Lines Matching refs:p

15     tri_area.x1 = LV_MIN3(dsc->p[0].x, dsc->p[1].x, dsc->p[2].x);  in lv_draw_dave2d_triangle()
16 tri_area.y1 = LV_MIN3(dsc->p[0].y, dsc->p[1].y, dsc->p[2].y); in lv_draw_dave2d_triangle()
17 tri_area.x2 = LV_MAX3(dsc->p[0].x, dsc->p[1].x, dsc->p[2].x); in lv_draw_dave2d_triangle()
18 tri_area.y2 = LV_MAX3(dsc->p[0].y, dsc->p[1].y, dsc->p[2].y); in lv_draw_dave2d_triangle()
37 lv_point_precise_t p[3]; in lv_draw_dave2d_triangle() local
38 p[0] = dsc->p[0]; in lv_draw_dave2d_triangle()
39 p[1] = dsc->p[1]; in lv_draw_dave2d_triangle()
40 p[2] = dsc->p[2]; in lv_draw_dave2d_triangle()
47 if(dsc->p[0].y <= dsc->p[1].y && dsc->p[0].y <= dsc->p[2].y) { in lv_draw_dave2d_triangle()
48 p[0] = dsc->p[0]; in lv_draw_dave2d_triangle()
49 if(dsc->p[1].x < dsc->p[2].x) { in lv_draw_dave2d_triangle()
50 p[2] = dsc->p[1]; in lv_draw_dave2d_triangle()
51 p[1] = dsc->p[2]; in lv_draw_dave2d_triangle()
54 p[2] = dsc->p[2]; in lv_draw_dave2d_triangle()
55 p[1] = dsc->p[1]; in lv_draw_dave2d_triangle()
58 else if(dsc->p[1].y <= dsc->p[0].y && dsc->p[1].y <= dsc->p[2].y) { in lv_draw_dave2d_triangle()
59 p[0] = dsc->p[1]; in lv_draw_dave2d_triangle()
60 if(dsc->p[0].x < dsc->p[2].x) { in lv_draw_dave2d_triangle()
61 p[2] = dsc->p[0]; in lv_draw_dave2d_triangle()
62 p[1] = dsc->p[2]; in lv_draw_dave2d_triangle()
65 p[2] = dsc->p[2]; in lv_draw_dave2d_triangle()
66 p[1] = dsc->p[0]; in lv_draw_dave2d_triangle()
70 p[0] = dsc->p[2]; in lv_draw_dave2d_triangle()
71 if(dsc->p[0].x < dsc->p[1].x) { in lv_draw_dave2d_triangle()
72 p[2] = dsc->p[0]; in lv_draw_dave2d_triangle()
73 p[1] = dsc->p[1]; in lv_draw_dave2d_triangle()
76 p[2] = dsc->p[1]; in lv_draw_dave2d_triangle()
77 p[1] = dsc->p[0]; in lv_draw_dave2d_triangle()
81 p[0].x -= u->base_unit.target_layer->buf_area.x1; in lv_draw_dave2d_triangle()
82 p[1].x -= u->base_unit.target_layer->buf_area.x1; in lv_draw_dave2d_triangle()
83 p[2].x -= u->base_unit.target_layer->buf_area.x1; in lv_draw_dave2d_triangle()
85 p[0].y -= u->base_unit.target_layer->buf_area.y1; in lv_draw_dave2d_triangle()
86 p[1].y -= u->base_unit.target_layer->buf_area.y1; in lv_draw_dave2d_triangle()
87 p[2].y -= u->base_unit.target_layer->buf_area.y1; in lv_draw_dave2d_triangle()
89 p[1].y -= 1; in lv_draw_dave2d_triangle()
90 p[2].y -= 1; in lv_draw_dave2d_triangle()
110 y1 = LV_MIN3(p[0].y, p[1].y, p[2].y); in lv_draw_dave2d_triangle()
111 y2 = LV_MAX3(p[0].y, p[1].y, p[2].y); in lv_draw_dave2d_triangle()
151 (d2_point) D2_FIX4(p[0].x), in lv_draw_dave2d_triangle()
152 (d2_point) D2_FIX4(p[0].y), in lv_draw_dave2d_triangle()
153 (d2_point) D2_FIX4(p[1].x), in lv_draw_dave2d_triangle()
154 (d2_point) D2_FIX4(p[1].y), in lv_draw_dave2d_triangle()
155 (d2_point) D2_FIX4(p[2].x), in lv_draw_dave2d_triangle()
156 (d2_point) D2_FIX4(p[2].y), in lv_draw_dave2d_triangle()