Lines Matching refs:opacity

93 …ptr<LinearGradient> _applyLinearGradientProperty(SvgStyleGradient* g, const Box& vBox, int opacity)  in _applyLinearGradientProperty()  argument
134 stops[i].a = static_cast<uint8_t>((colorStop->a * opacity) / 255); in _applyLinearGradientProperty()
148 …ptr<RadialGradient> _applyRadialGradientProperty(SvgStyleGradient* g, const Box& vBox, int opacity) in _applyRadialGradientProperty() argument
193 stops[i].a = static_cast<uint8_t>((colorStop->a * opacity) / 255); in _applyRadialGradientProperty()
333 … auto linear = _applyLinearGradientProperty(style->fill.paint.gradient, bBox, style->fill.opacity); in _applyProperty()
336 … auto radial = _applyRadialGradientProperty(style->fill.paint.gradient, bBox, style->fill.opacity); in _applyProperty()
344 vg->fill(style->color.r, style->color.g, style->color.b, style->fill.opacity); in _applyProperty()
347 …le->fill.paint.color.r, style->fill.paint.color.g, style->fill.paint.color.b, style->fill.opacity); in _applyProperty()
356 if (style->opacity < 255) vg->opacity(style->opacity); in _applyProperty()
377 …o linear = _applyLinearGradientProperty(style->stroke.paint.gradient, bBox, style->stroke.opacity); in _applyProperty()
380 …o radial = _applyRadialGradientProperty(style->stroke.paint.gradient, bBox, style->stroke.opacity); in _applyProperty()
388 vg->stroke(style->color.r, style->color.g, style->color.b, style->stroke.opacity); in _applyProperty()
391 …ke.paint.color.r, style->stroke.paint.color.g, style->stroke.paint.color.b, style->stroke.opacity); in _applyProperty()
786 … auto linear = _applyLinearGradientProperty(style->fill.paint.gradient, bBox, style->fill.opacity); in _applyTextFill()
789 … auto radial = _applyRadialGradientProperty(style->fill.paint.gradient, bBox, style->fill.opacity); in _applyTextFill()
798 text->opacity(style->fill.opacity); in _applyTextFill()
802 text->opacity(style->fill.opacity); in _applyTextFill()
845 if (node->style->display && node->style->opacity != 0) { in _sceneBuildHelper()
878 scene->opacity(node->style->opacity); in _sceneBuildHelper()