/* * Copyright (c) 2019 Jan Van Winkel * Copyright 2023 NXP * * SPDX-License-Identifier: Apache-2.0 */ #include #include #include "lvgl_display.h" void lvgl_flush_cb_24bit(lv_display_t *display, const lv_area_t *area, uint8_t *px_map) { uint16_t w = area->x2 - area->x1 + 1; uint16_t h = area->y2 - area->y1 + 1; struct lvgl_display_flush flush; flush.display = display; flush.x = area->x1; flush.y = area->y1; flush.desc.buf_size = w * 3U * h; flush.desc.width = w; flush.desc.pitch = w; flush.desc.height = h; flush.buf = (void *)px_map; /* LVGL assumes BGR byte ordering, convert to RGB */ for (size_t i = 0; i < flush.desc.buf_size; i += 3) { uint8_t tmp = px_map[i]; px_map[i] = px_map[i + 2]; px_map[i + 2] = tmp; } lvgl_flush_display(&flush); }