Pos) #define AC_STATUSB_READY3_Pos 3 /**< \brief (AC_STATUSB) Comparator 3 Ready */ #define AC_STATUSB_READY3 (_U_(1) << AC_STATUSB_READY3_Pos) #define AC_STATUSB_READY_Pos 0 /**< \brief (AC_STATUSB) Comparator x Ready */ #define AC_STATUSB_READY_Msk (_U_(0xF) << AC_STATUSB_READY_Pos) #define AC_STATUSB_READY(value) (AC_STATUSB_READY_Msk & ((value) << AC_STATUSB_READY_Pos)) #define AC_STATUSB_MASK _U_(0x0F) /**< \brief (AC_STATUSB) MASK Register */ /* -------- AC_DBGCTRL : (AC Offset: 0x09) (R/W 8) Debug Control -------- */ #if !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) typedef union { struct { uint8_t DBGRUN:1; /*!< bit: 0 Debug Run */ uint8_t :7; /*!< bit: 1.. 7 Reserved */ } bit; /*!< Structure used for bit access */ uint8_t reg; /*!< Type used for register access */ } AC_DBGCTRL_Type; #endif /* !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) */ #define AC_DBGCTRL_OFFSET 0x09 /**< \brief (AC_DBGCTRL offset) Debug Control */ #define AC_DBGCTRL_RESETVALUE _U_(0x00) /**< \brief (AC_DBGCTRL reset_value) Debug Control */ #define AC_DBGCTRL_DBGRUN_Pos 0 /**< \brief (AC_DBGCTRL) Debug Run */ #define AC_DBGCTRL_DBGRUN (_U_(0x1) << AC_DBGCTRL_DBGRUN_Pos) #define AC_DBGCTRL_MASK _U_(0x01) /**< \brief (AC_DBGCTRL) MASK Register */ /* -------- AC_WINCTRL : (AC Offset: 0x0A) (R/W 8) Window Control -------- */ #if !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) typedef union { struct { uint8_t WEN0:1; /*!< bit: 0 Window 0 Mode Enable */ uint8_t WINTSEL0:2; /*!< bit: 1.. 2 Window 0 Interrupt Selection */ uint8_t :1; /*!< bit: 3 Reserved */ uint8_t WEN1:1; /*!< bit: 4 Window 1 Mode Enable */ uint8_t WINTSEL1:2; /*!< bit: 5.. 6 Window 1 Interrupt Selection */ uint8_t :1; /*!< bit: 7 Reserved */ } bit; /*!< Structure used for bit access */ uint8_t reg; /*!< Type used for register access */ } AC_WINCTRL_Type; #endif /* !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) */ #define AC_WINCTRL_OFFSET 0x0A /**< \brief (AC_WINCTRL offset) Window Control */ #define AC_WINCTRL_RESETVALUE _U_(0x00) /**< \brief (AC_WINCTRL reset_value) Window Control */ #define AC_WINCTRL_WEN0_Pos 0 /**< \brief (AC_WINCTRL) Window 0 Mode Enable */ #define AC_WINCTRL_WEN0 (_U_(0x1) << AC_WINCTRL_WEN0_Pos) #define AC_WINCTRL_WINTSEL0_Pos 1 /**< \brief (AC_WINCTRL) Window 0 Interrupt Selection */ #define AC_WINCTRL_WINTSEL0_Msk (_U_(0x3) << AC_WINCTRL_WINTSEL0_Pos) #define AC_WINCTRL_WINTSEL0(value) (AC_WINCTRL_WINTSEL0_Msk & ((value) << AC_WINCTRL_WINTSEL0_Pos)) #define AC_WINCTRL_WINTSEL0_ABOVE_Val _U_(0x0) /**< \brief (AC_WINCTRL) Interrupt on signal above window */ #define AC_WINCTRL_WINTSEL0_INSIDE_Val _U_(0x1) /**< \brief (AC_WINCTRL) Interrupt on signal inside window */ #define AC_WINCTRL_WINTSEL0_BELOW_Val _U_(0x2) /**< \brief (AC_WINCTRL) Interrupt on signal below window */ #define AC_WINCTRL_WINTSEL0_OUTSIDE_Val _U_(0x3) /**< \brief (AC_WINCTRL) Interrupt on signal outside window */ #define AC_WINCTRL_WINTSEL0_ABOVE (AC_WINCTRL_WINTSEL0_ABOVE_Val << AC_WINCTRL_WINTSEL0_Pos) #define AC_WINCTRL_WINTSEL0_INSIDE (AC_WINCTRL_WINTSEL0_INSIDE_Val << AC_WINCTRL_WINTSEL0_Pos) #define AC_WINCTRL_WINTSEL0_BELOW (AC_WINCTRL_WINTSEL0_BELOW_Val << AC_WINCTRL_WINTSEL0_Pos) #define AC_WINCTRL_WINTSEL0_OUTSIDE (AC_WINCTRL_WINTSEL0_OUTSIDE_Val << AC_WINCTRL_WINTSEL0_Pos) #define AC_WINCTRL_WEN1_Pos 4 /**< \brief (AC_WINCTRL) Window 1 Mode Enable */ #define AC_WINCTRL_WEN1 (_U_(0x1) << AC_WINCTRL_WEN1_Pos) #define AC_WINCTRL_WINTSEL1_Pos 5 /**< \brief (AC_WINCTRL) Window 1 Interrupt Selection */ #define AC_WINCTRL_WINTSEL1_Msk (_U_(0x3) << AC_WINCTRL_WINTSEL1_Pos) #define AC_WINCTRL_WINTSEL1(value) (AC_WINCTRL_WINTSEL1_Msk & ((value) << AC_WINCTRL_WINTSEL1_Pos)) #define AC_WINCTRL_WINTSEL1_ABOVE_Val _U_(0x0) /**< \brief (AC_WINCTRL) Interrupt on signal above window */ #define AC_WINCTRL_WINTSEL1_INSIDE_Val _U_(0x1) /**< \brief (AC_WINCTRL) Interrupt on signal inside window */ #define AC_WINCTRL_WINTSEL1_BELOW_Val _U_(0x2) /**< \brief (AC_WINCTRL) Interrupt on signal below window */ #define AC_WINCTRL_WINTSEL1_OUTSIDE_Val _U_(0x3) /**< \brief (AC_WINCTRL) Interrupt on signal outside window */ #define AC_WINCTRL_WINTSEL1_ABOVE (AC_WINCTRL_WINTSEL1_ABOVE_Val << AC_WINCTRL_WINTSEL1_Pos) #define AC_WINCTRL_WINTSEL1_INSIDE (AC_WINCTRL_WINTSEL1_INSIDE_Val << AC_WINCTRL_WINTSEL1_Pos) #define AC_WINCTRL_WINTSEL1_BELOW (AC_WINCTRL_WINTSEL1_BELOW_Val << AC_WINCTRL_WINTSEL1_Pos) #define AC_WINCTRL_WINTSEL1_OUTSIDE (AC_WINCTRL_WINTSEL1_OUTSIDE_Val << AC_WINCTRL_WINTSEL1_Pos) #define AC_WINCTRL_MASK _U_(0x77) /**< \brief (AC_WINCTRL) MASK Register */ /* -------- AC_SCALER : (AC Offset: 0x0C) (R/W 8) Scaler n -------- */ #if !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) typedef union { struct { uint8_t VALUE:6; /*!< bit: 0.. 5 Scaler Value */ uint8_t :2; /*!< bit: 6.. 7 Reserved */ } bit; /*!< Structure used for bit access */ uint8_t reg; /*!< Type used for register access */ } AC_SCALER_Type; #endif /* !