Lines Matching full:uses

122      Note: for 16-bit per channel colors, uses big endian format like PNG does.
288 if custom_zlib is not null, custom_inflate is ignored (the zlib format uses deflate).
366 …This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-…
442 This uses the same color mode and bit depth as the PNG (except no alpha channel),
475 The PNG specification uses null characters for the keys, names and tags, and forbids null
631 For 16-bit per channel colors, uses big endian format like PNG does.
736 /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than
787 Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and
996 /* The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers. */
1160 the PNG file uses. To read and write files, there are simple functions to
1218 The C version uses buffers allocated with alloc that you need to free()
1264 When using the LodePNGState, it uses the following fields for decoding:
1319 When using the LodePNGState, it uses the following fields for encoding:
1334 encoder uses, for example, the following settings from it when applicable:
1508 LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like
1513 LodePNG always uses big endian because the PNG file format does so internally.
1514 Conversions to other formats than PNG uses internally are not supported by
1666 CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets.
1786 state.encoder.auto_convert: choose optimal PNG color type, if 0 uses info_png