Lines Matching refs:RenderContext

41 static bool _draw(LottieGroup* parent, LottieShape* shape, RenderContext* ctx);
176 …, LottieObject** child, float frameNo, TVG_UNUSED Inlist<RenderContext>& contexts, RenderContext* … in updateTransform()
205 … LottieObject** child, float frameNo, TVG_UNUSED Inlist<RenderContext>& pcontexts, RenderContext* … in updateGroup()
218 Inlist<RenderContext> contexts; in updateGroup()
220 contexts.back(new RenderContext(*ctx, propagator, group->mergeable())); in updateGroup()
228 static void _updateStroke(LottieStroke* stroke, float frameNo, RenderContext* ctx, LottieExpression… in _updateStroke()
246 …mented(LottieGroup* parent, LottieObject** child, Inlist<RenderContext>& contexts, RenderContext* … in _fragmented()
251 …contexts.back(new RenderContext(*ctx, static_cast<Shape*>(PP(ctx->propagator)->duplicate(parent->p… in _fragmented()
260 …oup* parent, LottieObject** child, float frameNo, Inlist<RenderContext>& contexts, RenderContext* … in updateSolidStroke()
273 …oup* parent, LottieObject** child, float frameNo, Inlist<RenderContext>& contexts, RenderContext* … in updateGradientStroke()
285 …oup* parent, LottieObject** child, float frameNo, Inlist<RenderContext>& contexts, RenderContext* … in updateSolidFill()
300 …oup* parent, LottieObject** child, float frameNo, Inlist<RenderContext>& contexts, RenderContext* … in updateGradientFill()
315 static bool _draw(LottieGroup* parent, LottieShape* shape, RenderContext* ctx) in _draw()
332 static void _repeat(LottieGroup* parent, Shape* path, RenderContext* ctx) in _repeat()
472 …, LottieObject** child, float frameNo, TVG_UNUSED Inlist<RenderContext>& contexts, RenderContext* … in updateRect()
539 …, LottieObject** child, float frameNo, TVG_UNUSED Inlist<RenderContext>& contexts, RenderContext* … in updateEllipse()
558 …, LottieObject** child, float frameNo, TVG_UNUSED Inlist<RenderContext>& contexts, RenderContext* … in updatePath()
790 …, LottieObject** child, float frameNo, TVG_UNUSED Inlist<RenderContext>& contexts, RenderContext* … in updatePolystar()
820 …, LottieObject** child, float frameNo, TVG_UNUSED Inlist<RenderContext>& contexts, RenderContext* … in updateRoundedCorner()
831 …, LottieObject** child, float frameNo, TVG_UNUSED Inlist<RenderContext>& contexts, RenderContext* … in updateOffsetPath()
838 …, LottieObject** child, float frameNo, TVG_UNUSED Inlist<RenderContext>& contexts, RenderContext* … in updateRepeater()
860 …, LottieObject** child, float frameNo, TVG_UNUSED Inlist<RenderContext>& contexts, RenderContext* … in updateTrimpath()
880 void LottieBuilder::updateChildren(LottieGroup* parent, float frameNo, Inlist<RenderContext>& conte… in updateChildren()
1277 Inlist<RenderContext> contexts; in updateLayer()
1278 contexts.back(new RenderContext(layer->pooling())); in updateLayer()