Lines Matching refs:parseProperty

366         if (KEY_AS("p")) parseProperty<type>(prop);  in parseSlotProperty()
492 void LottieParser::parseProperty(T& prop, LottieObject* obj) in parseProperty() function in LottieParser
548 else if (KEY_AS("s")) parseProperty<LottieProperty::Type::Point>(rect->size); in parseRect()
549 else if (KEY_AS("p")) parseProperty<LottieProperty::Type::Position>(rect->position); in parseRect()
550 else if (KEY_AS("r")) parseProperty<LottieProperty::Type::Float>(rect->radius); in parseRect()
567 else if (KEY_AS("p")) parseProperty<LottieProperty::Type::Position>(ellipse->position); in parseEllipse()
568 else if (KEY_AS("s")) parseProperty<LottieProperty::Type::Point>(ellipse->size); in parseEllipse()
597 …else if (transform->coords && KEY_AS("x")) parseProperty<LottieProperty::Type::Float>(transform->c… in parseTransform()
598 …else if (transform->coords && KEY_AS("y")) parseProperty<LottieProperty::Type::Float>(transform->c… in parseTransform()
604 else if (KEY_AS("a")) parseProperty<LottieProperty::Type::Point>(transform->anchor); in parseTransform()
605 else if (KEY_AS("s")) parseProperty<LottieProperty::Type::Point>(transform->scale); in parseTransform()
606 else if (KEY_AS("r")) parseProperty<LottieProperty::Type::Float>(transform->rotation); in parseTransform()
607 else if (KEY_AS("o")) parseProperty<LottieProperty::Type::Opacity>(transform->opacity); in parseTransform()
608 …else if (transform->rotationEx && KEY_AS("rx")) parseProperty<LottieProperty::Type::Float>(transfo… in parseTransform()
609 …else if (transform->rotationEx && KEY_AS("ry")) parseProperty<LottieProperty::Type::Float>(transfo… in parseTransform()
610 …else if (transform->rotationEx && KEY_AS("rz")) parseProperty<LottieProperty::Type::Float>(transfo… in parseTransform()
611 else if (KEY_AS("sk")) parseProperty<LottieProperty::Type::Float>(transform->skewAngle); in parseTransform()
612 else if (KEY_AS("sa")) parseProperty<LottieProperty::Type::Float>(transform->skewAxis); in parseTransform()
628 else if (KEY_AS("c")) parseProperty<LottieProperty::Type::Color>(fill->color, fill); in parseSolidFill()
629 else if (KEY_AS("o")) parseProperty<LottieProperty::Type::Opacity>(fill->opacity, fill); in parseSolidFill()
652 parseProperty<LottieProperty::Type::Float>(stroke->dash(idx)); in parseStrokeDash()
667 else if (KEY_AS("c")) parseProperty<LottieProperty::Type::Color>(stroke->color, stroke); in parseSolidStroke()
668 else if (KEY_AS("o")) parseProperty<LottieProperty::Type::Opacity>(stroke->opacity, stroke); in parseSolidStroke()
669 else if (KEY_AS("w")) parseProperty<LottieProperty::Type::Float>(stroke->width, stroke); in parseSolidStroke()
724 else if (KEY_AS("p")) parseProperty<LottieProperty::Type::Position>(star->position); in parsePolyStar()
725 else if (KEY_AS("pt")) parseProperty<LottieProperty::Type::Float>(star->ptsCnt); in parsePolyStar()
726 else if (KEY_AS("ir")) parseProperty<LottieProperty::Type::Float>(star->innerRadius); in parsePolyStar()
727 else if (KEY_AS("is")) parseProperty<LottieProperty::Type::Float>(star->innerRoundness); in parsePolyStar()
728 else if (KEY_AS("or")) parseProperty<LottieProperty::Type::Float>(star->outerRadius); in parsePolyStar()
729 else if (KEY_AS("os")) parseProperty<LottieProperty::Type::Float>(star->outerRoundness); in parsePolyStar()
730 else if (KEY_AS("r")) parseProperty<LottieProperty::Type::Float>(star->rotation); in parsePolyStar()
748 else if (KEY_AS("r")) parseProperty<LottieProperty::Type::Float>(corner->radius); in parseRoundedCorner()
759 else if (KEY_AS("o")) parseProperty<LottieProperty::Type::Opacity>(gradient->opacity, gradient); in parseGradient()
765 …else if (KEY_AS("k")) parseProperty<LottieProperty::Type::ColorStop>(gradient->colorStops, gradien… in parseGradient()
769 else if (KEY_AS("s")) parseProperty<LottieProperty::Type::Point>(gradient->start, gradient); in parseGradient()
770 else if (KEY_AS("e")) parseProperty<LottieProperty::Type::Point>(gradient->end, gradient); in parseGradient()
771 else if (KEY_AS("h")) parseProperty<LottieProperty::Type::Float>(gradient->height, gradient); in parseGradient()
