Lines Matching refs:selector

1141         auto selector = new LottieTextRange;  in parseTextRange()  local
1147 if (KEY_AS("t")) selector->expressible = (bool) getInt(); in parseTextRange()
1148 … else if (KEY_AS("xe")) parseProperty<LottieProperty::Type::Float>(selector->maxEase); in parseTextRange()
1149 … else if (KEY_AS("ne")) parseProperty<LottieProperty::Type::Float>(selector->minEase); in parseTextRange()
1150 … else if (KEY_AS("a")) parseProperty<LottieProperty::Type::Float>(selector->maxAmount); in parseTextRange()
1151 else if (KEY_AS("b")) selector->based = (LottieTextRange::Based) getInt(); in parseTextRange()
1152 else if (KEY_AS("rn")) selector->random = getInt() ? rand() : 0; in parseTextRange()
1153 else if (KEY_AS("sh")) selector->shape = (LottieTextRange::Shape) getInt(); in parseTextRange()
1154 … else if (KEY_AS("o")) parseProperty<LottieProperty::Type::Float>(selector->offset); in parseTextRange()
1155 else if (KEY_AS("r")) selector->rangeUnit = (LottieTextRange::Unit) getInt(); in parseTextRange()
1156 … else if (KEY_AS("sm")) parseProperty<LottieProperty::Type::Float>(selector->smoothness); in parseTextRange()
1157 … else if (KEY_AS("s")) parseProperty<LottieProperty::Type::Float>(selector->start); in parseTextRange()
1158 else if (KEY_AS("e")) parseProperty<LottieProperty::Type::Float>(selector->end); in parseTextRange()
1164 … if (KEY_AS("t")) parseProperty<LottieProperty::Type::Float>(selector->style.letterSpacing); in parseTextRange()
1165 … else if (KEY_AS("ls")) parseProperty<LottieProperty::Type::Color>(selector->style.lineSpacing); in parseTextRange()
1166 … else if (KEY_AS("fc")) parseProperty<LottieProperty::Type::Color>(selector->style.fillColor); in parseTextRange()
1167 … else if (KEY_AS("fo")) parseProperty<LottieProperty::Type::Color>(selector->style.fillOpacity); in parseTextRange()
1168 … else if (KEY_AS("sw")) parseProperty<LottieProperty::Type::Float>(selector->style.strokeWidth); in parseTextRange()
1169 … else if (KEY_AS("sc")) parseProperty<LottieProperty::Type::Color>(selector->style.strokeColor); in parseTextRange()
1170 …else if (KEY_AS("so")) parseProperty<LottieProperty::Type::Opacity>(selector->style.strokeOpacity); in parseTextRange()
1171 … else if (KEY_AS("o")) parseProperty<LottieProperty::Type::Opacity>(selector->style.opacity); in parseTextRange()
1172 … else if (KEY_AS("p")) parseProperty<LottieProperty::Type::Position>(selector->style.position); in parseTextRange()
1173 … else if (KEY_AS("s")) parseProperty<LottieProperty::Type::Position>(selector->style.scale); in parseTextRange()
1174 … else if (KEY_AS("r")) parseProperty<LottieProperty::Type::Float>(selector->style.rotation); in parseTextRange()
1180 text->ranges.push(selector); in parseTextRange()