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) */ #define AC_SCALER_OFFSET 0x0C /**< \brief (AC_SCALER offset) Scaler n */ #define AC_SCALER_RESETVALUE _U_(0x00) /**< \brief (AC_SCALER reset_value) Scaler n */ #define AC_SCALER_VALUE_Pos 0 /**< \brief (AC_SCALER) Scaler Value */ #define AC_SCALER_VALUE_Msk (_U_(0x3F) << AC_SCALER_VALUE_Pos) #define AC_SCALER_VALUE(value) (AC_SCALER_VALUE_Msk & ((value) << AC_SCALER_VALUE_Pos)) #define AC_SCALER_MASK _U_(0x3F) /**< \brief (AC_SCALER) MASK Register */ /* -------- AC_COMPCTRL : (AC Offset: 0x10) (R/W 32) Comparator Control n -------- */ #if !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) typedef union { struct { uint32_t :1; /*!< bit: 0 Reserved */ uint32_t ENABLE:1; /*!< bit: 1 Enable */ uint32_t SINGLE:1; /*!< bit: 2 Single-Shot Mode */ uint32_t INTSEL:2; /*!< bit: 3.. 4 Interrupt Selection */ uint32_t :1; /*!< bit: 5 Reserved */ uint32_t RUNSTDBY:1; /*!< bit: 6 Run in Standby */ uint32_t :1; /*!< bit: 7 Reserved */ uint32_t MUXNEG:3; /*!< bit: 8..10 Negative Input Mux Selection */ uint32_t :1; /*!< bit: 11 Reserved */ uint32_t MUXPOS:3; /*!< bit: 12..14 Positive Input Mux Selection */ uint32_t SWAP:1; /*!< bit: 15 Swap Inputs and Invert */ uint32_t SPEED:2; /*!< bit: 16..17 Speed Selection */ uint32_t :1; /*!< bit: 18 Reserved */ uint32_t HYSTEN:1; /*!< bit: 19 Hysteresis Enable */ uint32_t :4; /*!< bit: 20..23 Reserved */ uint32_t FLEN:3; /*!< bit: 24..26 Filter Length */ uint32_t :1; /*!< bit: 27 Reserved */ uint32_t OUT:2; /*!< bit: 28..29 Output */ uint32_t :2; /*!< bit: 30..31 Reserved */ } bit; /*!< Structure used for bit access */ uint32_t reg; /*!< Type used for register access */ } AC_COMPCTRL_Type; #endif /* !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) */ #define AC_COMPCTRL_OFFSET 0x10 /**< \brief (AC_COMPCTRL offset) Comparator Control n */ #define AC_COMPCTRL_RESETVALUE _U_(0x00000000) /**< \brief (AC_COMPCTRL reset_value) Comparator Control n */ #define AC_COMPCTRL_ENABLE_Pos 1 /**< \brief (AC_COMPCTRL) Enable */ #define AC_COMPCTRL_ENABLE (_U_(0x1) << AC_COMPCTRL_ENABLE_Pos) #define AC_COMPCTRL_SINGLE_Pos 2 /**< \brief (AC_COMPCTRL) Single-Shot Mode */ #define AC_COMPCTRL_SINGLE (_U_(0x1) << AC_COMPCTRL_SINGLE_Pos) #define AC_COMPCTRL_INTSEL_Pos 3 /**< \brief (AC_COMPCTRL) Interrupt Selection */ #define AC_COMPCTRL_INTSEL_Msk (_U_(0x3) << AC_COMPCTRL_INTSEL_Pos) #define AC_COMPCTRL_INTSEL(value) (AC_COMPCTRL_INTSEL_Msk & ((value) << AC_COMPCTRL_INTSEL_Pos)) #define AC_COMPCTRL_INTSEL_TOGGLE_Val _U_(0x0) /**< \brief (AC_COMPCTRL) Interrupt on comparator output toggle */ #define AC_COMPCTRL_INTSEL_RISING_Val _U_(0x1) /**< \brief (AC_COMPCTRL) Interrupt on