Lines Matching refs:svgPath

43 …pe(SvgLoaderData& loaderData, SvgNode* node, Shape* shape, const Box& vBox, const string& svgPath);
44 … loaderData, SvgNode* node, Shape* shape, const Box& vBox, const string& svgPath, const Matrix* tr…
45 …derData& loaderData, const SvgNode* node, const Box& vBox, const string& svgPath, bool mask, int d…
208 …ode(SvgLoaderData& loaderData, SvgNode* node, Shape* shape, const Box& vBox, const string& svgPath) in _appendClipUseNode() argument
221 …return _appendClipShape(loaderData, child, shape, vBox, svgPath, identity((const Matrix*)(&finalTr… in _appendClipUseNode()
225 …erData& loaderData, SvgNode* node, Shape* shape, const Box& vBox, const string& svgPath, bool clip) in _appendClipChild() argument
228 return _appendClipUseNode(loaderData, node, shape, vBox, svgPath); in _appendClipChild()
230 return _appendClipShape(loaderData, node, shape, vBox, svgPath, nullptr); in _appendClipChild()
254 …gLoaderData& loaderData, Paint* paint, const SvgNode* node, const Box& vBox, const string& svgPath) in _applyComposition() argument
272 …if (_appendClipChild(loaderData, *child, comp.get(), vBox, svgPath, compNode->child.count > 1)) va… in _applyComposition()
296 … if (auto comp = _sceneBuildHelper(loaderData, compNode, vBox, svgPath, true, 0, &isMaskWhite)) { in _applyComposition()
317 …oaderData& loaderData, SvgNode* node, Shape* vg, const Box& vBox, const string& svgPath, bool clip) in _applyProperty() argument
394 _applyComposition(loaderData, vg, node, vBox, svgPath); in _applyProperty()
398 …_shapeBuildHelper(SvgLoaderData& loaderData, SvgNode* node, const Box& vBox, const string& svgPath) in _shapeBuildHelper() argument
401 if (_appendShape(loaderData, node, shape.get(), vBox, svgPath)) return shape; in _shapeBuildHelper()
462 …ape(SvgLoaderData& loaderData, SvgNode* node, Shape* shape, const Box& vBox, const string& svgPath) in _appendShape() argument
466 _applyProperty(loaderData, node, shape, vBox, svgPath, false); in _appendShape()
471 … loaderData, SvgNode* node, Shape* shape, const Box& vBox, const string& svgPath, const Matrix* tr… in _appendClipShape() argument
495 _applyProperty(loaderData, node, shape, vBox, svgPath, true); in _appendClipShape()
574 …_imageBuildHelper(SvgLoaderData& loaderData, SvgNode* node, const Box& vBox, const string& svgPath) in _imageBuildHelper() argument
616 auto last = svgPath.find_last_of("/"); in _imageBuildHelper()
617 imagePath = svgPath.substr(0, (last == string::npos ? 0 : last + 1)) + imagePath; in _imageBuildHelper()
637 _applyComposition(loaderData, picture.get(), node, vBox, svgPath); in _imageBuildHelper()
717 …derData& loaderData, const SvgNode* node, const Box& vBox, const string& svgPath, int depth, bool*… in _useBuildHelper() argument
719 auto scene = _sceneBuildHelper(loaderData, node, vBox, svgPath, false, depth + 1, isMaskWhite); in _useBuildHelper()
807 …BuildHelper(SvgLoaderData& loaderData, const SvgNode* node, const Box& vBox, const string& svgPath) in _textBuildHelper() argument
825 _applyComposition(loaderData, text.get(), node, vBox, svgPath); in _textBuildHelper()
831 …derData& loaderData, const SvgNode* node, const Box& vBox, const string& svgPath, bool mask, int d… in _sceneBuildHelper() argument
850 … scene->push(_useBuildHelper(loaderData, *child, vBox, svgPath, depth + 1, isMaskWhite)); in _sceneBuildHelper()
852 … scene->push(_sceneBuildHelper(loaderData, *child, vBox, svgPath, false, depth + 1, isMaskWhite)); in _sceneBuildHelper()
854 auto image = _imageBuildHelper(loaderData, *child, vBox, svgPath); in _sceneBuildHelper()
860 auto text = _textBuildHelper(loaderData, *child, vBox, svgPath); in _sceneBuildHelper()
863 auto shape = _shapeBuildHelper(loaderData, *child, vBox, svgPath); in _sceneBuildHelper()
877 _applyComposition(loaderData, scene.get(), node, vBox, svgPath); in _sceneBuildHelper()
910 …spectRatioAlign align, AspectRatioMeetOrSlice meetOrSlice, const string& svgPath, SvgViewFlag view… in svgSceneBuild() argument
916 auto docNode = _sceneBuildHelper(loaderData, loaderData.doc, vBox, svgPath, false, 0); in svgSceneBuild()