Lines Matching full:t

229     uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX);  in lv_anim_path_ease_in()  local
230 int32_t step = lv_bezier3(t, 0, 50, 100, LV_BEZIER_VAL_MAX); in lv_anim_path_ease_in()
243 uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX); in lv_anim_path_ease_out() local
244 int32_t step = lv_bezier3(t, 0, 900, 950, LV_BEZIER_VAL_MAX); in lv_anim_path_ease_out()
257 uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX); in lv_anim_path_ease_in_out() local
258 int32_t step = lv_bezier3(t, 0, 50, 952, LV_BEZIER_VAL_MAX); in lv_anim_path_ease_in_out()
271 uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX); in lv_anim_path_overshoot() local
272 int32_t step = lv_bezier3(t, 0, 1000, 1300, LV_BEZIER_VAL_MAX); in lv_anim_path_overshoot()
285 int32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX); in lv_anim_path_bounce() local
288 /*3 bounces has 5 parts: 3 down and 2 up. One part is t / 5 long*/ in lv_anim_path_bounce()
290 if(t < 408) { in lv_anim_path_bounce()
292 t = (t * 2500) >> LV_BEZIER_VAL_SHIFT; /*[0..1024] range*/ in lv_anim_path_bounce()
294 else if(t >= 408 && t < 614) { in lv_anim_path_bounce()
296 t -= 408; in lv_anim_path_bounce()
297 t = t * 5; /*to [0..1024] range*/ in lv_anim_path_bounce()
298 t = LV_BEZIER_VAL_MAX - t; in lv_anim_path_bounce()
301 else if(t >= 614 && t < 819) { in lv_anim_path_bounce()
303 t -= 614; in lv_anim_path_bounce()
304 t = t * 5; /*to [0..1024] range*/ in lv_anim_path_bounce()
307 else if(t >= 819 && t < 921) { in lv_anim_path_bounce()
309 t -= 819; in lv_anim_path_bounce()
310 t = t * 10; /*to [0..1024] range*/ in lv_anim_path_bounce()
311 t = LV_BEZIER_VAL_MAX - t; in lv_anim_path_bounce()
314 else if(t >= 921 && t <= LV_BEZIER_VAL_MAX) { in lv_anim_path_bounce()
316 t -= 921; in lv_anim_path_bounce()
317 t = t * 10; /*to [0..1024] range*/ in lv_anim_path_bounce()
321 if(t > LV_BEZIER_VAL_MAX) t = LV_BEZIER_VAL_MAX; in lv_anim_path_bounce()
322 if(t < 0) t = 0; in lv_anim_path_bounce()
323 int32_t step = lv_bezier3(t, LV_BEZIER_VAL_MAX, 800, 500, 0); in lv_anim_path_bounce()