Lines Matching refs:frameNo

109     void updateEffect(LottieLayer* layer, float frameNo);
110 void updateLayer(LottieComposition* comp, Scene* scene, LottieLayer* layer, float frameNo);
111 bool updateMatte(LottieComposition* comp, float frameNo, Scene* scene, LottieLayer* layer);
112 void updatePrecomp(LottieComposition* comp, LottieLayer* precomp, float frameNo);
115 void updateText(LottieLayer* layer, float frameNo);
116 void updateMaskings(LottieLayer* layer, float frameNo);
117 void updateTransform(LottieLayer* layer, float frameNo);
118 void updateChildren(LottieGroup* parent, float frameNo, Inlist<RenderContext>& contexts);
119 …void updateGroup(LottieGroup* parent, LottieObject** child, float frameNo, Inlist<RenderContext>& …
120 …void updateTransform(LottieGroup* parent, LottieObject** child, float frameNo, Inlist<RenderContex…
121 …void updateSolidFill(LottieGroup* parent, LottieObject** child, float frameNo, Inlist<RenderContex…
122 …void updateSolidStroke(LottieGroup* parent, LottieObject** child, float frameNo, Inlist<RenderCont…
123 …void updateGradientFill(LottieGroup* parent, LottieObject** child, float frameNo, Inlist<RenderCon…
124 …void updateGradientStroke(LottieGroup* parent, LottieObject** child, float frameNo, Inlist<RenderC…
125 …void updateRect(LottieGroup* parent, LottieObject** child, float frameNo, Inlist<RenderContext>& c…
126 …void updateEllipse(LottieGroup* parent, LottieObject** child, float frameNo, Inlist<RenderContext>…
127 …void updatePath(LottieGroup* parent, LottieObject** child, float frameNo, Inlist<RenderContext>& c…
128 …void updatePolystar(LottieGroup* parent, LottieObject** child, float frameNo, Inlist<RenderContext…
129 …void updateTrimpath(LottieGroup* parent, LottieObject** child, float frameNo, Inlist<RenderContext…
130 …void updateRepeater(LottieGroup* parent, LottieObject** child, float frameNo, Inlist<RenderContext…
131 …void updateRoundedCorner(LottieGroup* parent, LottieObject** child, float frameNo, Inlist<RenderCo…
132 …void updateOffsetPath(LottieGroup* parent, LottieObject** child, float frameNo, Inlist<RenderConte…