/** * @file * @brief Header for Bluetooth Gaming Audio Profile (GMAP). * * Copyright (c) 2023-2024 Nordic Semiconductor ASA * * SPDX-License-Identifier: Apache-2.0 */ #ifndef ZEPHYR_INCLUDE_BLUETOOTH_AUDIO_GMAP_ #define ZEPHYR_INCLUDE_BLUETOOTH_AUDIO_GMAP_ /** * @brief Bluetooth Gaming Audio Profile (GMAP) * * @defgroup bt_gmap Bluetooth Gaming Audio Profile * * @since 3.5 * @version 0.8.0 * * @ingroup bluetooth * @{ */ #include #include #ifdef __cplusplus extern "C" { #endif /** Gaming Role bitfield */ enum bt_gmap_role { /** * @brief Gaming Role Unicast Game Gateway * * Requires @kconfig{CONFIG_BT_CAP_INITIATOR}, @kconfig{CONFIG_BT_BAP_UNICAST_CLIENT} and * @kconfig{CONFIG_BT_VCP_VOL_CTLR} to be enabled. */ BT_GMAP_ROLE_UGG = BIT(0), /** * @brief Gaming Role Unicast Game Terminal * * Requires @kconfig{CONFIG_BT_CAP_ACCEPTOR} and @kconfig{CONFIG_BT_BAP_UNICAST_SERVER} to * be enabled. */ BT_GMAP_ROLE_UGT = BIT(1), /** * @brief Gaming Role Broadcast Game Sender * * Requires @kconfig{CONFIG_BT_CAP_INITIATOR} and @kconfig{CONFIG_BT_BAP_BROADCAST_SOURCE} * to be enabled. */ BT_GMAP_ROLE_BGS = BIT(2), /** * @brief Gaming Role Broadcast Game Receiver * * Requires @kconfig{CONFIG_BT_CAP_ACCEPTOR}, @kconfig{CONFIG_BT_BAP_BROADCAST_SINK} and * @kconfig{CONFIG_BT_VCP_VOL_REND} to be enabled. */ BT_GMAP_ROLE_BGR = BIT(3), }; /** Unicast Game Gateway Feature bitfield */ enum bt_gmap_ugg_feat { /** * @brief Support transmitting multiple LC3 codec frames per block in an SDU * * Requires @kconfig{CONFIG_BT_BAP_UNICAST_CLIENT_ASE_SRC_COUNT} > 0 */ BT_GMAP_UGG_FEAT_MULTIPLEX = BIT(0), /** * @brief 96 kbps source support * * Requires @kconfig{CONFIG_BT_BAP_UNICAST_CLIENT_ASE_SRC_COUNT} > 0 */ BT_GMAP_UGG_FEAT_96KBPS_SOURCE = BIT(1), /** * @brief Support for receiving at least two channels of audio, each in a separate CIS * * Requires @kconfig{CONFIG_BT_BAP_UNICAST_CLIENT_ASE_SNK_COUNT} > 1 and * @kconfig{CONFIG_BT_BAP_UNICAST_CLIENT_GROUP_STREAM_COUNT} > 1 */ BT_GMAP_UGG_FEAT_MULTISINK = BIT(2), }; /** Unicast Game Terminal Feature bitfield */ enum bt_gmap_ugt_feat { /** * @brief Source support * * Requires @kconfig{CONFIG_BT_ASCS_MAX_ASE_SNK_COUNT} > 0 */ BT_GMAP_UGT_FEAT_SOURCE = BIT(0), /** * @brief 80 kbps source support * * Requires BT_GMAP_UGT_FEAT_SOURCE to be set as well */ BT_GMAP_UGT_FEAT_80KBPS_SOURCE = BIT(1), /** * @brief Sink support * * Requires @kconfig{CONFIG_BT_ASCS_MAX_ASE_SNK_COUNT} > 0 */ BT_GMAP_UGT_FEAT_SINK = BIT(2), /** * @brief 64 kbps sink support * * Requires BT_GMAP_UGT_FEAT_SINK to be set as well */ BT_GMAP_UGT_FEAT_64KBPS_SINK = BIT(3), /** * @brief Support for receiving multiple LC3 codec frames per block in an SDU * * Requires BT_GMAP_UGT_FEAT_SINK to be set as well */ BT_GMAP_UGT_FEAT_MULTIPLEX = BIT(4), /** * @brief Support for receiving at least two audio channels, each in a separate CIS * * Requires @kconfig{CONFIG_BT_ASCS_MAX_ASE_SNK_COUNT} > 1 and * @kconfig{CONFIG_BT_ASCS_MAX_ACTIVE_ASES} > 1, and BT_GMAP_UGT_FEAT_SINK to be set as well */ BT_GMAP_UGT_FEAT_MULTISINK = BIT(5), /** * @brief Support for sending at least two audio channels, each in a separate CIS * * Requires @kconfig{CONFIG_BT_ASCS_MAX_ASE_SNK_COUNT} > 1 and * @kconfig{CONFIG_BT_ASCS_MAX_ACTIVE_ASES} > 1, and BT_GMAP_UGT_FEAT_SOURCE to be set * as well */ BT_GMAP_UGT_FEAT_MULTISOURCE = BIT(6), }; /** Broadcast Game Sender Feature bitfield */ enum bt_gmap_bgs_feat { /** 96 kbps support */ BT_GMAP_BGS_FEAT_96KBPS = BIT(0), }; /** Broadcast Game Receiver Feature bitfield */ enum bt_gmap_bgr_feat { /** * @brief Support for receiving at least two audio channels, each in a separate BIS * * Requires @kconfig{CONFIG_BT_BAP_BROADCAST_SNK_STREAM_COUNT} > 1 */ BT_GMAP_BGR_FEAT_MULTISINK = BIT(0), /** @brief Support for receiving multiple LC3 codec frames per block in an SDU */ BT_GMAP_BGR_FEAT_MULTIPLEX = BIT(1), }; /** Broadcast Game Receiver Feature bitfield */ struct bt_gmap_feat { /** Unicast Game Gateway features */ enum bt_gmap_ugg_feat ugg_feat; /** Unicast Game Terminal features */ enum bt_gmap_ugt_feat ugt_feat; /** Remote Broadcast Game Sender features */ enum bt_gmap_bgs_feat bgs_feat; /** Remote Broadcast Game Receiver features */ enum bt_gmap_bgr_feat bgr_feat; }; /** @brief Hearing Access Service Client callback structure. */ struct bt_gmap_cb { /** * @brief Callback function for bt_has_discover. * * This callback is called when discovery procedure is complete. * * @param conn Bluetooth connection object. * @param err 0 on success, ATT error or negative errno otherwise. * @param role Role of remote device. 0 on failure. * @param features Remote features. */ void (*discover)(struct bt_conn *conn, int err, enum bt_gmap_role role, struct bt_gmap_feat features); }; /** * @brief Registers the callbacks used by the Gaming Audio Profile. * * @param cb The callback structure. * * @retval -EINVAL if @p cb is NULL * @retval -EALREADY if callbacks have already be registered * @retval 0 on success */ int bt_gmap_cb_register(const struct bt_gmap_cb *cb); /** * @brief Discover Gaming Service on a remote device. * * Procedure to find a Gaming Service on a server identified by @p conn. * The @ref bt_gmap_cb.discover callback is called when the discovery procedure completes of fails. * On discovery success the callback contains information about the remote device. * * @param conn Bluetooth connection object. * * @retval -EINVAL if @p conn is NULL * @retval -EBUSY if discovery is already in progress for @p conn * @retval -ENOEXEC if discovery failed to initiate * @retval 0 on success */ int bt_gmap_discover(struct bt_conn *conn); /** * @brief Adds GMAS instance to database and sets the received Gaming Audio Profile role(s). * * @param role Gaming Audio Profile role(s) of the device (one or multiple). * @param features Features of the roles. If a role is not in the @p role parameter, then the * feature value for that role is simply ignored. * * @retval -EINVAL on invalid arguments * @retval -ENOEXEC on service register failure * @retval 0 on success */ int bt_gmap_register(enum bt_gmap_role role, struct bt_gmap_feat features); /** * @brief Set one or multiple Gaming Audio Profile roles and features dynamically. * * Previously registered value will be overwritten. If there is a role change, this will trigger * a Gaming Audio Service (GMAS) service change. If there is only a feature change, no service * change will happen. * * @param role Gaming Audio Profile role(s). * @param features Features of the roles. If a role is not in the @p role parameter, then the * feature value for that role is simply ignored. * * @retval -ENOEXEC if the service has not yet been registered * @retval -EINVAL on invalid arguments * @retval -EALREADY if the @p role and @p features are the same as existing ones * @retval -ENOENT on service unregister failure * @retval -ECANCELED on service re-register failure * @retval 0 on success */ int bt_gmap_set_role(enum bt_gmap_role role, struct bt_gmap_feat features); #ifdef __cplusplus } #endif /** @} */ /* end of bt_gmap */ #endif /* ZEPHYR_INCLUDE_BLUETOOTH_AUDIO_GMAP_ */