comparator output rising */ #define AC_COMPCTRL_INTSEL_FALLING_Val _U_(0x2) /**< \brief (AC_COMPCTRL) Interrupt on comparator output falling */ #define AC_COMPCTRL_INTSEL_EOC_Val _U_(0x3) /**< \brief (AC_COMPCTRL) Interrupt on end of comparison (single-shot mode only) */ #define AC_COMPCTRL_INTSEL_TOGGLE (AC_COMPCTRL_INTSEL_TOGGLE_Val << AC_COMPCTRL_INTSEL_Pos) #define AC_COMPCTRL_INTSEL_RISING (AC_COMPCTRL_INTSEL_RISING_Val << AC_COMPCTRL_INTSEL_Pos) #define AC_COMPCTRL_INTSEL_FALLING (AC_COMPCTRL_INTSEL_FALLING_Val << AC_COMPCTRL_INTSEL_Pos) #define AC_COMPCTRL_INTSEL_EOC (AC_COMPCTRL_INTSEL_EOC_Val << AC_COMPCTRL_INTSEL_Pos) #define AC_COMPCTRL_RUNSTDBY_Pos 6 /**< \brief (AC_COMPCTRL) Run in Standby */ #define AC_COMPCTRL_RUNSTDBY (_U_(0x1) << AC_COMPCTRL_RUNSTDBY_Pos) #define AC_COMPCTRL_MUXNEG_Pos 8 /**< \brief (AC_COMPCTRL) Negative Input Mux Selection */ #define AC_COMPCTRL_MUXNEG_Msk (_U_(0x7) << AC_COMPCTRL_MUXNEG_Pos) #define AC_COMPCTRL_MUXNEG(value) (AC_COMPCTRL_MUXNEG_Msk & ((value) << AC_COMPCTRL_MUXNEG_Pos)) #define AC_COMPCTRL_MUXNEG_PIN0_Val _U_(0x0) /**< \brief (AC_COMPCTRL) I/O pin 0 */ #define AC_COMPCTRL_MUXNEG_PIN1_Val _U_(0x1) /**< \brief (AC_COMPCTRL) I/O pin 1 */ #define AC_COMPCTRL_MUXNEG_PIN2_Val _U_(0x2) /**< \brief (AC_COMPCTRL) I/O pin 2 */ #define AC_COMPCTRL_MUXNEG_PIN3_Val _U_(0x3) /**< \brief (AC_COMPCTRL) I/O pin 3 */ #define AC_COMPCTRL_MUXNEG_GND_Val _U_(0x4) /**< \brief (AC_COMPCTRL) Ground */ #define AC_COMPCTRL_MUXNEG_VSCALE_Val _U_(0x5) /**< \brief (AC_COMPCTRL) VDD scaler */ #define AC_COMPCTRL_MUXNEG_BANDGAP_Val _U_(0x6) /**< \brief (AC_COMPCTRL) Internal bandgap voltage */ #define AC_COMPCTRL_MUXNEG_DAC_Val _U_(0x7) /**< \brief (AC_COMPCTRL) DAC output */ #define AC_COMPCTRL_MUXNEG_PIN0 (AC_COMPCTRL_MUXNEG_PIN0_Val << AC_COMPCTRL_MUXNEG_Pos) #define AC_COMPCTRL_MUXNEG_PIN1 (AC_COMPCTRL_MUXNEG_PIN1_Val << AC_COMPCTRL_MUXNEG_Pos) #define AC_COMPCTRL_MUXNEG_PIN2 (AC_COMPCTRL_MUXNEG_PIN2_Val << AC_COMPCTRL_MUXNEG_Pos) #define AC_COMPCTRL_MUXNEG_PIN3 (AC_COMPCTRL_MUXNEG_PIN3_Val << AC_COMPCTRL_MUXNEG_Pos) #define AC_COMPCTRL_MUXNEG_GND (AC_COMPCTRL_MUXNEG_GND_Val << AC_COMPCTRL_MUXNEG_Pos) #define AC_COMPCTRL_MUXNEG_VSCALE (AC_COMPCTRL_MUXNEG_VSCALE_Val << AC_COMPCTRL_MUXNEG_Pos) #define AC_COMPCTRL_MUXNEG_BANDGAP (AC_COMPCTRL_MUXNEG_BANDGAP_Val << AC_COMPCTRL_MUXNEG_Pos) #define AC_COMPCTRL_MUXNEG_DAC (AC_COMPCTRL_MUXNEG_DAC_Val << AC_COMPCTRL_MUXNEG_Pos) #define AC_COMPCTRL_MUXPOS_Pos 12 /**< \brief (AC_COMPCTRL) Positive Input Mux Selection */ #define AC_COMPCTRL_MUXPOS_Msk (_U_(0x7) << AC_COMPCTRL_MUXPOS_Pos) #define AC_COMPCTRL_MUXPOS(value) (AC_COMPCTRL_MUXPOS_Msk & ((value) << AC_COMPCTRL_MUXPOS_Pos)) #define AC_COMPCTRL_MUXPOS_PIN0_Val _U_(0x0) /**< \brief (AC_COMPCTRL) I/O pin 0 */ #define AC_COMPCTRL_MUXPOS_PIN1_Val _U_(0x1) /**< \brief (AC_COMPCTRL) I/O pin 1 */ #define AC_COMPCTRL_MUXPOS_PIN2_Val _U_(0x2) /**< \brief (AC_COMPCTRL) I/O pin 2 */ #define AC_COMPCTRL_MUXPOS_PIN3_Val _U_(0x3) /**< \brief (AC_COMPCTRL) I/O pin 3 */ #define AC_COMPCTRL_MUXPOS_VSCALE_Val _U_(0x4) /**< \brief (AC_COMPCTRL) VDD Scaler */ #define AC_COMPCTRL_MUXPOS_PIN0 (AC_COMPCTRL_MUXPOS_PIN0_Val << AC_COMPCTRL_MUXPOS_Pos) #define AC_COMPCTRL_MUXPOS_PIN1 (AC_COMPCTRL_MUXPOS_PIN1_Val << AC_COMPCTRL_MUXPOS_Pos) #define AC_COMPCTRL_MUXPOS_PIN2 (AC_COMPCTRL_MUXPOS_PIN2_Val << AC_COMPCTRL_MUXPOS_Pos) #define AC_COMPCTRL_MUXPOS_PIN3 (AC_COMPCTRL_MUXPOS_PIN3_Val << AC_COMPCTRL_MUXPOS_Pos) #define AC_COMPCTRL_MUXPOS_VSCALE (AC_COMPCTRL_MUXPOS_VSCALE_Val << AC_COMPCTRL_MUXPOS_Pos) #define AC_COMPCTRL_SWAP_Pos 15 /**< \brief (AC_COMPCTRL) Swap Inputs and Invert */ #define AC_COMPCTRL_SWAP (_U_(0x1) << AC_COMPCTRL_SWAP_Pos) #define AC_COMPCTRL_SPEED_Pos 16 /**< \brief (AC_COMPCTRL) Speed Selection */ #define AC_COMPCTRL_SPEED_Msk (_U_(0x3) << AC_COMPCTRL_SPEED_Pos) #define AC_COMPCTRL_SPEED(value) (AC_COMPCTRL_SPEED_Msk & ((value) << AC_COMPCTRL_SPEED_Pos)) #define AC_COMPCTRL_SPEED_LOW_Val _U_(0x0) /**< \brief (AC_COMPCTRL) Low speed */ #define AC_COMPCTRL_SPEED_HIGH_Val _U_(0x3) /**< \brief (AC_COMPCTRL) High speed */ #define AC_COMPCTRL_SPEED_LOW (AC_COMPCTRL_SPEED_LOW_Val << AC_COMPCTRL_SPEED_Pos) #define AC_COMPCTRL_SPEED_HIGH (AC_COMPCTRL_SPEED_HIGH_Val << AC_COMPCTRL_SPEED_Pos) #define AC_COMPCTRL_HYSTEN_Pos 19 /**< \brief (AC_COMPCTRL) Hysteresis Enable */ #define AC_COMPCTRL_HYSTEN (_U_(0x1) << AC_COMPCTRL_HYSTEN_Pos) #define AC_COMPCTRL_FLEN_Pos 24 /**< \brief (AC_COMPCTRL) Filter Length */ #define AC_COMPCTRL_FLEN_Msk (_U_(0x7) << AC_COMPCTRL_FLEN_Pos) #define AC_COMPCTRL_FLEN(value) (AC_COMPCTRL_FLEN_Msk & ((value) << AC_COMPCTRL_FLEN_Pos)) #define AC_COMPCTRL_FLEN_OFF_Val _U_(0x0) /**< \brief (AC_COMPCTRL) No filtering */ #define AC_COMPCTRL_FLEN_MAJ3_Val _U_(0x1) /**< \brief (AC_COMPCTRL) 3-bit majority function (2 of 3) */ #define AC_COMPCTRL_FLEN_MAJ5_Val _U_(0x2) /**< \brief (AC_COMPCTRL) 5-bit majority function (3 of 5) */ #define AC_COMPCTRL_FLEN_OFF (AC_COMPCTRL_FLEN_OFF_Val << AC_COMPCTRL_FLEN_Pos) #define AC_COMPCTRL_FLEN_MAJ3 (AC_COMPCTRL_FLEN_MAJ3_Val << AC_COMPCTRL_FLEN_Pos) #define