Lines Matching defs:child

176 void LottieBuilder::updateTransform(LottieGroup* parent, LottieObject** child, float frameNo, TVG_U…  in updateTransform()
205 void LottieBuilder::updateGroup(LottieGroup* parent, LottieObject** child, float frameNo, TVG_UNUSE… in updateGroup()
246 static bool _fragmented(LottieGroup* parent, LottieObject** child, Inlist<RenderContext>& contexts,… in _fragmented()
260 void LottieBuilder::updateSolidStroke(LottieGroup* parent, LottieObject** child, float frameNo, Inl… in updateSolidStroke()
273 void LottieBuilder::updateGradientStroke(LottieGroup* parent, LottieObject** child, float frameNo, … in updateGradientStroke()
285 void LottieBuilder::updateSolidFill(LottieGroup* parent, LottieObject** child, float frameNo, Inlis… in updateSolidFill()
300 void LottieBuilder::updateGradientFill(LottieGroup* parent, LottieObject** child, float frameNo, In… in updateGradientFill()
472 void LottieBuilder::updateRect(LottieGroup* parent, LottieObject** child, float frameNo, TVG_UNUSED… in updateRect()
539 void LottieBuilder::updateEllipse(LottieGroup* parent, LottieObject** child, float frameNo, TVG_UNU… in updateEllipse()
558 void LottieBuilder::updatePath(LottieGroup* parent, LottieObject** child, float frameNo, TVG_UNUSED… in updatePath()
790 void LottieBuilder::updatePolystar(LottieGroup* parent, LottieObject** child, float frameNo, TVG_UN… in updatePolystar()
820 void LottieBuilder::updateRoundedCorner(TVG_UNUSED LottieGroup* parent, LottieObject** child, float… in updateRoundedCorner()
831 void LottieBuilder::updateOffsetPath(TVG_UNUSED LottieGroup* parent, LottieObject** child, float fr… in updateOffsetPath()
838 void LottieBuilder::updateRepeater(TVG_UNUSED LottieGroup* parent, LottieObject** child, float fram… in updateRepeater()
860 void LottieBuilder::updateTrimpath(TVG_UNUSED LottieGroup* parent, LottieObject** child, float fram… in updateTrimpath()
887 for (auto child = ctx->begin; child >= parent->children.data; --child) { in updateChildren() local
962 auto child = static_cast<LottieLayer*>(*c); in updatePrecomp() local
1315 static void _buildHierarchy(LottieGroup* parent, LottieLayer* child) in _buildHierarchy()
1366 auto child = static_cast<LottieLayer*>(*c); in _buildComposition() local
1414 for (auto child = root->children.end() - 1; child >= root->children.begin(); --child) { in update() local