Lines Matching full:speed
29 /**In an anim. time this bit indicates that the value is speed, and not time*/
209 uint32_t lv_anim_speed_clamped(uint32_t speed, uint32_t min_time, uint32_t max_time) in lv_anim_speed_clamped() argument
212 if(speed > 10000) { in lv_anim_speed_clamped()
213 LV_LOG_WARN("speed is truncated to 10000 (was %"LV_PRIu32")", speed); in lv_anim_speed_clamped()
214 speed = 10230; in lv_anim_speed_clamped()
226 speed = (speed + 5) / 10; in lv_anim_speed_clamped()
230 return LV_ANIM_SPEED_MASK + (max_time << 20) + (min_time << 10) + speed; in lv_anim_speed_clamped()
234 uint32_t lv_anim_speed(uint32_t speed) in lv_anim_speed() argument
236 return lv_anim_speed_clamped(speed, 0, 10000); in lv_anim_speed()
239 uint32_t lv_anim_speed_to_time(uint32_t speed, int32_t start, int32_t end) in lv_anim_speed_to_time() argument
242 uint32_t time = (d * 1000) / speed; in lv_anim_speed_to_time()
496 uint32_t speed = speed_or_time & 0x3FF; in lv_anim_resolve_speed() local
497 uint32_t time = (d * 100) / speed; /*Speed is in 10 units per sec*/ in lv_anim_resolve_speed()