Lines Matching full:always

160 /*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/
164 /*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/
179 /*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.
186 /*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.
217 /*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/
221 /*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/
238 /*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.
245 /*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.
485 unsigned compression_method;/*compression method of the original file. Always 0.*/
655 decoding with a color mode conversion, such as always decoding to RGBA, this metadata still
657 if the PNG was RGB. When encoding with auto_convert (as well as without), also always the
660 NOTE: enabling sbit can hurt compression, because the encoder can then not always use
801 …unsigned short key_r; /*key values, always as 16-bit, in 8-bit case the byte is duplicated, e.g. 6…
836 Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/
845 If colortype is 3, PLTE is always created. If color type is explicitly set
929 The chunk pointer always points to the beginning of the chunk itself, that is
983 or the 8th byte of a PNG file which always has the first chunk), or alternatively may
1276 the colors of the raw image are always RGB or RGBA, no matter what color type
1354 Even if carefully designed, it's always possible that LodePNG contains possible
1361 -if a struct has a corresponding init function, always call the init function when making a new one
1401 always works, except if you want it to convert a color PNG to grayscale or to
1447 The encoder will not always exactly match the LodePNGInfo struct you give,
1628 LodePNG always uses big endian because the PNG file format does so internally.
1636 always needed, many applications and libraries support big endian 16-bit colors
1683 exploits, always make sure the buffer contains all the data of the chunks.
1754 The encoder will always encode unknown chunks that are stored in the info_png.
1963 *) 28 jun 2014: Removed fix_png setting, always support palette OOB for