Lines Matching full:speed
444 * Store the speed as a special value which can be used as time in animations.
447 * and let LVGL convert the speed to time based on the actual values.
449 * @param speed the speed of the animation in with unit / sec resolution in 0..10k range
451 * @note internally speed is stored as 10 unit/sec
453 uint32_t lv_anim_speed(uint32_t speed);
456 * Store the speed as a special value which can be used as time in animations.
459 * and let LVGL convert the speed to time based on the actual values.
460 * @param speed the speed of the animation in as unit / sec resolution in 0..10k range
464 * @note internally speed is stored as 10 unit/sec
468 uint32_t lv_anim_speed_clamped(uint32_t speed, uint32_t min_time, uint32_t max_time);
471 * Resolve the speed (created with `lv_anim_speed` or `lv_anim_speed_clamped`) to time
473 * @param speed return values of `lv_anim_speed` or `lv_anim_speed_clamped`
476 * @return the time required to get from `start` to `end` with the given `speed` setting
478 uint32_t lv_anim_resolve_speed(uint32_t speed, int32_t start, int32_t end);
481 * Calculate the time of an animation based on its speed, start and end values.
483 * speed, start, and end to a time immediately.
485 * @param speed the speed of the animation
490 uint32_t lv_anim_speed_to_time(uint32_t speed, int32_t start, int32_t end);