Lines Matching refs:scroll_obj
514 return indev->pointer.scroll_obj; in lv_indev_get_scroll_obj()
1191 else if(indev->pointer.scroll_obj == NULL && in indev_proc_press()
1198 if(new_obj_searched && indev->pointer.scroll_obj) { in indev_proc_press()
1245 indev->pointer.scroll_obj = NULL; in indev_proc_press()
1304 if(indev->pointer.scroll_obj) { in indev_proc_press()
1305 lv_obj_stop_scroll_anim(indev->pointer.scroll_obj); in indev_proc_press()
1318 if(indev->pointer.scroll_obj == NULL && indev->long_pr_sent == 0) { in indev_proc_press()
1332 if(indev->pointer.scroll_obj == NULL && indev->long_pr_sent == 1) { in indev_proc_press()
1379 lv_obj_t * scroll_obj = indev->pointer.scroll_obj; in indev_proc_release() local
1404 if(scroll_obj == NULL) { in indev_proc_release()
1411 lv_obj_send_event(scroll_obj, LV_EVENT_SCROLL_THROW_BEGIN, indev_act); in indev_proc_release()
1420 if(scroll_obj) { in indev_proc_release()
1425 lv_obj_t * parent = scroll_obj; in indev_proc_release()
1453 if(scroll_obj) { in indev_proc_release()
1517 lv_obj_t * scroll_obj = lv_indev_find_scroll_obj(indev); in indev_proc_pointer_diff() local
1518 if(scroll_obj == NULL) return; in indev_proc_pointer_diff()
1520 uint32_t obj_sensitivity = lv_obj_get_style_rotary_sensitivity(scroll_obj, 0); in indev_proc_pointer_diff()
1558 indev->pointer.scroll_obj = NULL; in indev_proc_reset_query_handler()
1566 indev->pointer.scroll_obj = NULL; in indev_proc_reset_query_handler()
1651 if(indev->pointer.scroll_obj) return; in indev_gesture()
1731 lv_obj_t * scroll_obj = NULL; in indev_reset_core() local
1752 if(obj == NULL || indev->pointer.scroll_obj == obj) { in indev_reset_core()
1753 if(indev->pointer.scroll_obj) { in indev_reset_core()
1755 scroll_obj = indev->pointer.scroll_obj; in indev_reset_core()
1756 indev->pointer.scroll_obj = NULL; in indev_reset_core()
1757 lv_obj_send_event(scroll_obj, LV_EVENT_INDEV_RESET, indev); in indev_reset_core()
1759 scroll_obj = NULL; in indev_reset_core()
1803 if(indev->pointer.scroll_dir == LV_DIR_NONE || indev->pointer.scroll_obj == NULL) { in indev_scroll_throw_anim_cb()