/* ---------------------------------------------------------------------- * Project: CMSIS DSP Library * Title: arm_selection_sort_f32.c * Description: Floating point selection sort * * $Date: 23 April 2021 * $Revision: V1.9.0 * * Target Processor: Cortex-M and Cortex-A cores * -------------------------------------------------------------------- */ /* * Copyright (C) 2010-2021 ARM Limited or its affiliates. All rights reserved. * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 (the License); you may * not use this file except in compliance with the License. * You may obtain a copy of the License at * * www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an AS IS BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "arm_sorting.h" /** @ingroup groupSupport */ /** @addtogroup Sorting @{ */ /** * @private * @param[in] S points to an instance of the sorting structure. * @param[in] pSrc points to the block of input data. * @param[out] pDst points to the block of output data * @param[in] blockSize number of samples to process. * * @par Algorithm * The Selection sort algorithm is a comparison algorithm that * divides the input array into a sorted and an unsorted sublist * (initially the sorted sublist is empty and the unsorted sublist * is the input array), looks for the smallest (or biggest) * element in the unsorted sublist, swapping it with the leftmost * one, and moving the sublists boundary one element to the right. * * @par It's an in-place algorithm. In order to obtain an out-of-place * function, a memcpy of the source vector is performed. */ ARM_DSP_ATTRIBUTE void arm_selection_sort_f32( const arm_sort_instance_f32 * S, float32_t * pSrc, float32_t * pDst, uint32_t blockSize) { uint32_t i, j, k; uint8_t dir = S->dir; float32_t temp; float32_t * pA; if(pSrc != pDst) // out-of-place { memcpy(pDst, pSrc, blockSize*sizeof(float32_t) ); pA = pDst; } else pA = pSrc; /* Move the boundary one element to the right */ for (i=0; i