Lines Matching defs:ctx
176 …ottieObject** child, float frameNo, TVG_UNUSED Inlist<RenderContext>& contexts, RenderContext* ctx) in updateTransform()
205 …ttieObject** child, float frameNo, TVG_UNUSED Inlist<RenderContext>& pcontexts, RenderContext* ctx) in updateGroup()
228 static void _updateStroke(LottieStroke* stroke, float frameNo, RenderContext* ctx, LottieExpression… in _updateStroke()
246 …ted(LottieGroup* parent, LottieObject** child, Inlist<RenderContext>& contexts, RenderContext* ctx) in _fragmented()
260 …* parent, LottieObject** child, float frameNo, Inlist<RenderContext>& contexts, RenderContext* ctx) in updateSolidStroke()
273 …* parent, LottieObject** child, float frameNo, Inlist<RenderContext>& contexts, RenderContext* ctx) in updateGradientStroke()
285 …* parent, LottieObject** child, float frameNo, Inlist<RenderContext>& contexts, RenderContext* ctx) in updateSolidFill()
300 …* parent, LottieObject** child, float frameNo, Inlist<RenderContext>& contexts, RenderContext* ctx) in updateGradientFill()
315 static bool _draw(LottieGroup* parent, LottieShape* shape, RenderContext* ctx) in _draw()
332 static void _repeat(LottieGroup* parent, Shape* path, RenderContext* ctx) in _repeat()
472 …ottieObject** child, float frameNo, TVG_UNUSED Inlist<RenderContext>& contexts, RenderContext* ctx) in updateRect()
539 …ottieObject** child, float frameNo, TVG_UNUSED Inlist<RenderContext>& contexts, RenderContext* ctx) in updateEllipse()
558 …ottieObject** child, float frameNo, TVG_UNUSED Inlist<RenderContext>& contexts, RenderContext* ctx) in updatePath()
790 …ottieObject** child, float frameNo, TVG_UNUSED Inlist<RenderContext>& contexts, RenderContext* ctx) in updatePolystar()
820 …ottieObject** child, float frameNo, TVG_UNUSED Inlist<RenderContext>& contexts, RenderContext* ctx) in updateRoundedCorner()
831 …ottieObject** child, float frameNo, TVG_UNUSED Inlist<RenderContext>& contexts, RenderContext* ctx) in updateOffsetPath()
838 …ottieObject** child, float frameNo, TVG_UNUSED Inlist<RenderContext>& contexts, RenderContext* ctx) in updateRepeater()
860 …ottieObject** child, float frameNo, TVG_UNUSED Inlist<RenderContext>& contexts, RenderContext* ctx) in updateTrimpath()
885 auto ctx = contexts.front(); in updateChildren() local