Lines Matching full:uses

147      Note: for 16-bit per channel colors, uses big endian format like PNG does.
338 if custom_zlib is not null, custom_inflate is ignored (the zlib format uses deflate).
418 …This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-…
494 This uses the same color mode and bit depth as the PNG (except no alpha channel),
529 The PNG specification uses null characters for the keys, names and tags, and forbids null
656 only uses the color type of the original PNG, and may e.g. lack the alpha channel info
724 For 16-bit per channel colors, uses big endian format like PNG does.
830 /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than
885 Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and
1101 /* The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers. */
1277 the PNG file uses. To read and write files, there are simple functions to
1333 The C version uses buffers allocated with alloc that you need to free()
1379 When using the LodePNGState, it uses the following fields for decoding:
1434 When using the LodePNGState, it uses the following fields for encoding:
1449 encoder uses, for example, the following settings from it when applicable:
1623 LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like
1628 LodePNG always uses big endian because the PNG file format does so internally.
1629 Conversions to other formats than PNG uses internally are not supported by
1781 CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets.
1904 state.encoder.auto_convert: choose optimal PNG color type, if 0 uses info_png