772 else if (KEY_AS("a")) parseProperty<LottieProperty::Type::Float>(gradient->angle, gradient); in parseGradient()
806 else if (KEY_AS("w")) parseProperty<LottieProperty::Type::Float>(stroke->width); in parseGradientStroke()
824 else if (KEY_AS("s")) parseProperty<LottieProperty::Type::Float>(trim->start); in parseTrimpath()
825 else if (KEY_AS("e")) parseProperty<LottieProperty::Type::Float>(trim->end); in parseTrimpath()
826 else if (KEY_AS("o")) parseProperty<LottieProperty::Type::Float>(trim->offset); in parseTrimpath()
844 else if (KEY_AS("c")) parseProperty<LottieProperty::Type::Float>(repeater->copies); in parseRepeater()
845 else if (KEY_AS("o")) parseProperty<LottieProperty::Type::Float>(repeater->offset); in parseRepeater()
851 if (KEY_AS("a")) parseProperty<LottieProperty::Type::Point>(repeater->anchor); in parseRepeater()
852 … else if (KEY_AS("p")) parseProperty<LottieProperty::Type::Position>(repeater->position); in parseRepeater()
853 … else if (KEY_AS("r")) parseProperty<LottieProperty::Type::Float>(repeater->rotation); in parseRepeater()
854 else if (KEY_AS("s")) parseProperty<LottieProperty::Type::Point>(repeater->scale); in parseRepeater()
855 … else if (KEY_AS("so")) parseProperty<LottieProperty::Type::Opacity>(repeater->startOpacity); in parseRepeater()
856 … else if (KEY_AS("eo")) parseProperty<LottieProperty::Type::Opacity>(repeater->endOpacity); in parseRepeater()
876 else if (KEY_AS("a")) parseProperty<LottieProperty::Type::Float>(offsetPath->offset); in parseOffsetPath()
878 else if (KEY_AS("ml")) parseProperty<LottieProperty::Type::Float>(offsetPath->miterLimit); in parseOffsetPath()
1111 parseProperty<LottieProperty::Type::Float>(layer->timeRemap); in parseTimeRemap()
1148 … else if (KEY_AS("xe")) parseProperty<LottieProperty::Type::Float>(selector->maxEase); in parseTextRange()
1149 … else if (KEY_AS("ne")) parseProperty<LottieProperty::Type::Float>(selector->minEase); in parseTextRange()
1150 … else if (KEY_AS("a")) parseProperty<LottieProperty::Type::Float>(selector->maxAmount); in parseTextRange()
1154 … else if (KEY_AS("o")) parseProperty<LottieProperty::Type::Float>(selector->offset); in parseTextRange()
1156 … else if (KEY_AS("sm")) parseProperty<LottieProperty::Type::Float>(selector->smoothness); in parseTextRange()
1157 … else if (KEY_AS("s")) parseProperty<LottieProperty::Type::Float>(selector->start); in parseTextRange()
1158 else if (KEY_AS("e")) parseProperty<LottieProperty::Type::Float>(selector->end); in parseTextRange()
1164 … if (KEY_AS("t")) parseProperty<LottieProperty::Type::Float>(selector->style.letterSpacing); in parseTextRange()
1165 … else if (KEY_AS("ls")) parseProperty<LottieProperty::Type::Color>(selector->style.lineSpacing); in parseTextRange()
1166 … else if (KEY_AS("fc")) parseProperty<LottieProperty::Type::Color>(selector->style.fillColor); in parseTextRange()
1167 … else if (KEY_AS("fo")) parseProperty<LottieProperty::Type::Color>(selector->style.fillOpacity); in parseTextRange()
1168 … else if (KEY_AS("sw")) parseProperty<LottieProperty::Type::Float>(selector->style.strokeWidth); in parseTextRange()
1169 … else if (KEY_AS("sc")) parseProperty<LottieProperty::Type::Color>(selector->style.strokeColor); in parseTextRange()
1170 …else if (KEY_AS("so")) parseProperty<LottieProperty::Type::Opacity>(selector->style.strokeOpacity); in parseTextRange()
1171 … else if (KEY_AS("o")) parseProperty<LottieProperty::Type::Opacity>(selector->style.opacity); in parseTextRange()
1172 … else if (KEY_AS("p")) parseProperty<LottieProperty::Type::Position>(selector->style.position); in parseTextRange()
1173 … else if (KEY_AS("s")) parseProperty<LottieProperty::Type::Position>(selector->style.scale); in parseTextRange()
1174 … else if (KEY_AS("r")) parseProperty<LottieProperty::Type::Float>(selector->style.rotation); in parseTextRange()
1192 if (KEY_AS("d")) parseProperty<LottieProperty::Type::TextDoc>(text->doc, text); in parseText()
1238 else if (valid && KEY_AS("o")) parseProperty<LottieProperty::Type::Opacity>(mask->opacity); in parseMask()
1239 else if (valid && KEY_AS("x")) parseProperty<LottieProperty::Type::Float>(mask->expand); in parseMask()