Lines Matching refs:ver_res
83 lv_display_t * lv_sdl_window_create(int32_t hor_res, int32_t ver_res) in lv_sdl_window_create() argument
99 lv_display_t * disp = lv_display_create(hor_res, ver_res); in lv_sdl_window_create()
124 lv_display_set_buffers(disp, dsc->fb1, dsc->fb2, stride * disp->ver_res, in lv_sdl_window_create()
350 int32_t ver_res = (int32_t)((float)(disp->ver_res) * dsc->zoom); in window_create() local
353 … hor_res, ver_res, flag); /*last param. SDL_WINDOW_BORDERLESS to hide borders*/ in window_create()
361 lv_memset(dsc->fb1, 0xff, hor_res * ver_res * px_size); in window_create()
363 lv_memset(dsc->fb2, 0xff, hor_res * ver_res * px_size); in window_create()
367 SDL_SetWindowSize(dsc->window, hor_res, ver_res); in window_create()
406 dsc->fb1 = sdl_draw_buf_realloc_aligned(dsc->fb1, stride * disp->ver_res); in texture_resize()
407 lv_memzero(dsc->fb1, stride * disp->ver_res); in texture_resize()
414 dsc->fb2 = sdl_draw_buf_realloc_aligned(dsc->fb2, stride * disp->ver_res); in texture_resize()
415 memset(dsc->fb2, 0x00, stride * disp->ver_res); in texture_resize()
417 … lv_display_set_buffers(disp, dsc->fb1, dsc->fb2, stride * disp->ver_res, LV_SDL_RENDER_MODE); in texture_resize()
433 SDL_TEXTUREACCESS_STATIC, disp->hor_res, disp->ver_res); in texture_resize()
472 … (int)((float)(disp->hor_res)*dsc->zoom), (int)((float)(disp->ver_res)*dsc->zoom)); in res_chg_event_cb()