Lines Matching full:with
34 #error "Cannot use DMA2D with LV_COLOR_DEPTH other than 16 or 32"
182 // merge mask alpha bytes with src RGB bytes in lv_draw_stm32_dma2d_blend()
205 … bitmap hardware blending with mask and background is possible, but requires a temp 24 or 32-bit b… in lv_draw_stm32_dma2d_blend()
268 …// simple bitmap blending, optionally with supported color format conversion - handle directly by … in lv_draw_stm32_dma2d_img_decoded()
360 * @brief Fills draw_area with specified color.
390 …MA2D->CR = 0x2UL << DMA2D_CR_MODE_Pos; // Memory-to-memory with blending (FG and BG fetch with PFC… in _lv_draw_stm32_dma2d_blend_fill()
476 …DMA2D->CR = 0x1UL << DMA2D_CR_MODE_Pos; // Memory-to-memory with PFC (FG fetch only with FG PFC ac… in _lv_draw_stm32_dma2d_blend_map()
482 …MA2D->CR = 0x2UL << DMA2D_CR_MODE_Pos; // Memory-to-memory with blending (FG and BG fetch with PFC… in _lv_draw_stm32_dma2d_blend_map()
485 …original foreground image alpha channel value by FGPFCCR.ALPHA multiplied with original alpha chan… in _lv_draw_stm32_dma2d_blend_map()
528 …* @brief Paints solid color with alpha mask with additional constant opacity. Useful e.g. for pain…
543 …A2D->CR = 0x2UL << DMA2D_CR_MODE_Pos; // Memory-to-memory with blending (FG and BG fetch with PFC… in _lv_draw_stm32_dma2d_blend_paint()
549 …original foreground image alpha channel value by FGPFCCR.ALPHA multiplied with original alpha chan… in _lv_draw_stm32_dma2d_blend_paint()