Lines Matching full:time
150 uint32_t pause_time; /**<The time when the animation was paused*/
151 …uint32_t pause_duration; /**<The amount of the time the animation must stay pause…
155 … * time animation timer executes), indicates this animation needs to be updated. */
220 * @param ms the pause time in milliseconds
358 * Get the time used to play the animation.
360 * @return the play time in milliseconds.
444 * Store the speed as a special value which can be used as time in animations.
445 * It will be converted to time internally based on the start and end values.
447 * and let LVGL convert the speed to time based on the actual values.
448 * LIMITATION: the max time stored this way can be 10,000 ms.
450 * @return a special value which can be used as an animation time
456 * Store the speed as a special value which can be used as time in animations.
457 * It will be converted to time internally based on the start and end values.
459 * and let LVGL convert the speed to time based on the actual values.
461 * @param min_time the minimum time in 0..10k range
462 * @param max_time the maximum time in 0..10k range
463 … a special value in where all three values are stored and can be used as an animation time
471 * Resolve the speed (created with `lv_anim_speed` or `lv_anim_speed_clamped`) to time
476 * @return the time required to get from `start` to `end` with the given `speed` setting
481 * Calculate the time of an animation based on its speed, start and end values.
483 * speed, start, and end to a time immediately.
484 * As it's simpler there is no limit on the maximum time.
488 * @return the time of the animation in milliseconds