Lines Matching refs:y

344         a.y1 = coords->y1 + lv_area_get_height(coords) / 2 - size.y / 2;  in draw_bg_img()
345 a.y2 = a.y1 + size.y - 1; in draw_bg_img()
521 lv_coord_t y; in draw_shadow() local
562 for(y = clip_area_sub.y1; y <= clip_area_sub.y2; y++) { in draw_shadow()
563 blend_area.y1 = y; in draw_shadow()
564 blend_area.y2 = y; in draw_shadow()
568 blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clip_area_sub.x1, y, w); in draw_shadow()
605 for(y = clip_area_sub.y2; y >= clip_area_sub.y1; y--) { in draw_shadow()
606 blend_area.y1 = y; in draw_shadow()
607 blend_area.y2 = y; in draw_shadow()
611 blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clip_area_sub.x1, y, w); in draw_shadow()
650 for(y = clip_area_sub.y1; y <= clip_area_sub.y2; y++) { in draw_shadow()
651 blend_area.y1 = y; in draw_shadow()
652 blend_area.y2 = y; in draw_shadow()
656 blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clip_area_sub.x1, y, w); in draw_shadow()
696 for(y = clip_area_sub.y2; y >= clip_area_sub.y1; y--) { in draw_shadow()
697 blend_area.y1 = y; in draw_shadow()
698 blend_area.y2 = y; in draw_shadow()
706 blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clip_area_sub.x1, y, w); in draw_shadow()
748 for(y = clip_area_sub.y1; y <= clip_area_sub.y2; y++) { in draw_shadow()
749 blend_area.y1 = y; in draw_shadow()
750 blend_area.y2 = y; in draw_shadow()
754 blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clip_area_sub.x1, y, w); in draw_shadow()
764 for(y = 0; y < corner_size; y++) { in draw_shadow()
804 for(y = clip_area_sub.y1; y <= clip_area_sub.y2; y++) { in draw_shadow()
805 blend_area.y1 = y; in draw_shadow()
806 blend_area.y2 = y; in draw_shadow()
810 blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clip_area_sub.x1, y, w); in draw_shadow()
844 for(y = clip_area_sub.y1; y <= clip_area_sub.y2; y++) { in draw_shadow()
845 blend_area.y1 = y; in draw_shadow()
846 blend_area.y2 = y; in draw_shadow()
850 blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clip_area_sub.x1, y, w); in draw_shadow()
888 for(y = clip_area_sub.y2; y >= clip_area_sub.y1; y--) { in draw_shadow()
889 blend_area.y1 = y; in draw_shadow()
890 blend_area.y2 = y; in draw_shadow()
894 blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clip_area_sub.x1, y, w); in draw_shadow()
919 for(y = clip_area_sub.y1; y <= clip_area_sub.y2; y++) { in draw_shadow()
920 blend_area.y1 = y; in draw_shadow()
921 blend_area.y2 = y; in draw_shadow()
924 blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clip_area_sub.x1, y, w); in draw_shadow()
968 int32_t y; in shadow_draw_corner_buf() local
971 for(y = 0; y < size; y++) { in shadow_draw_corner_buf()
973 lv_draw_mask_res_t mask_res = mask_param.dsc.cb(mask_line, 0, y, size, &mask_param); in shadow_draw_corner_buf()
1042 int32_t y; in shadow_blur_corner() local
1046 for(y = 0; y < size; y++) { in shadow_blur_corner()
1079 for(y = 0; y < size ; y++, sh_ups_tmp_buf += size) { in shadow_blur_corner()
1080 sh_ups_blur_buf[y] = v < 0 ? 0 : (v >> SHADOW_UPSCALE_SHIFT); in shadow_blur_corner()
1084 if(y - s_right <= 0) top_val = sh_ups_tmp_buf[0]; in shadow_blur_corner()
1085 else top_val = sh_ups_buf[(y - s_right) * size + x]; in shadow_blur_corner()
1090 if(y + s_left + 1 < size) bottom_val = sh_ups_buf[(y + s_left + 1) * size + x]; in shadow_blur_corner()
1097 for(y = 0; y < size; y++, sh_ups_tmp_buf += size) { in shadow_blur_corner()
1098 (*sh_ups_tmp_buf) = sh_ups_blur_buf[y]; in shadow_blur_corner()