Lines Matching refs:x2
63 core_area.x2 = coords->x2 + dsc->ofs_x + dsc->spread; in lv_draw_sw_box_shadow()
70 shadow_area.x2 = core_area.x2 + dsc->width / 2 + 1; in lv_draw_sw_box_shadow()
162 blend_area.x2 = shadow_area.x2; in lv_draw_sw_box_shadow()
163 blend_area.x1 = shadow_area.x2 - corner_size + 1; in lv_draw_sw_box_shadow()
175 sh_buf_tmp += clip_area_sub.x1 - (shadow_area.x2 - corner_size + 1); in lv_draw_sw_box_shadow()
183 blend_area.x2 = clip_area_sub.x2; in lv_draw_sw_box_shadow()
205 blend_area.x2 = shadow_area.x2; in lv_draw_sw_box_shadow()
206 blend_area.x1 = shadow_area.x2 - corner_size + 1; in lv_draw_sw_box_shadow()
218 sh_buf_tmp += clip_area_sub.x1 - (shadow_area.x2 - corner_size + 1); in lv_draw_sw_box_shadow()
226 blend_area.x2 = clip_area_sub.x2; in lv_draw_sw_box_shadow()
248 blend_area.x2 = shadow_area.x2 - corner_size; in lv_draw_sw_box_shadow()
271 blend_area.x2 = clip_area_sub.x2; in lv_draw_sw_box_shadow()
295 blend_area.x2 = shadow_area.x2 - corner_size; in lv_draw_sw_box_shadow()
317 blend_area.x2 = clip_area_sub.x2; in lv_draw_sw_box_shadow()
346 blend_area.x1 = shadow_area.x2 - corner_size + 1; in lv_draw_sw_box_shadow()
347 blend_area.x2 = shadow_area.x2; in lv_draw_sw_box_shadow()
360 sh_buf_tmp += clip_area_sub.x1 - (shadow_area.x2 - corner_size + 1); in lv_draw_sw_box_shadow()
369 blend_area.x2 = clip_area_sub.x2; in lv_draw_sw_box_shadow()
404 blend_area.x2 = shadow_area.x1 + corner_size - 1; in lv_draw_sw_box_shadow()
410 blend_area.x2 = LV_MIN(blend_area.x2, w_half - 1); in lv_draw_sw_box_shadow()
425 blend_area.x2 = clip_area_sub.x2; in lv_draw_sw_box_shadow()
444 blend_area.x2 = shadow_area.x1 + corner_size - 1; in lv_draw_sw_box_shadow()
448 blend_area.x2 = LV_MIN(blend_area.x2, w_half - 1); in lv_draw_sw_box_shadow()
465 blend_area.x2 = clip_area_sub.x2; in lv_draw_sw_box_shadow()
489 blend_area.x2 = shadow_area.x1 + corner_size - 1; in lv_draw_sw_box_shadow()
494 blend_area.x2 = LV_MIN(blend_area.x2, w_half - 1); in lv_draw_sw_box_shadow()
509 blend_area.x2 = clip_area_sub.x2; in lv_draw_sw_box_shadow()
531 blend_area.x2 = shadow_area.x2 - corner_size; in lv_draw_sw_box_shadow()
543 blend_area.x2 = clip_area_sub.x2; in lv_draw_sw_box_shadow()
581 sh_area.x2 = sw / 2 + r - 1 - ((sw & 1) ? 0 : 1); in shadow_draw_corner_buf()
584 sh_area.x1 = sh_area.x2 - lv_area_get_width(coords); in shadow_draw_corner_buf()