Lines Matching refs:uint32_t
140 …uint32_t reverse_delay; /**< Wait (in ms) after forward play ends and before rev…
141 uint32_t reverse_duration; /**< Reverse animation duration in ms */
142 uint32_t repeat_delay; /**< Wait before repeating */
143 uint32_t repeat_cnt; /**< Repeat count for animation */
149 uint32_t last_timer_run;
150 uint32_t pause_time; /**<The time when the animation was paused*/
151 …uint32_t pause_duration; /**<The amount of the time the animation must stay pause…
196 void lv_anim_set_duration(lv_anim_t * a, uint32_t duration);
203 void lv_anim_set_delay(lv_anim_t * a, uint32_t delay);
222 void lv_anim_pause_for(lv_anim_t * a, uint32_t ms);
290 void lv_anim_set_reverse_duration(lv_anim_t * a, uint32_t duration);
295 void lv_anim_set_reverse_time(lv_anim_t * a, uint32_t duration);
302 void lv_anim_set_reverse_delay(lv_anim_t * a, uint32_t delay);
309 void lv_anim_set_repeat_count(lv_anim_t * a, uint32_t cnt);
316 void lv_anim_set_repeat_delay(lv_anim_t * a, uint32_t delay);
355 uint32_t lv_anim_get_delay(const lv_anim_t * a);
362 uint32_t lv_anim_get_playtime(const lv_anim_t * a);
369 uint32_t lv_anim_get_time(const lv_anim_t * a);
376 uint32_t lv_anim_get_repeat_count(const lv_anim_t * a);
453 uint32_t lv_anim_speed(uint32_t speed);
468 uint32_t lv_anim_speed_clamped(uint32_t speed, uint32_t min_time, uint32_t max_time);
478 uint32_t lv_anim_resolve_speed(uint32_t speed, int32_t start, int32_t end);
490 uint32_t lv_anim_speed_to_time(uint32_t speed, int32_t start, int32_t end);