Lines Matching refs:m

1638                 vg_lite_float_t m = common * colorRamp[i].stop;  in vg_lite_update_radial_grad()  local
1639 vg_lite_float_t frac = m - (vg_lite_float_t)floor(m); in vg_lite_update_radial_grad()
1932 float x_min = grad_matrix.m[0][2]; in vg_lite_draw_grad()
1933 float y_min = grad_matrix.m[1][2]; in vg_lite_draw_grad()
2910 …p.x = (vg_lite_float_t)(point->x * matrix->m[0][0] + point->y * matrix->m[0][1] + matrix->m[0][2]); in matrix_transform_point()
2911 …p.y = (vg_lite_float_t)(point->x * matrix->m[1][0] + point->y * matrix->m[1][1] + matrix->m[1][2]); in matrix_transform_point()
2923 result->m[0][0] = 1.0f; in vg_lite_matrix_inverse()
2924 result->m[0][1] = 0.0f; in vg_lite_matrix_inverse()
2925 result->m[0][2] = 0.0f; in vg_lite_matrix_inverse()
2926 result->m[1][0] = 0.0f; in vg_lite_matrix_inverse()
2927 result->m[1][1] = 1.0f; in vg_lite_matrix_inverse()
2928 result->m[1][2] = 0.0f; in vg_lite_matrix_inverse()
2929 result->m[2][0] = 0.0f; in vg_lite_matrix_inverse()
2930 result->m[2][1] = 0.0f; in vg_lite_matrix_inverse()
2931 result->m[2][2] = 1.0f; in vg_lite_matrix_inverse()
2937 det00 = (matrix->m[1][1] * matrix->m[2][2]) - (matrix->m[2][1] * matrix->m[1][2]); in vg_lite_matrix_inverse()
2938 det01 = (matrix->m[2][0] * matrix->m[1][2]) - (matrix->m[1][0] * matrix->m[2][2]); in vg_lite_matrix_inverse()
2939 det02 = (matrix->m[1][0] * matrix->m[2][1]) - (matrix->m[2][0] * matrix->m[1][1]); in vg_lite_matrix_inverse()
2942 d = (matrix->m[0][0] * det00) + (matrix->m[0][1] * det01) + (matrix->m[0][2] * det02); in vg_lite_matrix_inverse()
2952 is_affine = (matrix->m[2][0] == 0.0f) && (matrix->m[2][1] == 0.0f) && (matrix->m[2][2] == 1.0f); in vg_lite_matrix_inverse()
2954 result->m[0][0] = d * det00; in vg_lite_matrix_inverse()
2955 … result->m[0][1] = d * ((matrix->m[2][1] * matrix->m[0][2]) - (matrix->m[0][1] * matrix->m[2][2])); in vg_lite_matrix_inverse()
2956 … result->m[0][2] = d * ((matrix->m[0][1] * matrix->m[1][2]) - (matrix->m[1][1] * matrix->m[0][2])); in vg_lite_matrix_inverse()
2957 result->m[1][0] = d * det01; in vg_lite_matrix_inverse()
2958 … result->m[1][1] = d * ((matrix->m[0][0] * matrix->m[2][2]) - (matrix->m[2][0] * matrix->m[0][2])); in vg_lite_matrix_inverse()
2959 … result->m[1][2] = d * ((matrix->m[1][0] * matrix->m[0][2]) - (matrix->m[0][0] * matrix->m[1][2])); in vg_lite_matrix_inverse()
2960 result->m[2][0] = is_affine ? 0.0f : d * det02; in vg_lite_matrix_inverse()
2961 …result->m[2][1] = is_affine ? 0.0f : d * ((matrix->m[2][0] * matrix->m[0][1]) - (matrix->m[0][0] *… in vg_lite_matrix_inverse()
2962 …result->m[2][2] = is_affine ? 1.0f : d * ((matrix->m[0][0] * matrix->m[1][1]) - (matrix->m[1][0] *… in vg_lite_matrix_inverse()
2978 temp.m[row][column] = (matrix->m[row][0] * mult->m[0][column]) in vg_lite_matrix_multiply()
2979 + (matrix->m[row][1] * mult->m[1][column]) in vg_lite_matrix_multiply()
2980 + (matrix->m[row][2] * mult->m[2][column]); in vg_lite_matrix_multiply()
2985 lv_memcpy(matrix->m, &temp.m, sizeof(temp.m)); in vg_lite_matrix_multiply()