Lines Matching refs:m

44 static void _rotationXYZ(Matrix* m, float degreeX, float degreeY, float degreeZ)  in _rotationXYZ()  argument
53 m->e11 = cy * cz; in _rotationXYZ()
54 m->e12 = -cy * sz; in _rotationXYZ()
55 m->e21 = sx * sy * cz + cx * sz; in _rotationXYZ()
56 m->e22 = -sx * sy * sz + cx * cz; in _rotationXYZ()
60 static void _rotationZ(Matrix* m, float degree) in _rotationZ() argument
64 m->e11 = cosf(radian); in _rotationZ()
65 m->e12 = -sinf(radian); in _rotationZ()
66 m->e21 = sinf(radian); in _rotationZ()
67 m->e22 = cosf(radian); in _rotationZ()
71 static void _skew(Matrix* m, float angleDeg, float axisDeg) in _skew() argument
80 m->e12 += B * m->e11; in _skew()
81 m->e22 += B * m->e21; in _skew()
86 m->e11 -= C * m->e12; in _skew()
87 m->e21 -= C * m->e22; in _skew()
98 auto e11 = m->e11; in _skew()
99 auto e21 = m->e21; in _skew()
100 m->e11 = (1.0f - A) * e11 - C * m->e12; in _skew()
101 m->e12 = B * e11 + (1.0f + A) * m->e12; in _skew()
102 m->e21 = (1.0f - A) * e21 - C * m->e22; in _skew()
103 m->e22 = B * e21 + (1.0f + A) * m->e22; in _skew()
351 Matrix m; in _repeat() local
352 identity(&m); in _repeat()
353 …translate(&m, repeater->position.x * multiplier + repeater->anchor.x, repeater->position.y * multi… in _repeat()
354 …scale(&m, powf(repeater->scale.x * 0.01f, multiplier), powf(repeater->scale.y * 0.01f, multiplier)… in _repeat()
355 rotate(&m, repeater->rotation * multiplier); in _repeat()
356 translateR(&m, -repeater->anchor.x, -repeater->anchor.y); in _repeat()
357 m = repeater->transform * m; in _repeat()
361 shape->transform(m * (inv * PP(shape)->transform())); in _repeat()
1175 for (auto m = layer->masks.begin() + 1; m < layer->masks.end(); ++m) { in updateMaskings() local
1176 auto mask = static_cast<LottieMask*>(*m); in updateMaskings()