Lines Matching refs:Float
550 else if (KEY_AS("r")) parseProperty<LottieProperty::Type::Float>(rect->radius); in parseRect()
597 …if (transform->coords && KEY_AS("x")) parseProperty<LottieProperty::Type::Float>(transform->coords… in parseTransform()
598 …if (transform->coords && KEY_AS("y")) parseProperty<LottieProperty::Type::Float>(transform->coords… in parseTransform()
606 else if (KEY_AS("r")) parseProperty<LottieProperty::Type::Float>(transform->rotation); in parseTransform()
608 …else if (transform->rotationEx && KEY_AS("rx")) parseProperty<LottieProperty::Type::Float>(transfo… in parseTransform()
609 …else if (transform->rotationEx && KEY_AS("ry")) parseProperty<LottieProperty::Type::Float>(transfo… in parseTransform()
610 …else if (transform->rotationEx && KEY_AS("rz")) parseProperty<LottieProperty::Type::Float>(transfo… in parseTransform()
611 else if (KEY_AS("sk")) parseProperty<LottieProperty::Type::Float>(transform->skewAngle); in parseTransform()
612 else if (KEY_AS("sa")) parseProperty<LottieProperty::Type::Float>(transform->skewAxis); in parseTransform()
652 parseProperty<LottieProperty::Type::Float>(stroke->dash(idx)); in parseStrokeDash()
669 else if (KEY_AS("w")) parseProperty<LottieProperty::Type::Float>(stroke->width, stroke); in parseSolidStroke()
725 else if (KEY_AS("pt")) parseProperty<LottieProperty::Type::Float>(star->ptsCnt); in parsePolyStar()
726 else if (KEY_AS("ir")) parseProperty<LottieProperty::Type::Float>(star->innerRadius); in parsePolyStar()
727 else if (KEY_AS("is")) parseProperty<LottieProperty::Type::Float>(star->innerRoundness); in parsePolyStar()
728 else if (KEY_AS("or")) parseProperty<LottieProperty::Type::Float>(star->outerRadius); in parsePolyStar()
729 else if (KEY_AS("os")) parseProperty<LottieProperty::Type::Float>(star->outerRoundness); in parsePolyStar()
730 else if (KEY_AS("r")) parseProperty<LottieProperty::Type::Float>(star->rotation); in parsePolyStar()
748 else if (KEY_AS("r")) parseProperty<LottieProperty::Type::Float>(corner->radius); in parseRoundedCorner()
771 else if (KEY_AS("h")) parseProperty<LottieProperty::Type::Float>(gradient->height, gradient); in parseGradient()
772 else if (KEY_AS("a")) parseProperty<LottieProperty::Type::Float>(gradient->angle, gradient); in parseGradient()
806 else if (KEY_AS("w")) parseProperty<LottieProperty::Type::Float>(stroke->width); in parseGradientStroke()
824 else if (KEY_AS("s")) parseProperty<LottieProperty::Type::Float>(trim->start); in parseTrimpath()
825 else if (KEY_AS("e")) parseProperty<LottieProperty::Type::Float>(trim->end); in parseTrimpath()
826 else if (KEY_AS("o")) parseProperty<LottieProperty::Type::Float>(trim->offset); in parseTrimpath()
844 else if (KEY_AS("c")) parseProperty<LottieProperty::Type::Float>(repeater->copies); in parseRepeater()
845 else if (KEY_AS("o")) parseProperty<LottieProperty::Type::Float>(repeater->offset); in parseRepeater()
853 … else if (KEY_AS("r")) parseProperty<LottieProperty::Type::Float>(repeater->rotation); in parseRepeater()
876 else if (KEY_AS("a")) parseProperty<LottieProperty::Type::Float>(offsetPath->offset); in parseOffsetPath()
878 else if (KEY_AS("ml")) parseProperty<LottieProperty::Type::Float>(offsetPath->miterLimit); in parseOffsetPath()
1111 parseProperty<LottieProperty::Type::Float>(layer->timeRemap); in parseTimeRemap()
1148 … else if (KEY_AS("xe")) parseProperty<LottieProperty::Type::Float>(selector->maxEase); in parseTextRange()
1149 … else if (KEY_AS("ne")) parseProperty<LottieProperty::Type::Float>(selector->minEase); in parseTextRange()
1150 … else if (KEY_AS("a")) parseProperty<LottieProperty::Type::Float>(selector->maxAmount); in parseTextRange()
1154 … else if (KEY_AS("o")) parseProperty<LottieProperty::Type::Float>(selector->offset); in parseTextRange()
1156 … else if (KEY_AS("sm")) parseProperty<LottieProperty::Type::Float>(selector->smoothness); in parseTextRange()
1157 … else if (KEY_AS("s")) parseProperty<LottieProperty::Type::Float>(selector->start); in parseTextRange()
1158 else if (KEY_AS("e")) parseProperty<LottieProperty::Type::Float>(selector->end); in parseTextRange()
1164 … if (KEY_AS("t")) parseProperty<LottieProperty::Type::Float>(selector->style.letterSpacing); in parseTextRange()
1168 … else if (KEY_AS("sw")) parseProperty<LottieProperty::Type::Float>(selector->style.strokeWidth); in parseTextRange()
1174 … else if (KEY_AS("r")) parseProperty<LottieProperty::Type::Float>(selector->style.rotation); in parseTextRange()
1239 else if (valid && KEY_AS("x")) parseProperty<LottieProperty::Type::Float>(mask->expand); in parseMask()