Lines Matching refs:LottieFloat
44 LottieFloat value[3] = {0.0f, 0.0f, 0.0f};
52 LottieFloat& dash(int no) in dash()
75 LottieFloat width = 0.0f;
113 LottieFloat expand = 0.0f;
191 LottieFloat letterSpacing = 0.0f;
192 LottieFloat lineSpacing = 0.0f;
193 LottieFloat strokeWidth = 0.0f;
194 LottieFloat rotation = 0.0f;
208 LottieFloat offset = 0.0f;
209 LottieFloat maxEase = 0.0f;
210 LottieFloat minEase = 0.0f;
211 LottieFloat maxAmount = 0.0f;
212 LottieFloat smoothness = 0.0f;
213 LottieFloat start = 0.0f;
214 LottieFloat end = FLT_MAX;
312 LottieFloat start = 0.0f;
313 LottieFloat end = 100.0f;
314 LottieFloat offset = 0.0f;
350 LottieFloat radius = 0.0f;
388 LottieFloat radius = 0.0f; //rounded corner radius
414 LottieFloat innerRadius = 0.0f;
415 LottieFloat outerRadius = 0.0f;
416 LottieFloat innerRoundness = 0.0f;
417 LottieFloat outerRoundness = 0.0f;
418 LottieFloat rotation = 0.0f;
419 LottieFloat ptsCnt = 0.0f;
447 LottieFloat x = 0.0f;
448 LottieFloat y = 0.0f;
453 LottieFloat x = 0.0f;
454 LottieFloat y = 0.0f;
491 LottieFloat rotation = 0.0f; //z rotation
495 LottieFloat skewAngle = 0.0f;
496 LottieFloat skewAxis = 0.0f;
596 LottieFloat height = 0.0f;
597 LottieFloat angle = 0.0f;
685 LottieFloat copies = 0.0f;
686 LottieFloat offset = 0.0f;
690 LottieFloat rotation = 0.0f;
706 LottieFloat offset = 0.0f;
707 LottieFloat miterLimit = 4.0f;
769 LottieFloat timeRemap = 0.0f;