Lines Matching full:time
29 /**In an anim. time this bit indicates that the value is speed, and not time*/
242 uint32_t time = (d * 1000) / speed; in lv_anim_speed_to_time() local
244 time = time == 0 ? 1 : time; in lv_anim_speed_to_time()
246 return time; in lv_anim_speed_to_time()
492 /*It was a simple time*/ in lv_anim_resolve_speed()
497 uint32_t time = (d * 100) / speed; /*Speed is in 10 units per sec*/ in lv_anim_resolve_speed() local
501 return LV_CLAMP(min_time * 10, time, max_time * 10); in lv_anim_resolve_speed()
574 /*The animation will run now for the first time. Call `start_cb`*/ in anim_timer()
608 /*Restore the original time to see is there is over time. in anim_timer()
612 /*If the time is elapsed the animation is ready*/ in anim_timer()
660 /*Restart the animation. If the time is over a little compensate it.*/ in anim_completed_handler()
675 /*Swap the time and reverse_duration*/ in anim_completed_handler()