AC_COMPCTRL_FLEN_MAJ5 (AC_COMPCTRL_FLEN_MAJ5_Val << AC_COMPCTRL_FLEN_Pos) #define AC_COMPCTRL_OUT_Pos 28 /**< \brief (AC_COMPCTRL) Output */ #define AC_COMPCTRL_OUT_Msk (_U_(0x3) << AC_COMPCTRL_OUT_Pos) #define AC_COMPCTRL_OUT(value) (AC_COMPCTRL_OUT_Msk & ((value) << AC_COMPCTRL_OUT_Pos)) #define AC_COMPCTRL_OUT_OFF_Val _U_(0x0) /**< \brief (AC_COMPCTRL) The output of COMPn is not routed to the COMPn I/O port */ #define AC_COMPCTRL_OUT_ASYNC_Val _U_(0x1) /**< \brief (AC_COMPCTRL) The asynchronous output of COMPn is routed to the COMPn I/O port */ #define AC_COMPCTRL_OUT_SYNC_Val _U_(0x2) /**< \brief (AC_COMPCTRL) The synchronous output (including filtering) of COMPn is routed to the COMPn I/O port */ #define AC_COMPCTRL_OUT_OFF (AC_COMPCTRL_OUT_OFF_Val << AC_COMPCTRL_OUT_Pos) #define AC_COMPCTRL_OUT_ASYNC (AC_COMPCTRL_OUT_ASYNC_Val << AC_COMPCTRL_OUT_Pos) #define AC_COMPCTRL_OUT_SYNC (AC_COMPCTRL_OUT_SYNC_Val << AC_COMPCTRL_OUT_Pos) #define AC_COMPCTRL_MASK _U_(0x370BF75E) /**< \brief (AC_COMPCTRL) MASK Register */ /* -------- AC_SYNCBUSY : (AC Offset: 0x20) (R/ 32) Synchronization Busy -------- */ #if !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) typedef union { struct { uint32_t SWRST:1; /*!< bit: 0 Software Reset Synchronization Busy */ uint32_t ENABLE:1; /*!< bit: 1 Enable Synchronization Busy */ uint32_t WINCTRL:1; /*!< bit: 2 WINCTRL Synchronization Busy */ uint32_t COMPCTRL0:1; /*!< bit: 3 COMPCTRL 0 Synchronization Busy */ uint32_t COMPCTRL1:1; /*!< bit: 4 COMPCTRL 1 Synchronization Busy */ uint32_t COMPCTRL2:1; /*!< bit: 5 COMPCTRL 2 Synchronization Busy */ uint32_t COMPCTRL3:1; /*!< bit: 6 COMPCTRL 3 Synchronization Busy */ uint32_t :25; /*!< bit: 7..31 Reserved */ } bit; /*!< Structure used for bit access */ struct { uint32_t :3; /*!< bit: 0.. 2 Reserved */ uint32_t COMPCTRL:4; /*!< bit: 3.. 6 COMPCTRL x Synchronization Busy */ uint32_t :25; /*!< bit: 7..31 Reserved */ } vec; /*!< Structure used for vec access */ uint32_t reg; /*!< Type used for register access */ } AC_SYNCBUSY_Type; #endif /* !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) */ #define AC_SYNCBUSY_OFFSET 0x20 /**< \brief (AC_SYNCBUSY offset) Synchronization Busy */ #define AC_SYNCBUSY_RESETVALUE _U_(0x00000000) /**< \brief (AC_SYNCBUSY reset_value) Synchronization Busy */ #define AC_SYNCBUSY_SWRST_Pos 0 /**< \brief (AC_SYNCBUSY) Software Reset Synchronization Busy */ #define AC_SYNCBUSY_SWRST (_U_(0x1) << AC_SYNCBUSY_SWRST_Pos) #define AC_SYNCBUSY_ENABLE_Pos 1 /**< \brief (AC_SYNCBUSY) Enable Synchronization Busy */ #define AC_SYNCBUSY_ENABLE (_U_(0x1) << AC_SYNCBUSY_ENABLE_Pos) #define AC_SYNCBUSY_WINCTRL_Pos 2 /**< \brief (AC_SYNCBUSY) WINCTRL Synchronization Busy */ #define AC_SYNCBUSY_WINCTRL (_U_(0x1) << AC_SYNCBUSY_WINCTRL_Pos) #define AC_SYNCBUSY_COMPCTRL0_Pos 3 /**< \brief (AC_SYNCBUSY) COMPCTRL 0 Synchronization Busy */ #define AC_SYNCBUSY_COMPCTRL0 (_U_(1) << AC_SYNCBUSY_COMPCTRL0_Pos) #define AC_SYNCBUSY_COMPCTRL1_Pos 4 /**< \brief (AC_SYNCBUSY) COMPCTRL 1 Synchronization Busy */ #define AC_SYNCBUSY_COMPCTRL1 (_U_(1) << AC_SYNCBUSY_COMPCTRL1_Pos) #define AC_SYNCBUSY_COMPCTRL2_Pos 5 /**< \brief (AC_SYNCBUSY) COMPCTRL 2 Synchronization Busy */ #define AC_SYNCBUSY_COMPCTRL2 (_U_(1) << AC_SYNCBUSY_COMPCTRL2_Pos) #define AC_SYNCBUSY_COMPCTRL3_Pos 6 /**< \brief (AC_SYNCBUSY) COMPCTRL 3 Synchronization Busy */ #define AC_SYNCBUSY_COMPCTRL3 (_U_(1) << AC_SYNCBUSY_COMPCTRL3_Pos) #define AC_SYNCBUSY_COMPCTRL_Pos 3 /**< \brief (AC_SYNCBUSY) COMPCTRL x Synchronization Busy */ #define AC_SYNCBUSY_COMPCTRL_Msk (_U_(0xF) << AC_SYNCBUSY_COMPCTRL_Pos) #define AC_SYNCBUSY_COMPCTRL(value) (AC_SYNCBUSY_COMPCTRL_Msk & ((value) << AC_SYNCBUSY_COMPCTRL_Pos)) #define AC_SYNCBUSY_MASK _U_(0x0000007F) /**< \brief (AC_SYNCBUSY) MASK Register */ /** \brief AC hardware registers */ #if !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) typedef struct { __IO AC_CTRLA_Type CTRLA; /**< \brief Offset: 0x00 (R/W 8) Control A */ __O AC_CTRLB_Type CTRLB; /**< \brief Offset: 0x01 ( /W 8) Control B */ __IO AC_EVCTRL_Type EVCTRL; /**< \brief Offset: 0x02 (R/W 16) Event Control */ __IO AC_INTENCLR_Type INTENCLR; /**< \brief Offset: 0x04 (R/W 8) Interrupt Enable Clear */ __IO AC_INTENSET_Type INTENSET; /**< \brief Offset: 0x05 (R/W 8) Interrupt Enable Set */ __IO AC_INTFLAG_Type INTFLAG; /**< \brief Offset: 0x06 (R/W 8) Interrupt Flag Status and Clear */ __I AC_STATUSA_Type STATUSA; /**< \brief Offset: 0x07 (R/ 8) Status A */ __I AC_STATUSB_Type STATUSB; /**< \brief Offset: 0x08 (R/ 8) Status B */ __IO AC_DBGCTRL_Type DBGCTRL; /**< \brief Offset: 0x09 (R/W 8) Debug Control */ __IO AC_WINCTRL_Type WINCTRL; /**< \brief Offset: 0x0A (R/W 8) Window Control */ RoReg8 Reserved1[0x1]; __IO AC_SCALER_Type SCALER[4]; /**< \brief Offset: 0x0C (R/W 8) Scaler n */ __IO AC_COMPCTRL_Type COMPCTRL[4]; /**< \brief Offset: 0x10 (R/W 32) Comparator Control n */ __I AC_SYNCBUSY_Type SYNCBUSY; /**< \brief Offset: 0x20 (R/ 32) Synchronization Busy */ } Ac; #endif /* !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) */ /*@}*/ #endif /* _SAMC20_AC_COMPONENT_ */