Lines Matching refs:a8
48 l8ui a8, a3, 4 // get byte 0
50 beqz a8, .Lz3 // if byte 0 is zero
55 l32i a8, a3, 0 // get word with first two bytes of string
56 bnone a8, a6, .Lz2 // if byte 2 (of word, not string) is zero
57 bany a8, a7, .Laligned // if byte 3 (of word, not string) is nonzero
80 _movi.n a8, 0 // set up for the maximum loop count
82 _movi a8, 0 // set up for the maximum loop count
84 loop a8, .Lz3 // loop forever (almost anyway)
86 1: l32i a8, a3, 4 // get next word of string
88 bnone a8, a4, .Lz0 // if byte 0 is zero
89 bnone a8, a5, .Lz1 // if byte 1 is zero
90 bnone a8, a6, .Lz2 // if byte 2 is zero
92 bnone a8, a7, .Lz3 // if byte 3 is zero
94 bany a8, a7, 1b // repeat if byte 3 is non-zero