Lines Matching defs:frameNo

107 static bool _updateTransform(LottieTransform* transform, float frameNo, bool autoOrient, Matrix& ma…  in _updateTransform()
153 void LottieBuilder::updateTransform(LottieLayer* layer, float frameNo) in updateTransform()
176 void LottieBuilder::updateTransform(LottieGroup* parent, LottieObject** child, float frameNo, TVG_U… in updateTransform()
205 void LottieBuilder::updateGroup(LottieGroup* parent, LottieObject** child, float frameNo, TVG_UNUSE… in updateGroup()
228 static void _updateStroke(LottieStroke* stroke, float frameNo, RenderContext* ctx, LottieExpression… in _updateStroke()
260 void LottieBuilder::updateSolidStroke(LottieGroup* parent, LottieObject** child, float frameNo, Inl… in updateSolidStroke()
273 void LottieBuilder::updateGradientStroke(LottieGroup* parent, LottieObject** child, float frameNo, … in updateGradientStroke()
285 void LottieBuilder::updateSolidFill(LottieGroup* parent, LottieObject** child, float frameNo, Inlis… in updateSolidFill()
300 void LottieBuilder::updateGradientFill(LottieGroup* parent, LottieObject** child, float frameNo, In… in updateGradientFill()
472 void LottieBuilder::updateRect(LottieGroup* parent, LottieObject** child, float frameNo, TVG_UNUSED… in updateRect()
539 void LottieBuilder::updateEllipse(LottieGroup* parent, LottieObject** child, float frameNo, TVG_UNU… in updateEllipse()
558 void LottieBuilder::updatePath(LottieGroup* parent, LottieObject** child, float frameNo, TVG_UNUSED… in updatePath()
576 …RoundnessModifier* roundness, const LottieOffsetModifier* offsetPath, float frameNo, Shape* mergin… in _updateStar()
704 …RoundnessModifier* roundness, const LottieOffsetModifier* offsetPath, float frameNo, Shape* mergin… in _updatePolygon()
790 void LottieBuilder::updatePolystar(LottieGroup* parent, LottieObject** child, float frameNo, TVG_UN… in updatePolystar()
820 …teRoundedCorner(TVG_UNUSED LottieGroup* parent, LottieObject** child, float frameNo, TVG_UNUSED In… in updateRoundedCorner()
831 …pdateOffsetPath(TVG_UNUSED LottieGroup* parent, LottieObject** child, float frameNo, TVG_UNUSED In… in updateOffsetPath()
838 …:updateRepeater(TVG_UNUSED LottieGroup* parent, LottieObject** child, float frameNo, TVG_UNUSED In… in updateRepeater()
860 …:updateTrimpath(TVG_UNUSED LottieGroup* parent, LottieObject** child, float frameNo, TVG_UNUSED In… in updateTrimpath()
880 void LottieBuilder::updateChildren(LottieGroup* parent, float frameNo, Inlist<RenderContext>& conte… in updateChildren()
955 void LottieBuilder::updatePrecomp(LottieComposition* comp, LottieLayer* precomp, float frameNo) in updatePrecomp()
988 void LottieBuilder::updateText(LottieLayer* layer, float frameNo) in updateText()
1133 void LottieBuilder::updateMaskings(LottieLayer* layer, float frameNo) in updateMaskings()
1198 bool LottieBuilder::updateMatte(LottieComposition* comp, float frameNo, Scene* scene, LottieLayer* … in updateMatte()
1217 void LottieBuilder::updateEffect(LottieLayer* layer, float frameNo) in updateEffect()
1235 …ottieBuilder::updateLayer(LottieComposition* comp, Scene* scene, LottieLayer* layer, float frameNo) in updateLayer()
1400 bool LottieBuilder::update(LottieComposition* comp, float frameNo) in update()